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> Your reactions to SpellPack
Galactygon
post Aug 6 2008, 04:07 PM
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Anything that stood out to you? How do some of the other mods bode with SpellPack?

In B4, I have included a cutscenized spell, Deathbolt. It is meant to be a controversial component to see how people react to something that doesn't necessarily fit within the bounds of BGII. So far, considering there are almost 1000 downloads from B4 since January, I haven't heard anything good or bad about Deathbolt.

-Galactygon


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Exor
post Dec 29 2008, 06:54 PM
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Really nifty, currently trying to see all new spells smile.gif,

found some bugs:

Casting Otilukes Resilent Sphere on a really dead skeletoncorpse from Animate Dead crashes the game instantly.

Chain Lightning strikes through Otilukes Resilent Sphere on a Animate Dead Zombie.

Disintegrate on a friendly zombie only makes him "perfectly" invisible but still control/killable.

This post has been edited by Exor: Dec 29 2008, 07:06 PM
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Galactygon
post Jan 29 2009, 01:51 PM
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QUOTE(Exor @ Dec 29 2008, 07:54 PM) *
Casting Otilukes Resilent Sphere on a really dead skeletoncorpse from Animate Dead crashes the game instantly.


I think you casted the spell not on the corpse, but on whatever items it has dropped. I am aware of this issue. Certain spells crash if you cast them on a container, and this is something hardcoded. I will do something about it by B6, a workaround is doable with a little patching.

QUOTE(Exor @ Dec 29 2008, 07:54 PM) *
Chain Lightning strikes through Otilukes Resilent Sphere on a Animate Dead Zombie.

I am assuming you are using my version of Chain Lightning. Does Chain Lightning damage the zombie inside and continue to arc to other creatures? Or does it simply continue through the sphere without damaging those within.

If the latter is true, then this is not a bug. It it's the former, then yes, it's a bug.

QUOTE(Exor @ Dec 29 2008, 07:54 PM) *
Disintegrate on a friendly zombie only makes him "perfectly" invisible but still control/killable.


This is what Disintegrate is supposed to villains with MINHP1.itm equipped. Turn them invisible and set their hit points to 1 so their dialogue is launched.

I wasn't careful enough with undead; I will make sure their hitpoints are set to zero so they are destroyed as they should be in B6.

Thanks again for the feedback, I will be a around more often.

-Galactygon


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Galactygon   Your reactions to SpellPack   Aug 6 2008, 04:07 PM
Eden   Hello Galactygon, I'm currently installing a ...   Aug 13 2008, 04:04 PM
Galactygon   Could you attatch SPWI524.SPL so I can replicate i...   Aug 13 2008, 04:34 PM
Eden   The spell is indeed added by NEJ2, and get and (no...   Aug 13 2008, 05:14 PM
Galactygon   I was able to replicate the error and correct it, ...   Aug 13 2008, 05:48 PM
Eden   Thanks, Ill take note of that.   Aug 13 2008, 06:07 PM
Hollow   Hello Galactygon. Your Spell-Pack-Mod is great,I a...   Oct 13 2008, 03:02 AM
Galactygon   After installing the Core files of the mod you sta...   Oct 13 2008, 01:25 PM
Hollow   After installing the Core files of the mod you sta...   Oct 14 2008, 09:03 PM
Galactygon   Well I bet people have diffrent opinions about tha...   Oct 19 2008, 06:22 AM
Hollow   Hope this information is any help. And if theres a...   Oct 13 2008, 03:07 AM
Hollow   I dont know about the cutscene yet since I dont ha...   Oct 14 2008, 03:24 AM
Exor   Really nifty, currently trying to see all new spel...   Dec 29 2008, 06:54 PM
Galactygon   Casting Otilukes Resilent Sphere on a really dead ...   Jan 29 2009, 01:51 PM
Maanape   Hello Galactygon. I'm trying your SpellPack 5 ...   Feb 25 2009, 12:43 AM
Galactygon   Hello Galactygon. I'm trying your SpellPack 5 ...   Mar 1 2009, 08:49 AM
Maanape   Web spell lasts a very long time, 2 turns/level II...   Mar 3 2009, 09:22 PM
Galactygon   Yeah, I know it, but I'm trying the BGT v1.07,...   Mar 7 2009, 07:37 AM
Maanape   Hey, I saw your answer in the SHS forum, and thoug...   Feb 6 2010, 12:09 AM
Galactygon   I was able to fix the problem with Web spell, dele...   Feb 6 2010, 06:53 PM
Maanape   I forgot to say it, but I also noticed Hammer of R...   Feb 6 2010, 10:50 PM
Galactygon   Reproduced and fixed on my local version, will pos...   Feb 7 2010, 06:57 AM
Belegur   I've run into a problem during the install, us...   Feb 10 2010, 04:06 AM
Galactygon   Yup, there is a line I forgot to delete in "S...   Feb 10 2010, 09:34 PM
Maanape   Hi again! I was intrigued why so few hobgoblin...   Feb 17 2010, 06:36 PM
Galactygon   I handle half damage saving throws in 3 effects, t...   Feb 17 2010, 08:47 PM
Maanape   Well, I did some changes in the effects, halving t...   Feb 17 2010, 09:32 PM
Galactygon   Sounds like a local issue, I doubt any mod that to...   Feb 18 2010, 05:42 PM
Marvin   Great to see you are still working on this great m...   Mar 20 2010, 11:06 AM
Galactygon   Great to see you are still working on this great m...   Apr 3 2010, 08:09 AM
Marvin   Hi Galactygon, Good to see u around. OK, since ...   Apr 10 2010, 08:18 AM
Galactygon   Good to see u around. Will be around more this sum...   Jul 4 2010, 08:30 PM
Galactygon   Hi Galactygon, Good to see u around. OK, since ...   Aug 17 2010, 08:46 PM
Hellcommander   Great mod keep up the good work :)   Aug 15 2010, 06:02 AM
Galactygon   Thanks! -Galactygon   Aug 16 2010, 03:59 PM


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