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> DEITM049.ITM Error
BeachBum
post Oct 7 2008, 02:23 AM
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I am in the middle of installing Big World and specifcally the Lost Crossroads Spell Pack for Baldur's Gate 2 = SpellPackB5 and am encountering an error.

When trying to install the Core Files and Graphics it fails with the following error. "DEITM049.ITM: read out of bounds".

Can anyone help resolve this.

Thanks.

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Baronius
post Oct 21 2008, 06:50 AM
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Glad to hear that. I hope you will practise that intolerance the other way around as well, i.e. when you see real bashing against BWL members and works.


QUOTE(Galactygon)
QUOTE
QUOTE
Why isn't the file fixed in such cases when the problem is known? If it's just about a header field, it wouldn't result in any modification of the file content-wise.


I actually meant that the third-party code (e.g. in this case, SpellPack) could fix it instead of suppressing possible errors due to it (with "ELSE 0"). It's acceptable in cases when the buggy mod isn't supported (and that is what I suspected that time).


Yes, I am thinking on ways to do it. I can already guess that in some cases the last effect in the last header isn't fully defined (with the opcode being a BYTE instead of SHORT), and I have to insert 0 bytes until it is.


Regarding the solution of the concrete problem discussed in the present topic, I made a reference to it in this paragraph:

QUOTE(Baronius)
BeachBum: as far as I can see, the file you attached is still invalid (IEMF detected an error). I quickly corrected it with a hex editor, the feature block offsets seemed to be invalid in the extended headers.


As TheBigg has said, the culprit is DEITM049, and if you want to fix it, the base of the solution can be read above.

If you're speaking generally (more precisely, in the context of other out-of-bounds error with SpellPack), this 0-byte insertion doesn't sound like an elegant solution (I even don't remember why such a thing is needed in WeiDU). If you show a code example where you believe there is such a problem, I can say more if you're interested.


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Galactygon
post Oct 21 2008, 07:21 AM
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QUOTE(Baronius @ Oct 21 2008, 08:50 AM) *
Glad to hear that. I hope you will practise that intolerance the other way around as well, i.e. when you see real bashing against BWL members and works.


When anything like that happens in my subforums, I will. I am not the type who goes into stuff like this in other threads in other forums, but when it spills over to here, I have to draw a line.

QUOTE(Baronius @ Oct 21 2008, 08:50 AM) *
If you're speaking generally (more precisely, in the context of other out-of-bounds error with SpellPack), this 0-byte insertion doesn't sound like an elegant solution (I even don't remember why such a thing is needed in WeiDU). If you show a code example where you believe there is such a problem, I can say more if you're interested.


This is what I meant, really. We were cross-talking a bunch. A macro that fixes the number of effects if there is a gaping disagreement between that and SOURCE_SIZE.

I do not have my macros up at the moment and I have never done anything like this, so I am posting my thoughts rather than testing them through trial and error.

1.) The macro looks at the last header, counts the number of effects and compares it to SOURCE_SIZE.

2.) If the (number of effects times the feature block size plus whatever other offsets there might be) is larger than the SOURCE_SIZE but not by more than 48 bytes, then we assume the last feature block didn't get filled in. So we expand the SOURCE_SIZE gets with zeroes as needed.

3.) If the (number of effects times the feature block size plus whatever other offsets there might be) is larger than the SOURCE_SIZE by at least 48 bytes, then we assume there is something wrong with the number of effects. We then start counting the number of effects manually until we run out of bounds, counting feature blocks that might be less than 48 bytes. In that case, we go to 2.).

This sounds somewhat right, would I have to account for headers that go before the last header, or is it always the last header that causes all the problems?

-Galactygon


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BeachBum   DEITM049.ITM Error   Oct 7 2008, 02:23 AM
Galactygon   You are not the first to report an out of bounds e...   Oct 7 2008, 02:27 PM
The Bigg   DEITM049.ITM is a broken file from FR_ROV (has 6 e...   Oct 7 2008, 02:40 PM
Baronius   Why isn't the file fixed in such cases when th...   Oct 7 2008, 03:09 PM
The Bigg   Why isn't the file fixed in such cases when th...   Oct 7 2008, 03:15 PM
Azazello   DEITM049.ITM is a broken file from FR_ROV (has 6 e...   Oct 21 2008, 12:38 AM
Baronius   RE: DEITM049.ITM Error   Oct 7 2008, 04:05 PM
The Bigg   ToD vs. UB is a wrong example. UB applies a typica...   Oct 7 2008, 05:04 PM
Baronius   I don't understand this from a grammar POV. ...   Oct 7 2008, 05:34 PM
The Bigg   I meant that you make a pinned topic about the pat...   Oct 7 2008, 06:47 PM
BeachBum   Here is the file before I did as you suggested. I...   Oct 7 2008, 05:40 PM
BeachBum   Opened the file in Near Infinity and then saved it...   Oct 7 2008, 05:52 PM
Baronius   BeachBum: as far as I can see, the file you attach...   Oct 7 2008, 06:58 PM
BeachBum   Baronius - Thanks for the help. This got me by ...   Oct 8 2008, 05:24 AM
Baronius   Since no one has replied yet: I suppose that if i...   Oct 8 2008, 04:43 PM
Galactygon   Unfortunately, I cannot return to SpellPack until ...   Oct 9 2008, 04:08 PM
Baronius   I think BeachBum was merely wondering whether or n...   Oct 9 2008, 05:05 PM
Galactygon   The file I attached has consistent structure for 1...   Oct 10 2008, 10:50 AM
Baronius   Just to make sure I understand your question: are ...   Oct 10 2008, 12:32 PM
Galactygon   Yes, or more like how is the game able to run smoo...   Oct 10 2008, 01:36 PM
Baronius   RE: DEITM049.ITM Error   Oct 10 2008, 04:49 PM
The Bigg   It ignores the problem if an invalid value is retu...   Oct 10 2008, 05:07 PM
Baronius   Possible. One more reason why I generally don...   Oct 10 2008, 05:42 PM
Baronius   I actually meant that the third-party code (e.g. ...   Oct 21 2008, 02:16 AM
Galactygon   I actually meant that the third-party code (e.g. ...   Oct 21 2008, 06:21 AM
Baronius   Glad to hear that. I hope you will practise that i...   Oct 21 2008, 06:50 AM
Galactygon   Glad to hear that. I hope you will practise that i...   Oct 21 2008, 07:21 AM
Baronius   Where do such corrupt files occur? The algorithm y...   Oct 21 2008, 08:57 AM
Galactygon   Where do such corrupt files occur? The algorythm y...   Oct 21 2008, 10:32 AM
Baronius   I see, but I asked what mods (or perhaps the origi...   Oct 21 2008, 03:55 PM
Galactygon   Filled in by what? A WeiDU installer of a mod? If ...   Oct 21 2008, 07:02 PM
Baronius   So you don't want to reveal where do these ...   Oct 21 2008, 08:32 PM
Galactygon   So you don't want to reveal where do these ...   Oct 23 2008, 05:26 PM
Baronius   Perhaps I'm misinterpreting something, so let...   Oct 23 2008, 05:41 PM
Galactygon   Is this correct? If yes, my question was simple: y...   Oct 23 2008, 05:52 PM
Baronius   First, just a quick note: SOURCE_SIZE in WeiDU re...   Oct 23 2008, 07:06 PM
The Bigg   First, just a quick note: SOURCE_SIZE in WeiDU ret...   Oct 23 2008, 08:30 PM
Baronius   I also meant SOURCE_SIZE in that way (my wording ...   Oct 23 2008, 09:24 PM
Leomar   A nice treasure is hidden in this thread. :) So...   May 17 2009, 03:37 AM
Tervadh   So I'll let you know, that we have included th...   May 18 2009, 10:39 PM
Leomar   So I'll let you know, that we have included th...   May 20 2009, 04:04 AM
Galactygon   This issue has been fixed. -Galactygon   Feb 6 2010, 06:46 PM


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