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> "Philosophical" questions, What is a cheesy method? Bug or feature?
Vuki
post Aug 11 2008, 08:33 PM
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From: Budapest, Hungary




I created this topic to discuss the "philosophical" aspect of the game. We can discuss here questions like:

- is a modification really needed or not?
- is something cheesy or cheeting or just a clever trick?
- game balance
- is an actual gap a bug or a feature?
- and so on ...

This topic will be maybe a bit too theoretical but I do not think it is a problem. We need such a place - as the discussions from the last 2-3 weeks prove it. smile.gif

This post has been edited by Vuki: Aug 11 2008, 08:34 PM


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Hoppy
post Jan 24 2009, 03:27 AM
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From: New York, USA




Improved Anvil requires a lot of patience and time as Sikret forewarns in the Readme of IA ever since the beginning version, I would assume. Some players may get disturbed at the increased amount of time to complete the game compared to the regular ToB game. For me, if I get overly frustrated at a video game, I don't play it for a week or more, or even quit playing it all together. That is too much time to be consumed (for me) and then I don't get the satisfaction of:

QUOTE
(1) We learnt from something, we improved ourselves; from something which we would not have done if we hadn't been forced to do it.
(2) The feeling of success after hard work, after a challenge.


what Baronius wrote and I have seen Sikret justify the same concept although maybe not the exact same words.

Although the above points are very true, they do not necessarily apply to everyone that plays this game/mod or any other game for that matter. Some players play BGII (or video game of choice) for relaxing benefits and or "cool downs" just like other hobbies. They may get too angry at IA and then have negative opinions towards Sikret or IA. We're only human and sometimes we misjudge out of frustration or anger.

IA has fantastic and brilliant scripting with mages where there is no slowdown in spell triggers or contingencies. Even with all of the classes for that matter. The attitudes of the enemies really make sense like thieves will not try to backstab a Barbarian over and over like in the original game. That kind of thing and other similar scripting actions bring IA to the realm of "making sense" in any form of combat.

IA has a very "fast thinking" playing style and may not be satisfying to some looking for a more relaxed game atmosphere. It just takes too much patience for me and it is not for my casual game playing. Maybe I speak for others of the same mindset...I don't know unsure.gif


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Baronius
post Jan 24 2009, 05:09 PM
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nataben1314: let's forget the past then, now you use this account and it's fine. As opposed to the misbelief spread by certain internet users, BWL doesn't sanction anyone just because the user has a different opinion than the BWL mod developers and/or Council Members. There is no censorship, but content/editor guidelines exist (Sikret has a very nice summary about it here.) All in all, everyone is free to express his or her opinion (additionally, tactful wording is recommended, because otherwise the mod author might get a negative impression and won't be helpful). However, as I said, forum moderators (mod authors) are editors as well, so they may decide to ask a user to stop a discussion, if it brings no novelties to the discussion (e.g. the user repeats the same things again and again, or posts content that may mislead the readers of the mod's primary forum). That is, if a discussion is not fruitful according to the editor (moderator), the editor can stop it, and possibly filter the final content of the topic (e.g. move certain parts or the whole discussion to a different forum). In this case, if a user does not respect this decision of the editor, it means the user is violating forum rules (and will be warned). To sum up, don't be afraid to write your opinion at any time in an open discussion (or you can even start own discussions -- the "philosophical questions" thread is such an example -- unless the discussion type in question is restricted by the moderator).

Edit: (it doesn't deserve full size font, just a note) I decided to spend 2-3 minutes for it and visited a few topics of the G3 forum. When I have assumed you were "temujin", I thought it due to the similarities in the statements (e.g. he also said he had originally liked Impoved Anvil, but then for x, y and z reasons, he changed his mind; he also said something like "it is just a niche mod, but...", he used the same greeting formulas etc.) However, after that, I didn't encounter too many posts from him for a long time (unsurprisingly, also because I wasn't really looking for them lol), but now that I checked G3, I see that he can't be the same person as you (he really needs to visit a psychiater or psychologist, based on what I saw there). On the other hand, I had no doubts about you/whyohwhy: that time, out of curiosity, I asked some accurate information and the two accounts led to the same customer of the same ISP (maybe wavecable?). This may sound as an overkill, but we at BWL, admittedly, don't like when people register from secondary accounts for unacceptable reasons (this is why the Terms of Use prohibit it too) wink.gif


QUOTE(Hoppy @ Jan 24 2009, 04:27 AM) *
Improved Anvil requires a lot of patience and time as Sikret forewarns in the Readme of IA ever since the beginning version, I would assume. Some players may get disturbed at the increased amount of time to complete the game compared to the regular ToB game. For me, if I get overly frustrated at a video game, I don't play it for a week or more, or even quit playing it all together. That is too much time to be consumed (for me) and then I don't get the satisfaction of:

QUOTE
(1) We learnt from something, we improved ourselves; from something which we would not have done if we hadn't been forced to do it.
(2) The feeling of success after hard work, after a challenge.


what Baronius wrote and I have seen Sikret justify the same concept although maybe not the exact same words.

Although the above points are very true, they do not necessarily apply to everyone that plays this game/mod or any other game for that matter. Some players play BGII (or video game of choice) for relaxing benefits and or "cool downs" just like other hobbies. They may get too angry at IA and then have negative opinions towards Sikret or IA. We're only human and sometimes we misjudge out of frustration or anger.


Exactly. Sikret stated countless times that Improved Anvil is not for everyone. Perhaps I should have mentioned that not everyone can complete the "hard work" and "challenge" I mentioned. Either because the player has no patience and persistence, or simply even doesn't want to try it (because he or she is looking for a more relaxing type of IE mod, with easy battles, romances etc.)

It is a very incorrect decision to criticize a complex mod before you've actually played it to the end. It is certainly not forbidden (at BWL), but discouraged -- especially in case of Improved Anvil. It is like criticizing a book before reading it to the end. Yes, I know that if the reader feels "I can't enjoy this, this book is not for me" after the first 5-20 pages, he or she shouldn't keep reading the book. In case of a mod, this means that the mod is not for him or her and should not be played further. However, if the mod is much fun but has some disadvantages according to the player, the player is advised to play the mod for a longer time (preferably, to the end) before jumping into conclusions about it. Without playing a complex mod to the end, there is no way to discover its new possibilities. (And all or most of the new possibilities can only be found after more walkthroughs of the mod).

This post has been edited by Baronius: Jan 25 2009, 04:00 PM


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Posts in this topic
Vuki   "Philosophical" questions   Aug 11 2008, 08:33 PM
Baronius   Let's stir the pot then... (just kidding :D )...   Aug 11 2008, 09:25 PM
Vuki   Baronius, I have read your post and it was really ...   Aug 11 2008, 11:07 PM
Vuki   Baronius, please wait to my real first post! I...   Aug 11 2008, 09:49 PM
Baronius   Oh, forgive me! It seems I was too quick, I ha...   Aug 11 2008, 09:55 PM
Vuki   No problem. I thought I would be faster. :D   Aug 11 2008, 10:19 PM
Vuki   First of all I would like to point out that I like...   Aug 11 2008, 10:31 PM
Kerkes   Very nice topic! Bravo! IMO =not the aps...   Aug 12 2008, 08:51 AM
Sikret   casting spells from off-screen - pure cheese. I wr...   Aug 12 2008, 09:19 AM
Vuki   Very true. This answer is valid for the case of ab...   Aug 12 2008, 11:10 AM
Vuki   Very nice topic! Bravo! Thanks. :) No, I ...   Aug 12 2008, 11:04 AM
Sikret   For example enemies can reduce your fire resistanc...   Aug 12 2008, 11:17 AM
Vuki   No humanoid enemy has such an ability. Actually, o...   Aug 12 2008, 11:41 AM
Sikret   No humanoid enemy has such an ability. Actually, o...   Aug 12 2008, 12:03 PM
Vuki   They don't do any such thing. It's an invi...   Aug 12 2008, 12:14 PM
Sikret   They don't do any such thing. It's an invi...   Aug 12 2008, 12:45 PM
Vuki   This is not true (except for vert particular monst...   Aug 12 2008, 11:49 AM
DavidW   Why the hell would it be not fair? This is a fair ...   Aug 12 2008, 11:41 AM
Vuki   It's basically a game-engine issue. The script...   Aug 12 2008, 11:53 AM
lroumen   I'll join in for some musing. I've read ...   Aug 12 2008, 09:26 AM
Vuki   Pt 2. Don't use game editors I use it sometime...   Aug 12 2008, 11:25 AM
Kerkes   A dwarven sorc has +5 to saves unlike human, elf ...   Aug 12 2008, 10:45 PM
Sikret   Don't you consider Time trap to be an "am...   Aug 13 2008, 09:14 AM
lroumen   Can this be added to the debate? Cheesy foes...   Aug 12 2008, 09:59 AM
Raven   Prebuffing foes (Forcespell) I don't fully fav...   Aug 12 2008, 10:27 AM
Sikret   Prebuffing foes (Forcespell) I don't fully fav...   Aug 12 2008, 10:59 AM
Vuki   Cheesy foes! Prebuffing foes (Forcespell) I d...   Aug 12 2008, 11:29 AM
Giden   Hi guys, I'm quite new to the boards but not n...   Aug 12 2008, 11:24 AM
Vuki   It is the previously promised post. I wanted to wr...   Aug 12 2008, 01:25 PM
Kerkes   @Vuki I REALLY am looking forward to your post on...   Aug 12 2008, 05:26 PM
Vuki   @Vuki I REALLY am looking forward to your post on...   Aug 12 2008, 07:36 PM
Kerkes   one other thing.. It is stated in IA readme that ...   Aug 12 2008, 06:02 PM
Raven   one other thing.. It is stated in IA readme that ...   Aug 12 2008, 07:38 PM
Sikret   [quote name='Kerkes' post='34482' date='Aug 12 200...   Aug 22 2008, 01:39 PM
Vuki   one other thing.. It is stated in IA readme that ...   Aug 12 2008, 07:43 PM
Raven   I do not know what you are talking about here. Can...   Aug 12 2008, 07:51 PM
Vuki   Small spoilers for this battle... Ok, I noticed it...   Aug 12 2008, 08:10 PM
Sikret   The thief "detect illusion" ability is a...   Aug 12 2008, 08:01 PM
Vuki   If the ability was a plain divination spell, we wo...   Aug 12 2008, 08:19 PM
Kerkes   @ Vuki well, I suppose Raven knows what I was aim...   Aug 12 2008, 08:42 PM
Kerkes   @Vuki just read your reply on ambushes and such H...   Aug 12 2008, 08:51 PM
Sikret   Enemies can set an ambush, because the arena is th...   Aug 12 2008, 09:11 PM
lroumen   lroumen, how much of the mod have you actually pla...   Aug 13 2008, 09:23 AM
Sikret   2. Stealing from shops (though of course selling i...   Aug 13 2008, 09:41 AM
Vuki   You cannot implement this because each character h...   Aug 13 2008, 10:51 AM
LZJ   Hi Iroumen! For your point on stealing quest ...   Aug 13 2008, 09:37 AM
lroumen   That's true. You have to put in a lot of effor...   Aug 13 2008, 09:50 AM
lroumen   Concerning area abuse. I'd like to hear more...   Aug 13 2008, 10:03 AM
Sikret   IA will never be "perfect" in the strict...   Aug 13 2008, 11:50 AM
Vuki   IA is progressing and becoming better and better w...   Aug 13 2008, 04:54 PM
Kerkes   @ Sikret I was referring to the fact that you...   Aug 13 2008, 11:59 AM
coaster   On the discussion re: time traps. Perhaps time tr...   Aug 14 2008, 10:07 AM
Kerkes   IMO, mages should be more powerful than any other ...   Aug 14 2008, 10:28 AM
SpellStorm   I've played this mod for some time now, and I ...   Aug 14 2008, 01:40 PM
Kerkes   I agree with that "wasted time on cheating...   Aug 22 2008, 02:53 PM
Kerkes   On the discussion about abusing area structure: I ...   Aug 26 2008, 07:59 PM
Vuki   As far as I know liches are immune to 1-5 level sp...   Sep 4 2008, 08:06 AM
LZJ   Hmmm... I don't know if it's the same as i...   Sep 6 2008, 10:23 AM
Sikret   Item no.10 in the "cheat and cheap" docu...   Jan 23 2009, 07:43 PM
matti   It's not a cheat at all. But giving creature r...   Jan 23 2009, 07:50 PM
Raven   It's not a cheat at all. But giving creature r...   Jan 26 2009, 10:34 AM
nataben1314   This is distressing indeed... I think that by the ...   Jan 23 2009, 10:42 PM
Sikret   Let me quote from my own post again: I think th...   Jan 23 2009, 11:11 PM
Baronius   This is distressing indeed... I think that by the ...   Jan 24 2009, 12:23 AM
Sikret   Their reasoning is usually the following: (1) ...   Jan 24 2009, 12:58 AM
nataben1314   nataben1314, thanks for keeping your criticism wit...   Jan 24 2009, 06:30 AM
Sikret   the idea that any ability that can even in princip...   Jan 24 2009, 02:02 PM
Baronius   It is interesting that when you justify your decis...   Jan 24 2009, 01:10 AM
Hoppy   Improved Anvil requires a lot of patience and time...   Jan 24 2009, 03:27 AM
Baronius   nataben1314: let's forget the past then, now y...   Jan 24 2009, 05:09 PM
lroumen   My condolences to all cheaters and cheesy players...   Jan 26 2009, 10:19 AM
DavidW   I've no idea whether the timestop trick counts...   Jan 26 2009, 11:58 AM
shadan   I dont't think Time Stop+melee is a cheat, so ...   Jan 26 2009, 01:28 PM
Shaitan   Yes I gotta agree with Sikret and others: TS reall...   Jan 26 2009, 01:29 PM
Sikret   My reasons for calling timestop-melee "a chea...   Jan 26 2009, 02:58 PM
Ardanis   Hi all. I believe TS differs from one edition to ...   Jan 26 2009, 07:39 PM
Daulmakan   BG2 spells are based on AD&D 2E... I'd s...   Jan 27 2009, 03:47 AM
Baronius   :) Considering the arguments against it, it is not...   Jan 27 2009, 04:02 AM
Sikret   Yeah, I'd say that the "act freely" ...   Jan 27 2009, 04:44 AM
nataben1314   I talk to sikret in PM and he says I am OK to stil...   Jan 27 2009, 03:36 PM
Zarathustra   IT just occurred to me that using missile weapons ...   Jan 27 2009, 06:24 PM
Sikret   Yes, Zarathustra! Once the timestop's dura...   Jan 27 2009, 07:05 PM
nataben1314   As you know I am against this change but I am curi...   Jan 28 2009, 12:05 AM
Sikret   As you know I am against this change but I am curi...   Jan 28 2009, 12:40 AM
nataben1314   The spell description says that you cannot even ta...   Jan 28 2009, 12:50 AM
Sikret   As I said, I don't think that spellcasting dur...   Jan 28 2009, 12:58 AM
nataben1314   I have read your posts, but I don't think they...   Jan 28 2009, 01:07 AM
Sikret   Yes, I haven't based my reasoning merely on th...   Jan 28 2009, 01:21 AM
nataben1314   So if your reasoning for this is conceptual, yet y...   Jan 28 2009, 03:15 PM
LZJ   Well, I think that Sikret's concept of Timesto...   Jan 28 2009, 03:31 PM
Sikret   Thanks, LZJ! @nataben1314 It seems that you ...   Jan 28 2009, 05:28 PM
Mohina   I think this is becoming a bit of a play on words,...   Jan 28 2009, 05:30 PM
Gorwath   I don't know if this could be implemented in t...   Jan 28 2009, 10:41 PM
Sikret   I don't know if this could be implemented in t...   Jan 28 2009, 10:58 PM
crunk   There's one thing that I do a lot, and I was w...   Feb 8 2009, 06:10 AM
Sikret   Yes, I'm afraid, "hit&run" (or r...   Feb 8 2009, 06:37 AM
crunk   Ok I'll stop running around just to waste mele...   Feb 11 2009, 09:36 PM
Sikret   Also, is it cheesy to cast SI:abj just to waste an...   Feb 11 2009, 10:13 PM
Kerkes   @ Crunk You're right about use of SI. From my...   Feb 11 2009, 10:04 PM
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