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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 6 Joined: 9-November 08 ![]() |
Hey there fellows, first of all another introductory saying hello, after my post in the belching dragon tavern and having hung around in the chat with igi and sir-kill. Thanks for this what-seems-to-be-lovely mod, if it turns out as good as it looks, and i can up my game to its standards i will be having lots of fun and replay value, and also thanks to all the contributors around here that have posted so much useful tactical information to read, so i dont have to ask every question myself (and probably would be the 462nd asking).
I'm in doubt a bit how to start this thread, for several reasons, one of which is i dont want to know too much, i want the mod to surprise me, though on the other hand, the level of the mod seems so high certain things seem tactically wrong (or impossible) choices and i wouldnt like noticing this only halfway my game. An example of this is the Skald class which is talked about in one of the party-composition threads below here, if i remember correctly i solo'd trough the game with one of those (or was it even a jester?), and would not directly see reason why this character class would have trouble in IA, had i not read that thread. This would be a minor thingie if the skald would be a custom, easily replaced (i like coping with including the available characters into resource-management), this example brings me to my first question to you guys: I have been thinking about my party-composition as well, as many here seem to do, and something which is always nice to discuss about, gathering the knowledge displayed in earlier threads on this it seems i would need 4 'fighters', 2 mages and 2 divine mages, something i would've chosen myself probably. However, in picking the two arcane ones, i notice nobody seems to pick Edwin over here, is there a tactical reason for that, apart from him not being able to cast divination spells (True Sight), which could be taken care of by second mage or divine means. Many players here seem to favor Nalia, but i dont see the added value of her, she has no specialist school which means she'd lose spell slots over Edwin (not even taking into account his extra spells), and she loses xp to a in my opinion redundant amount of thieving abilities, especially when considering Mirror Image, Knock and other spells. Anything i'm missing here or need to know? I already made a small venture into the mod, being knocked around by Suna Seni a bit, I was planning to pick up my old favorites for this, like Haer, Edwin and Jan, or Viccy for her MR, but reading trough the different composition threads here, that doesnt seem to well an idea, especially for this being my first hand at the mod, which leads me to following some of the more accepted thoughts on parties, being a Vagrant, a Berserker->Cleric and a full class Half-orc Barbarian. Adding to that i will try to use Imoen as a sorc, Keldorn (tank/backup divine) and Edwin. I'm a bit in doubt on that last one though, i think i can easily say he is my favorite bg-series npc, but as said, reading trough all the topics here it seems there's something to say against him. Hmm, thinking about Edwin another time, he is a tad evilish of course, and that would deny me 18+ reputation, please tell me that is not obligatory. I seem to remember a few things from threads about 'evil' being a bit underrewarded in this mod compared to 'good', if this is so, how severe is this, both in terms of content as tactical/itemwise power? I will be using this thread some more to post my advancement and ask questions, though it will not be of an AAR type, mainly because it seems Sikret does not like people doing so without first proving they can do such things detailedly and accurately, and i'm not sure how well i score in those areas ![]() ![]() Hmm, i might as well ask the cheating question here as well, i will of course play along Sikrets rules, its his mod, so its his rules i play, but i do wonder about some do's and dont's following from the somewhat overstretched domains of the cheats listed, what i mean is, before i step on anyones toes, what can i change around with a tool like shadowkeeper, the pdf states any use of this or alike tools is cheating, and shelved under the cheating part that can create bugs, but when reading trough the different party composition threads i see several people adapting npcs classes to other ones, like Jaheira -> fmc, Imoen->bard, etcetera, and it doesnt seem these people are warned that will destabilize their games, which then brings me to the question what does instabilize my game? Does adding a bag of holding do such? Does changing a chars con to 16 do such? Does the do not use tools just apply to chars with custom equipment (even though imoen has a belt)? Does opening and saving the file with no change already corrupt things? Is there no issue at all and is it just a zero-tolerance policy to keep players from trying their hands at it? Please explain, even though i am unsure whether i will even use a tool like that (preferably not) the way things are written up regarding the issue make me clouded towards it.. (better said, examples, examples, please, more examples, and that comes from a former logics-student ![]() (hrmm, maybe another small thought on this, i was just rereading the pdf on cheat and cheap again, and i noticed the removing/relearning of spell scrolls is in the cheap section, while xp/gold/item exploits are in the cheat section, i dont really see the difference between that and summoning monsters for xp, or selling items from alchemy abilties, isn't it just adding xp, which you could just as well via the clua.. (and maybe even more wrong than the others regarding role play)? fyi by the way, my game is Vanilla+patch+baldurdashfix&dialog+Dungeonbegone+easeofuse+the 5 bugfixes from the bugs thread+IA. Ease of Use fixes tweaks are: infinte stacking, true grandmastery, shut up you know which sound, fast cut scenes, unnerfed tables, xpcap, multistrongholds, bonus merchants, female edwina, dialog&romance bugfixes, all from the v27 version which i saw advocated somewhere as the best version. (edit, ah yes, in case you were wondering the the several reasons, i seem to have vented them a bit already as well, they were regarding the AAR and cheating policies, which are written in such a way i'm a bit afraid to open up the subjects, but it seems i did anyway.) |
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#2
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
Nalia is more helpful than Edwin because she can use more gear and her stats are more promising. Indeed her ring is very powerful once upgraded, however it takes a long while before you can actually forge it. If you don't need a thief I think Edwin has an edge early game because of his extra spells. Until Nalia catches up with her ring he's going to be more helpful in the mage section, hands down. If you take also Keldorn, then you'll still have True Sight available.
I like Viconia very much because she's really sturdy with the Human Flesh Armor. Her hitpoints are rarely a problem for me and her magic resistance allows her to dodge the finger of death spells very well. I think Anomen is limited by his fighter abilities, so you want him to go melee and not cast very much (because he wastes precious improved haste time), whereas Viconia is best used when focused on the divine casting, both defensive and offensive. Cernd is a good tradeoff as a faster caster, but he does lack a few handy cleric spells. It's what you prefer most in my opinion. Bezerkers are okay to dual into a thief. Just try to catch some of the physical resistances before you do and keep a few easy quests to buff the thief part rather quickly. This post has been edited by lroumen: Dec 2 2008, 08:37 AM |
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#3
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
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Lo-Fi Version | Time is now: 3rd May 2025 - 11:22 PM |