![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
|
|
![]() |
![]()
Post
#2
|
|
![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
A note about lathe:
when you make your spline make sure all the vertices are selected and right click them and select corner this will reduce your poly count without sacrifice. Because if you have bezier or bezier corners when it is converted you will have a ton of vertices that you do not need (this can be controlled by the interpolation the higher the number the higher the vert count). You can also save this step before you create your spline you can change the drag type to corner (located in the 'Creation Method' section. You might have noticed that there is a black spot(s) on you model that you might not have understood. this is common when you either have non-quad geometry of an overlap of faces. I don't use lathe much I like the border extrude method much better, I think it gives you more control. This post has been edited by Sir-Kill: Nov 8 2008, 04:20 PM -------------------- |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 29th August 2025 - 06:34 PM |