![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Forum Member Posts: 32 Joined: 27-January 09 ![]() |
Hi all, just finished my first playthrough of IA5. I've never tried any of the previous versions; this was the first and only mod I tried. I did my research before choosing this one because I wanted to be fairly certain it wasn't a waste of time.
Needless to say, I wasn't disappointed. It was pretty difficult but I got through with many reloads, ranging from full wipes, failed pickpocketing (I pickpocketed every single npc in the game because Sikret basically created a whole new world to explore), failed spell learning, party member dying etc. I have no suggestions for gameplay or balance issues because I trust Sikret will do a good job. Most importantly I don't want to know what's coming pre-emptively. So whatever Sikret decides to do, I'll play the next one as if it were a new game, new rules, whatever. That's the whole point of these mods, getting a challenging, and brand new game to play...for free. Big ups to the mod's creator. I do request one thing though. On the harder battles, I pause over 9000 times each fight for tactical purposes. The thing I gently caressing hate is the aura thing. Can you put in a mod that makes the caster say 'Aura Cleansed' when the new round comes up? So we know when hes ready to cast another spell, use another potion, etc? That way we aren't sitting there in real time, for example spamming stoneskin, noticing aura not cleansed, re-attack to wait out aura to avoid doing absolutely nothing... then 1/1000th of a round and 45 pause+unpause later, do the same thing for the 46th time. And the round is STILL not over. Sorry, maybe nobody else is bothered by this. High APM FTL. |
|
|
![]() |
![]()
Post
#2
|
|
![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
Hi crunk,
I have no suggestions for gameplay or balance issues because I trust Sikret will do a good job. Most importantly I don't want to know what's coming pre-emptively. So whatever Sikret decides to do, I'll play the next one as if it were a new game, new rules, whatever. That's the whole point of these mods, getting a challenging, and brand new game to play...for free. Big ups to the mod's creator. Yep, completely agree with you. QUOTE I do request one thing though. On the harder battles, I pause over 9000 times each fight for tactical purposes. The thing I gently caressing hate is the aura thing. Can you put in a mod that makes the caster say 'Aura Cleansed' when the new round comes up? So we know when hes ready to cast another spell, use another potion, etc? That way we aren't sitting there in real time, for example spamming stoneskin, noticing aura not cleansed, re-attack to wait out aura to avoid doing absolutely nothing... then 1/1000th of a round and 45 pause+unpause later, do the same thing for the 46th time. And the round is STILL not over. Sorry, maybe nobody else is bothered by this. High APM FTL. I can sympathise but I'm not sure this is really possible to do. Have you tried using the auto-pause: end of round option? It's not perfect for several reasons (e.g. it pauses for hasted characters twice every round) but it might help. It is hard in the complicated battles to make sure people are not wasting valuable seconds waiting for their auras to clear. I try to pause the game roughly once a round to decide what everyone is going to do and where possible give all the orders at the same time so I don't forget someone. After a couple of rounds invariably things get out of sync though and then it's a case of having to just concentrate very hard. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 4th May 2025 - 03:30 AM |