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> Aura Cleansed Improvement, Hi I'm New
crunk
post Jan 27 2009, 05:06 AM
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Posts: 32
Joined: 27-January 09




Hi all, just finished my first playthrough of IA5. I've never tried any of the previous versions; this was the first and only mod I tried. I did my research before choosing this one because I wanted to be fairly certain it wasn't a waste of time.

Needless to say, I wasn't disappointed. It was pretty difficult but I got through with many reloads, ranging from full wipes, failed pickpocketing (I pickpocketed every single npc in the game because Sikret basically created a whole new world to explore), failed spell learning, party member dying etc.

I have no suggestions for gameplay or balance issues because I trust Sikret will do a good job. Most importantly I don't want to know what's coming pre-emptively. So whatever Sikret decides to do, I'll play the next one as if it were a new game, new rules, whatever. That's the whole point of these mods, getting a challenging, and brand new game to play...for free. Big ups to the mod's creator.

I do request one thing though. On the harder battles, I pause over 9000 times each fight for tactical purposes. The thing I gently caressing hate is the aura thing. Can you put in a mod that makes the caster say 'Aura Cleansed' when the new round comes up? So we know when hes ready to cast another spell, use another potion, etc? That way we aren't sitting there in real time, for example spamming stoneskin, noticing aura not cleansed, re-attack to wait out aura to avoid doing absolutely nothing... then 1/1000th of a round and 45 pause+unpause later, do the same thing for the 46th time. And the round is STILL not over. Sorry, maybe nobody else is bothered by this. High APM FTL.
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Sikret
post Jan 27 2009, 08:26 PM
Post #2


The Tactician
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Posts: 7793
Joined: 1-December 05




Yes, after thinking a bit more about it, I think that it's best to drop the idea. The reason is that if we implement it for a selected number of items and spells and leave the others, an incinsistency will be created in the game and the player won't be sure whether he should wait for the "Aura Cleansed" message in any given round or not. He may simply wait for a long time without seeing the message just because the item or spell he had used as his previous action was among those the display string effect was not added to.


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Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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