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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Anything that stood out to you? How do some of the other mods bode with SpellPack?
In B4, I have included a cutscenized spell, Deathbolt. It is meant to be a controversial component to see how people react to something that doesn't necessarily fit within the bounds of BGII. So far, considering there are almost 1000 downloads from B4 since January, I haven't heard anything good or bad about Deathbolt. -Galactygon -------------------- |
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#2
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Forum Member Posts: 20 Joined: 24-December 06 ![]() |
Really nifty, currently trying to see all new spells
![]() found some bugs: Casting Otilukes Resilent Sphere on a really dead skeletoncorpse from Animate Dead crashes the game instantly. Chain Lightning strikes through Otilukes Resilent Sphere on a Animate Dead Zombie. Disintegrate on a friendly zombie only makes him "perfectly" invisible but still control/killable. This post has been edited by Exor: Dec 29 2008, 07:06 PM |
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#3
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Casting Otilukes Resilent Sphere on a really dead skeletoncorpse from Animate Dead crashes the game instantly. I think you casted the spell not on the corpse, but on whatever items it has dropped. I am aware of this issue. Certain spells crash if you cast them on a container, and this is something hardcoded. I will do something about it by B6, a workaround is doable with a little patching. Chain Lightning strikes through Otilukes Resilent Sphere on a Animate Dead Zombie. I am assuming you are using my version of Chain Lightning. Does Chain Lightning damage the zombie inside and continue to arc to other creatures? Or does it simply continue through the sphere without damaging those within. If the latter is true, then this is not a bug. It it's the former, then yes, it's a bug. Disintegrate on a friendly zombie only makes him "perfectly" invisible but still control/killable. This is what Disintegrate is supposed to villains with MINHP1.itm equipped. Turn them invisible and set their hit points to 1 so their dialogue is launched. I wasn't careful enough with undead; I will make sure their hitpoints are set to zero so they are destroyed as they should be in B6. Thanks again for the feedback, I will be a around more often. -Galactygon -------------------- |
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