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> Myth and Mythera
Chevar
post Sep 5 2004, 08:04 PM
Post #1


The oak's first root


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Posts: 297
Joined: 24-August 04




Fort Unity

Fort Unity is a waypoint built at the close of the last great war. The world of Mythera was once ruled by a powerful empire based in the center of the continent. The empire, and the site of the capitol are little more than ash and rubble now. Racial strife tore apart the great empire thousands of years ago.

An undead hoard arose from the depths of an ancient graveyard, and sought to destroy all life in Mythera. To stop the advances of the undead hoards a group of mages, later known as the lightbringers, cast a spell over the land to insure the sun would never set. There was indeed prosperity for a time, but only within the lighted lands. All those from the shadows sought were kept from entering the light.

The reptilian races united to fight for their own salvation, for without the sun they would all freeze to death. The goblins considered it a betrayal, for they were left in the shadow, where there was no rest from the onslaught of the undead.

The dwarves were closest to the source of the undead, and had to flee from their ancient halls, and were offered sanctuary by the halflings.

As the shadow dwellers fought to escape from the ravaging hoards of undead, the empires crops began to fail under the relentless warmth of the sun. Crops outside of the barrier were destroyed by the cold.

The emperors palace was torn down brick by brick. The lightbringers, and their tower fortress simply vanished.. With the lightbringers gone the sun finally set for the first time in 20 years. The undead took advantage of the darkness to launch an all out assault on the surface world. This was known as the 'long dark' when the sun rose again the force which had lead the undead into battle was slain by it's piercing rays.

Fort unity was once a dwarven outpost. After the fall of the Limner empire Fort unity was established on the site of the old fort as a reminder that without the balance between light and darkness the world will die.

The fort still stands as a reminder, even now, nearly two thousand years later.


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A Land of Adventure:
Many forsake their heritage, and put down their spade to draw arms, seeking fame and fortune. The life of a farmer, nobleman, serf, blacksmith, merchant and so forth can be honorable and rewarding. Yet, for some the draw of adventure is where the sweet necter of life truely lies. They are blown by the winds each seeking something else, but all of them crave the adventures life has to offer.

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This post has been edited by Sir-Kill: Nov 21 2006, 10:31 AM
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dragon_lord
post Nov 13 2004, 01:18 PM
Post #2


The original one


Retired team member
Posts: 789
Joined: 9-September 04
From: WA, Australia




Gods of Mythera

Sargana, Queen of the gods; Greater Goddess of War, Strategy and diplomacy.

Kultan; Greater God of chaos, Change, luck and transformation

Moruhasi; Greater God of wisdom, and learning

Sirul; Greater Goddess of nature

Serzon; God of the Sun

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Scorch; Champion of Sargana - defeated, believed to be destroyed

Korog; Champion of Kultan - imprisoned deep within Mythera

The Dark One; Creation of Sirul and Moruhasi - fate unknown

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These are the generic divinities, and their notable creations. They have realitively few actual followers. The predominant dieties are the lesser divinities, and a few 'regular' gods and goddesses.

Sirul has no technical followers, however those who deal with nature will offer her prayers and ask for her blessing in addition to those of the gods they normally worship.

Moruhasi Has very few followers, he's the parton of wise men, merchants and fools. When a normally follish man shows a breif moment of enlightenment it is said that Moruhasi is working through them.

Kultan has many followers. Most of these followers are the wort kind of people, gamblers, liars and theives. His religion and name exists in the back alleys, not around decent people. He has no clerics, although many orders have tried to worship him formally each attempt has resulted in catastrophy.

Sargana is believe to be a fallen goddess. The only prayers uttered in her name are by those facing seemingly impossibe odds in battle, or diplomacy. She is still considered the queen of the gods out of the fear of angering the most ancient divinity of Mythera.

Actual groups openly worshiping either Kultan or Sagrana often come to a horrible end through disease or violence. Although Sargana may be considered to be fallen, in this war her presence is still recognized.

This post has been edited by Sir-Kill: Nov 21 2006, 10:35 AM


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Chevar   Myth and Mythera   Sep 5 2004, 08:04 PM
Chevar   NULL   Sep 10 2004, 05:36 AM
Chevar   NULL   Sep 19 2004, 05:26 AM
Chevar   NULL   Oct 15 2004, 07:38 AM
dragon_lord   NULL   Nov 13 2004, 01:18 PM
Chevar   NULL   Nov 29 2004, 02:58 AM
dragon_lord   NULL   Sep 9 2005, 01:54 PM


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