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Aug 11 2008, 08:33 PM
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#1
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![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
I created this topic to discuss the "philosophical" aspect of the game. We can discuss here questions like:
- is a modification really needed or not? - is something cheesy or cheeting or just a clever trick? - game balance - is an actual gap a bug or a feature? - and so on ... This topic will be maybe a bit too theoretical but I do not think it is a problem. We need such a place - as the discussions from the last 2-3 weeks prove it. This post has been edited by Vuki: Aug 11 2008, 08:34 PM -------------------- History of my party in IA can be seen here!
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Jan 24 2009, 12:23 AM
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#2
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Master of energies ![]() Council Member Posts: 3328 Joined: 9-July 04 From: Magyarország |
This is distressing indeed... I think that by the time IA v8 rolls around everything in the game will be disabled except melee, damage spells, disabling spells, buffing spells... I for one will certainly not be upgrading to v6 it looks like... v5 has some problems but v6 is looking like too much changes for the worse, which sucks because the expanded druid stuff sounds extremely fun. Whats ironic is that in disabling so much fun aspects of the game in the name of anti-cheese, you end up crippling the versatility of the game and thus let the cheesers win in a sort of way. The best thing to do, of course, would be to leave semi-cheesy things in the game and let the player self-regulate. There is no good reason not to do this other than Sikret's odd personal quest to make the player forced to play the game exactly how he likes to play it. This attitude is what is keeping IA a niche mod rather than the unanimously chosen best mod ever... so many aspects of it are brilliant but it bogs itself so far down with these "anti cheese" measures... And please, don't say that this just means i'm "not a tactician" (which is just a meaningless term of abuse around here). nataben1314, thanks for keeping your criticism within the scope of your forum account this time. Please keep it up for the future, it is unnecessary (and violates the Terms of Use as well) to use special fake accounts (such as the account called "whyohwhy" which we removed long ago, and it was used by you). We are as good in detecting alternative BWL accounts as Improved Anvil in detecting cheaters! I usually act as a technical (and not as a tactical) advisor regarding Improved Anvil, but there are things I find quite obvious and would like to emphasize. First of all, some players are very self-confident when stating that something which restricts players is necessarily wrong. They find it so obvious and natural. Their reasoning is usually the following: (1) "those who cheat or play cheesily will do it anyway; while others who don't like cheats/cheese will not do it -- consequently, there is no need for anti-cheat methods". Additionally, they often add that (2) "everyone should enjoy the game in the way he prefers it -- if it is with cheats or cheese, then it's his or her call; it should not be prevented". These statements are not baseless, but they follow a very black & white approach (I bet some people are surprised now, because they think it's exactly Improved Anvil which follows a black & white approach We are humans, and we have weaknesses and doubts. For example, when there is an easier solution for a problem, do we choose the more difficult one? Not typical! It is natural that we choose the easier one, and we don't feel that we would be cheaters! Does this mean that if only a difficult solution exists, we retreat and give up?! No! And from this more difficult solution, we learn much more than from an easier solution. Yet, we usually prefer the easier solution even if the harder solution would give more experience and knowledge! (Principle of minimum energy (1) We learnt from something, we improved ourselves; from something which we would not have done if we hadn't been forced to do it. (2) The feeling of success after hard work, after a challenge. Consequently, the "self-regulation" suggested by nataben1314 (and some others) has its drawbacks as well. When humans are not forced to do something, they won't do it. It doesn't mean they cheat. On the other hand, if they are forced, they may accept it and at the end, it may prove to be very fruitful to them! Would university students study for themselves if there were no mid-term tests and closed book exams? Most of them wouldn't! Yet, at the end, they become engineers, doctors, economists etc. Improved Anvil includes difficult battles (which need good tactical basics and require the player to constantly improve his or her tactical skills), and it applies anti-cheese and anti-cheat methods. The first one is obvious -- there is no improvement (and satisfaction) without learning and hard work! The second one makes sense as well, as it says a message to cheaters: "no, this mod is not for you if you want to cheat. If you want to enjoy it, you need to play fair and according to the strict rules of this mod!" This can even change the mind of some cheaters, who realize that "hey, I don't need these cheap solutions, I want to be as good as Raven, thetruth, etc."! Yes, Sikret strongly prefers a certain playing style in Improved Anvil, but he is the author of the mod, so he has all right to prefer (i.e. positively discriminate) that style in his own work! So those players who think that restrictions are necessarily wrong should reconsider their approach. QUOTE Whats ironic is that in disabling so much fun aspects of the game in the name of anti-cheese, you end up crippling the versatility of the game and thus let the cheesers win in a sort of way. "It closes many possibilities of the original game and disables fun..." is also something that I heard about Improved Anvil a few times (including nataben's present post). Again, this is not as obvious either as certain players think. As we know, rules always restrict something; there are no rules that increase freedom -- they always decrease it in a closed system. But there would be chaos and anarchy without rules -- they are required. Improved Anvil is the most challenging and powerful tactical IE mod (and much more than just a tactical mod, of course), and this difficulty (its urge for players to improve their tactical skills) must be implemented in some way. Rules are required. Without rules and restrictions, there would be no tactical challenges, no improvement. So while some (well-known, often cheesy) possibilities of the original game are closed, Improved Anvil opens a lot of new possibilities as well! To sum up, just because you don't know about a particular possibility (e.g. a certain tactic), it doesn't mean that it does not exist! "I can't do a lot of things in Improved Anvil that I could do in the original game -- Improved Anvil disables so much fun!" -- this is a very very incorrect approach. It is natural that people want to use the good old' methods they learnt, so it is not a shame that new players want their good old' tactics in Improved Anvil -- but they must realize that they should discover the new possibilities of Improved Anvil and possibly develop new tactics! Sikret emphasized this countless times. Players should realize that Improved Anvil allows them to become the best tacticians of all Infinity Engine games and mods! This means that they can easily win any other tactical mod, so the experience and tactics they learn in Improved Anvil can be applied not only in Improved Anvil! All in all, I think Improved Anvil makes the game more versatile (as opposed to what nataben1314 says), but players must discover the new possibilities and stop trying to search for their well-known old playing tricks! So, nataben1314 (or shall I call you whyohwhy/temujin) I think that you are too narrow-minded, which is enough to completely prevent you from becoming a real tactician... However, it is never late to change your mind -------------------- Mental harmony dispels the darkness.
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Vuki "Philosophical" questions Aug 11 2008, 08:33 PM
Baronius Let's stir the pot then... (just kidding :D )... Aug 11 2008, 09:25 PM
Vuki Baronius, I have read your post and it was really ... Aug 11 2008, 11:07 PM
Vuki Baronius, please wait to my real first post! I... Aug 11 2008, 09:49 PM
Baronius Oh, forgive me! It seems I was too quick, I ha... Aug 11 2008, 09:55 PM
Vuki No problem. I thought I would be faster. :D Aug 11 2008, 10:19 PM
Vuki First of all I would like to point out that I like... Aug 11 2008, 10:31 PM
Kerkes Very nice topic! Bravo!
IMO =not the aps... Aug 12 2008, 08:51 AM
Sikret casting spells from off-screen - pure cheese. I wr... Aug 12 2008, 09:19 AM

Vuki Very true. This answer is valid for the case of ab... Aug 12 2008, 11:10 AM
Vuki Very nice topic! Bravo!
Thanks. :)
No, I ... Aug 12 2008, 11:04 AM
Sikret For example enemies can reduce your fire resistanc... Aug 12 2008, 11:17 AM

Vuki No humanoid enemy has such an ability. Actually, o... Aug 12 2008, 11:41 AM


Sikret No humanoid enemy has such an ability. Actually, o... Aug 12 2008, 12:03 PM


Vuki They don't do any such thing. It's an invi... Aug 12 2008, 12:14 PM


Sikret They don't do any such thing. It's an invi... Aug 12 2008, 12:45 PM

Vuki This is not true (except for vert particular monst... Aug 12 2008, 11:49 AM
DavidW Why the hell would it be not fair? This is a fair ... Aug 12 2008, 11:41 AM
Vuki It's basically a game-engine issue. The script... Aug 12 2008, 11:53 AM
lroumen I'll join in for some musing.
I've read ... Aug 12 2008, 09:26 AM
Vuki Pt 2. Don't use game editors
I use it sometime... Aug 12 2008, 11:25 AM
Kerkes
A dwarven sorc has +5 to saves unlike human, elf ... Aug 12 2008, 10:45 PM
Sikret Don't you consider Time trap to be an "am... Aug 13 2008, 09:14 AM
lroumen Can this be added to the debate?
Cheesy foes... Aug 12 2008, 09:59 AM
Raven Prebuffing foes (Forcespell)
I don't fully fav... Aug 12 2008, 10:27 AM

Sikret Prebuffing foes (Forcespell)
I don't fully fav... Aug 12 2008, 10:59 AM
Vuki Cheesy foes!
Prebuffing foes (Forcespell)
I d... Aug 12 2008, 11:29 AM
Giden Hi guys, I'm quite new to the boards but not n... Aug 12 2008, 11:24 AM
Vuki It is the previously promised post. I wanted to wr... Aug 12 2008, 01:25 PM
Kerkes @Vuki
I REALLY am looking forward to your post on... Aug 12 2008, 05:26 PM
Vuki @Vuki
I REALLY am looking forward to your post on... Aug 12 2008, 07:36 PM
Kerkes one other thing.. It is stated in IA readme that ... Aug 12 2008, 06:02 PM
Raven one other thing.. It is stated in IA readme that ... Aug 12 2008, 07:38 PM

Sikret [quote name='Kerkes' post='34482' date='Aug 12 200... Aug 22 2008, 01:39 PM
Vuki one other thing.. It is stated in IA readme that ... Aug 12 2008, 07:43 PM
Raven I do not know what you are talking about here. Can... Aug 12 2008, 07:51 PM
Vuki Small spoilers for this battle...
Ok, I noticed it... Aug 12 2008, 08:10 PM
Sikret The thief "detect illusion" ability is a... Aug 12 2008, 08:01 PM
Vuki If the ability was a plain divination spell, we wo... Aug 12 2008, 08:19 PM
Kerkes @ Vuki
well, I suppose Raven knows what I was aim... Aug 12 2008, 08:42 PM
Kerkes @Vuki
just read your reply on ambushes and such
H... Aug 12 2008, 08:51 PM
Sikret Enemies can set an ambush, because the arena is th... Aug 12 2008, 09:11 PM
lroumen lroumen, how much of the mod have you actually pla... Aug 13 2008, 09:23 AM
Sikret 2. Stealing from shops (though of course selling i... Aug 13 2008, 09:41 AM
Vuki You cannot implement this because each character h... Aug 13 2008, 10:51 AM
LZJ Hi Iroumen!
For your point on stealing quest ... Aug 13 2008, 09:37 AM
lroumen That's true. You have to put in a lot of effor... Aug 13 2008, 09:50 AM
lroumen Concerning area abuse.
I'd like to hear more... Aug 13 2008, 10:03 AM
Sikret IA will never be "perfect" in the strict... Aug 13 2008, 11:50 AM
Vuki IA is progressing and becoming better and better w... Aug 13 2008, 04:54 PM
Kerkes @ Sikret
I was referring to the fact that you... Aug 13 2008, 11:59 AM
coaster On the discussion re: time traps.
Perhaps time tr... Aug 14 2008, 10:07 AM
Kerkes IMO, mages should be more powerful than any other ... Aug 14 2008, 10:28 AM
SpellStorm I've played this mod for some time now, and I ... Aug 14 2008, 01:40 PM
Kerkes I agree with that "wasted time on cheating... Aug 22 2008, 02:53 PM
Kerkes On the discussion about abusing area structure:
I ... Aug 26 2008, 07:59 PM
Vuki As far as I know liches are immune to 1-5 level sp... Sep 4 2008, 08:06 AM
LZJ Hmmm... I don't know if it's the same as i... Sep 6 2008, 10:23 AM
Sikret Item no.10 in the "cheat and cheap" docu... Jan 23 2009, 07:43 PM
matti It's not a cheat at all. But giving creature r... Jan 23 2009, 07:50 PM
Raven It's not a cheat at all. But giving creature r... Jan 26 2009, 10:34 AM
nataben1314 This is distressing indeed... I think that by the ... Jan 23 2009, 10:42 PM
Sikret Let me quote from my own post again:
I think th... Jan 23 2009, 11:11 PM
Sikret Their reasoning is usually the following:
(1) ... Jan 24 2009, 12:58 AM
nataben1314 nataben1314, thanks for keeping your criticism wit... Jan 24 2009, 06:30 AM
Sikret the idea that any ability that can even in princip... Jan 24 2009, 02:02 PM
Baronius It is interesting that when you justify your decis... Jan 24 2009, 01:10 AM
Hoppy Improved Anvil requires a lot of patience and time... Jan 24 2009, 03:27 AM
Baronius nataben1314: let's forget the past then, now y... Jan 24 2009, 05:09 PM
lroumen My condolences to all cheaters and cheesy players... Jan 26 2009, 10:19 AM
DavidW I've no idea whether the timestop trick counts... Jan 26 2009, 11:58 AM
shadan I dont't think Time Stop+melee is a cheat, so ... Jan 26 2009, 01:28 PM
Shaitan Yes I gotta agree with Sikret and others: TS reall... Jan 26 2009, 01:29 PM
Sikret My reasons for calling timestop-melee "a chea... Jan 26 2009, 02:58 PM
Ardanis Hi all.
I believe TS differs from one edition to ... Jan 26 2009, 07:39 PM
Daulmakan BG2 spells are based on AD&D 2E...
I'd s... Jan 27 2009, 03:47 AM
Baronius :) Considering the arguments against it, it is not... Jan 27 2009, 04:02 AM
Sikret Yeah, I'd say that the "act freely" ... Jan 27 2009, 04:44 AM
nataben1314 I talk to sikret in PM and he says I am OK to stil... Jan 27 2009, 03:36 PM
Zarathustra IT just occurred to me that using missile weapons ... Jan 27 2009, 06:24 PM
Sikret Yes, Zarathustra! Once the timestop's dura... Jan 27 2009, 07:05 PM
nataben1314 As you know I am against this change but I am curi... Jan 28 2009, 12:05 AM
Sikret As you know I am against this change but I am curi... Jan 28 2009, 12:40 AM
nataben1314 The spell description says that you cannot even ta... Jan 28 2009, 12:50 AM
Sikret As I said, I don't think that spellcasting dur... Jan 28 2009, 12:58 AM
nataben1314 I have read your posts, but I don't think they... Jan 28 2009, 01:07 AM
Sikret Yes, I haven't based my reasoning merely on th... Jan 28 2009, 01:21 AM
nataben1314 So if your reasoning for this is conceptual, yet y... Jan 28 2009, 03:15 PM
LZJ Well, I think that Sikret's concept of Timesto... Jan 28 2009, 03:31 PM
Sikret Thanks, LZJ!
@nataben1314
It seems that you ... Jan 28 2009, 05:28 PM
Mohina I think this is becoming a bit of a play on words,... Jan 28 2009, 05:30 PM
Gorwath I don't know if this could be implemented in t... Jan 28 2009, 10:41 PM
Sikret I don't know if this could be implemented in t... Jan 28 2009, 10:58 PM
crunk There's one thing that I do a lot, and I was w... Feb 8 2009, 06:10 AM
Sikret Yes, I'm afraid, "hit&run" (or r... Feb 8 2009, 06:37 AM
crunk Ok I'll stop running around just to waste mele... Feb 11 2009, 09:36 PM
Sikret Also, is it cheesy to cast SI:abj just to waste an... Feb 11 2009, 10:13 PM
Kerkes @ Crunk
You're right about use of SI. From my... Feb 11 2009, 10:04 PM![]() ![]() |
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