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#1
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
There are some that would like to see particular quests in Baldur’s Gate, that were not in the original game. So this is where this mod comes into play, we know what we would like to see, but we would like to hear what you would like to see. This is your chance to be heard, what did you think was missing as far as quests go in the original game? The ideas put forth will be taken in under advisement and may be implemented if you have what it takes to make a good quest
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#2
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
I like the idea of "solving" the broken armour quest an evil way - oh it would be very evil not to return the armour to the ghostly knights to give them their peace back! (Even the poem poe which can be met on the bridge tells his ballad about them.)
Yet I wouldn't like to change the good quest solution, i.e. not alter or erase the ghostly knights. (Sorry, but this would interfere into the original game events too much.) For coding: Start with assuming that everything could be done. We will tell you to stop in time. ![]() QUOTE Last question: with an extra 100 quests will the endgame and several other late-game encounters be more difficult and or raise the official exp cap? It sounds logical. Hoho! That's a good thought, we didn't consider this up to now. Yet I think it's not the issue for the BG1 Questpack to introduce such an altered exp cap. It's basically the problem of every mod, although BG1 Questpack will give a lot of more XP in "one go". Altering the endgame is worth a thought, although I would prefer if it's not only "make it harder". The BG1 Questpack will add quests of different dimensions. Some are very small - some rather large (or even combining several sub-quests to one bigger.) Yet it tries to interfere or alter the original game the least possible. Compatibility to BG1 NPC project for the Tutu version is of great interest to us, so we will keep that in mind. This post has been edited by jastey: Nov 11 2004, 12:06 PM |
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Lo-Fi Version | Time is now: 6th June 2025 - 06:55 PM |