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Aug 11 2008, 08:33 PM
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#1
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![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
I created this topic to discuss the "philosophical" aspect of the game. We can discuss here questions like:
- is a modification really needed or not? - is something cheesy or cheeting or just a clever trick? - game balance - is an actual gap a bug or a feature? - and so on ... This topic will be maybe a bit too theoretical but I do not think it is a problem. We need such a place - as the discussions from the last 2-3 weeks prove it. This post has been edited by Vuki: Aug 11 2008, 08:34 PM -------------------- History of my party in IA can be seen here!
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Jan 26 2009, 02:58 PM
Post
#2
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
My reasons for calling timestop-melee "a cheat" can be summarized as follows:
1- No reasonable DM would allow it in a pnp game. 2- It has practically no difference with ctrl-Ying the enemy (it's actually even worse than ctrl-Y, because with ctrl-Y, you won't gain the xp of killing the enemy at least) 3- It inflicts damage while the time is frozen which is not what timestop has been originally designed for (along with the lines of what Raven has pointed out above). Taking damage requires time. How can a creature take damage while the time is frozen for him? The spells you cast on him remain in suspension and wait for the normal time flow to take effect. Physical attack, on the other hand, takes place immediately which doesn't make sense at all. Remember that timestop is not "power word stun"; it hasn't stunned the creature; it has halted the flow of time for him. Moreover, I have also modified vanilla scripts such as SHOUTDLG to require the normal time progress to turn true (such scripts will turn false while the time is frozen). This is very important for those enemies who are immune to Time Stop and have a dialogue to say. Ancient Dragon is a good example. Even when the enemy is immune to timestop, those vanilla scripts which forced him to initiate dialogue would halt the creature's normal behavior during timestop, because even though the enemy is immune to timestop, he would keep trying to talk with no avail (if for example, the SHOUTDLG script had a higher prioirty to the creature's combat script). Cheaters could abuse this possibility (by casting Timestop offscreen) as well. With the new changes to those vanilla scripts, enemies who are immune to timestop will be able to fight normally during timestop and will try to say their lines only when the normal time resumes. They are not immune to melee damage during timestop because they can defend themselves. I have not added a global effect to the timestop spell to grant immunity to melee damage; I have implemented different workarounds for different enemies. Those enemies who can effectively defend themselves during timestop would still take damage from melee weapons. Only those who can be killed easily (as if ctrl-Y-ed) will be impervious to melee damage during timestop (and even for them, the types of solutions I have implemented differs from case to case). As I said, it's just a hidden anti-cheat feature of the mod; players who play fair and square won't even notice it. This post has been edited by Sikret: Jan 27 2009, 09:47 AM
Reason for edit: Adding a few lines to reason no.3
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Vuki "Philosophical" questions Aug 11 2008, 08:33 PM
Baronius Let's stir the pot then... (just kidding :D )... Aug 11 2008, 09:25 PM
Vuki Baronius, I have read your post and it was really ... Aug 11 2008, 11:07 PM
Vuki Baronius, please wait to my real first post! I... Aug 11 2008, 09:49 PM
Baronius Oh, forgive me! It seems I was too quick, I ha... Aug 11 2008, 09:55 PM
Vuki No problem. I thought I would be faster. :D Aug 11 2008, 10:19 PM
Vuki First of all I would like to point out that I like... Aug 11 2008, 10:31 PM
Kerkes Very nice topic! Bravo!
IMO =not the aps... Aug 12 2008, 08:51 AM
Sikret casting spells from off-screen - pure cheese. I wr... Aug 12 2008, 09:19 AM

Vuki Very true. This answer is valid for the case of ab... Aug 12 2008, 11:10 AM
Vuki Very nice topic! Bravo!
Thanks. :)
No, I ... Aug 12 2008, 11:04 AM
Sikret For example enemies can reduce your fire resistanc... Aug 12 2008, 11:17 AM

Vuki No humanoid enemy has such an ability. Actually, o... Aug 12 2008, 11:41 AM


Sikret No humanoid enemy has such an ability. Actually, o... Aug 12 2008, 12:03 PM


Vuki They don't do any such thing. It's an invi... Aug 12 2008, 12:14 PM


Sikret They don't do any such thing. It's an invi... Aug 12 2008, 12:45 PM

Vuki This is not true (except for vert particular monst... Aug 12 2008, 11:49 AM
DavidW Why the hell would it be not fair? This is a fair ... Aug 12 2008, 11:41 AM
Vuki It's basically a game-engine issue. The script... Aug 12 2008, 11:53 AM
lroumen I'll join in for some musing.
I've read ... Aug 12 2008, 09:26 AM
Vuki Pt 2. Don't use game editors
I use it sometime... Aug 12 2008, 11:25 AM
Kerkes
A dwarven sorc has +5 to saves unlike human, elf ... Aug 12 2008, 10:45 PM
Sikret Don't you consider Time trap to be an "am... Aug 13 2008, 09:14 AM
lroumen Can this be added to the debate?
Cheesy foes... Aug 12 2008, 09:59 AM
Raven Prebuffing foes (Forcespell)
I don't fully fav... Aug 12 2008, 10:27 AM

Sikret Prebuffing foes (Forcespell)
I don't fully fav... Aug 12 2008, 10:59 AM
Vuki Cheesy foes!
Prebuffing foes (Forcespell)
I d... Aug 12 2008, 11:29 AM
Giden Hi guys, I'm quite new to the boards but not n... Aug 12 2008, 11:24 AM
Vuki It is the previously promised post. I wanted to wr... Aug 12 2008, 01:25 PM
Kerkes @Vuki
I REALLY am looking forward to your post on... Aug 12 2008, 05:26 PM
Vuki @Vuki
I REALLY am looking forward to your post on... Aug 12 2008, 07:36 PM
Kerkes one other thing.. It is stated in IA readme that ... Aug 12 2008, 06:02 PM
Raven one other thing.. It is stated in IA readme that ... Aug 12 2008, 07:38 PM

Sikret [quote name='Kerkes' post='34482' date='Aug 12 200... Aug 22 2008, 01:39 PM
Vuki one other thing.. It is stated in IA readme that ... Aug 12 2008, 07:43 PM
Raven I do not know what you are talking about here. Can... Aug 12 2008, 07:51 PM
Vuki Small spoilers for this battle...
Ok, I noticed it... Aug 12 2008, 08:10 PM
Sikret The thief "detect illusion" ability is a... Aug 12 2008, 08:01 PM
Vuki If the ability was a plain divination spell, we wo... Aug 12 2008, 08:19 PM
Kerkes @ Vuki
well, I suppose Raven knows what I was aim... Aug 12 2008, 08:42 PM
Kerkes @Vuki
just read your reply on ambushes and such
H... Aug 12 2008, 08:51 PM
Sikret Enemies can set an ambush, because the arena is th... Aug 12 2008, 09:11 PM
lroumen lroumen, how much of the mod have you actually pla... Aug 13 2008, 09:23 AM
Sikret 2. Stealing from shops (though of course selling i... Aug 13 2008, 09:41 AM
Vuki You cannot implement this because each character h... Aug 13 2008, 10:51 AM
LZJ Hi Iroumen!
For your point on stealing quest ... Aug 13 2008, 09:37 AM
lroumen That's true. You have to put in a lot of effor... Aug 13 2008, 09:50 AM
lroumen Concerning area abuse.
I'd like to hear more... Aug 13 2008, 10:03 AM
Sikret IA will never be "perfect" in the strict... Aug 13 2008, 11:50 AM
Vuki IA is progressing and becoming better and better w... Aug 13 2008, 04:54 PM
Kerkes @ Sikret
I was referring to the fact that you... Aug 13 2008, 11:59 AM
coaster On the discussion re: time traps.
Perhaps time tr... Aug 14 2008, 10:07 AM
Kerkes IMO, mages should be more powerful than any other ... Aug 14 2008, 10:28 AM
SpellStorm I've played this mod for some time now, and I ... Aug 14 2008, 01:40 PM
Kerkes I agree with that "wasted time on cheating... Aug 22 2008, 02:53 PM
Kerkes On the discussion about abusing area structure:
I ... Aug 26 2008, 07:59 PM
Vuki As far as I know liches are immune to 1-5 level sp... Sep 4 2008, 08:06 AM
LZJ Hmmm... I don't know if it's the same as i... Sep 6 2008, 10:23 AM
Sikret Item no.10 in the "cheat and cheap" docu... Jan 23 2009, 07:43 PM
matti It's not a cheat at all. But giving creature r... Jan 23 2009, 07:50 PM
Raven It's not a cheat at all. But giving creature r... Jan 26 2009, 10:34 AM
nataben1314 This is distressing indeed... I think that by the ... Jan 23 2009, 10:42 PM
Sikret Let me quote from my own post again:
I think th... Jan 23 2009, 11:11 PM
Baronius This is distressing indeed... I think that by the ... Jan 24 2009, 12:23 AM
Sikret Their reasoning is usually the following:
(1) ... Jan 24 2009, 12:58 AM
nataben1314 nataben1314, thanks for keeping your criticism wit... Jan 24 2009, 06:30 AM
Sikret the idea that any ability that can even in princip... Jan 24 2009, 02:02 PM
Baronius It is interesting that when you justify your decis... Jan 24 2009, 01:10 AM
Hoppy Improved Anvil requires a lot of patience and time... Jan 24 2009, 03:27 AM
Baronius nataben1314: let's forget the past then, now y... Jan 24 2009, 05:09 PM
lroumen My condolences to all cheaters and cheesy players... Jan 26 2009, 10:19 AM
DavidW I've no idea whether the timestop trick counts... Jan 26 2009, 11:58 AM
shadan I dont't think Time Stop+melee is a cheat, so ... Jan 26 2009, 01:28 PM
Shaitan Yes I gotta agree with Sikret and others: TS reall... Jan 26 2009, 01:29 PM
Ardanis Hi all.
I believe TS differs from one edition to ... Jan 26 2009, 07:39 PM
Daulmakan BG2 spells are based on AD&D 2E...
I'd s... Jan 27 2009, 03:47 AM
Baronius :) Considering the arguments against it, it is not... Jan 27 2009, 04:02 AM
Sikret Yeah, I'd say that the "act freely" ... Jan 27 2009, 04:44 AM
nataben1314 I talk to sikret in PM and he says I am OK to stil... Jan 27 2009, 03:36 PM
Zarathustra IT just occurred to me that using missile weapons ... Jan 27 2009, 06:24 PM
Sikret Yes, Zarathustra! Once the timestop's dura... Jan 27 2009, 07:05 PM
nataben1314 As you know I am against this change but I am curi... Jan 28 2009, 12:05 AM
Sikret As you know I am against this change but I am curi... Jan 28 2009, 12:40 AM
nataben1314 The spell description says that you cannot even ta... Jan 28 2009, 12:50 AM
Sikret As I said, I don't think that spellcasting dur... Jan 28 2009, 12:58 AM
nataben1314 I have read your posts, but I don't think they... Jan 28 2009, 01:07 AM
Sikret Yes, I haven't based my reasoning merely on th... Jan 28 2009, 01:21 AM
nataben1314 So if your reasoning for this is conceptual, yet y... Jan 28 2009, 03:15 PM
LZJ Well, I think that Sikret's concept of Timesto... Jan 28 2009, 03:31 PM
Sikret Thanks, LZJ!
@nataben1314
It seems that you ... Jan 28 2009, 05:28 PM
Mohina I think this is becoming a bit of a play on words,... Jan 28 2009, 05:30 PM
Gorwath I don't know if this could be implemented in t... Jan 28 2009, 10:41 PM
Sikret I don't know if this could be implemented in t... Jan 28 2009, 10:58 PM
crunk There's one thing that I do a lot, and I was w... Feb 8 2009, 06:10 AM
Sikret Yes, I'm afraid, "hit&run" (or r... Feb 8 2009, 06:37 AM
crunk Ok I'll stop running around just to waste mele... Feb 11 2009, 09:36 PM
Sikret Also, is it cheesy to cast SI:abj just to waste an... Feb 11 2009, 10:13 PM
Kerkes @ Crunk
You're right about use of SI. From my... Feb 11 2009, 10:04 PM![]() ![]() |
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