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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
those are oblivion's plants. I thought you had them.
since you cant see all the details (for use in the IE) you could make those single poly plants with just those images. breaking each plant into its own image. load one of those plants into your mat.editor just copy the diffuse channel to the opacity channel then in under "Bitmap Parameters" in the "Mono Channel Output" * if the image is a png with a transparent background leave it at "RBG Intensity" * if the image has an alpha channel (like a tga) select "Alpha" then apply that to a plane (plane should be created top VP) select that plane and right click on it select properties and un-check the "Cast Shadows" located under the Rendering control section you could do that with your new sunflowers too ![]() render them in the proper 45 degree angle and apply them to plane you created in the top VP you do not have to render them very big no bigger than what they will be in your final scene render. so 64x64 might even be big for 1 flower. This post has been edited by Sir-Kill: Nov 5 2008, 01:44 PM -------------------- |
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