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#1
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Contributor Posts: 26 Joined: 29-January 09 From: Bretagne, FRANCE ![]() |
Hello i'm working on a MOD for BGT-BG2 called "GOODS of FAERUN". It's a MOD who add some merchants, few little quests and a lot of new items. I will make a merchant who sell armors and helmets of diferent colours but with no special caracteristics, it's just a black helm, or a dark red plate for fun, just to be fashion; however...
I will also create new ITEMS, and in that purpose, i need to create new bams; i will recolorize existing bams with news colours schemes. I make 2 bmp files with a selected bam and after i work on them under GIMP 2. Next i use ITEM GRAPHIC CONVERTER to get a "quite" new original bam. It's quite easy to do but i've got a big problem: i see the green bottom of the bams IN GAME; i've made some ressearches and i think it's a ALPHA CANAL (who set transparency) problem. It's like some graphical zones were losing their transparency during the change betweeen bam file becoming 2 bmp files. So if someone know something about that graphical problem, i would be so glad if you can help me, and explain me how it works exactly, and how dissmiss that green bottom, if you can indicate me a tutorial it would be nice too. I'm not afraid of complicated explanations: i want to know all about that subject, cause i need to be a pro item creator. This post has been edited by Rigel: Jan 30 2009, 08:19 PM |
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#2
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Contributor Posts: 26 Joined: 29-January 09 From: Bretagne, FRANCE ![]() |
![]() ![]() This one work ![]() If you watch well the black shadow is darker than the bams of the game; as you can see with BWS when you open a bam. ![]() ![]() This one doesn't work ![]() I've found a method under Gimp 2 after much ressearches (hours and hours), and i made this 2 bmp with (the 2 of the top); IT WORKED IN GAME; but i made another try and it doesn't worked, i probably miss something or mistaken myself or forgot something... i've found this by luck and i'm afraid have to ressearch it again... ![]() I tried too paint and floodfill with the first two colors of the "palette" in BWS2; it could work but it's a lot of work for just one bam... I'll try again tommorrow ![]() This post has been edited by Rigel: Feb 9 2009, 02:34 AM |
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