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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
that is a lot.
2 ways 1. select object and hit 7 on your keyboard. 2. frome the create tab move the mouse over to the hammer icon that is the utilities tab there should be a Polygon counter, if it is not there you can click the more button and add it. you mean http://www.3dtotal.com/team/tutorials_2/te.../terrain_01.asp (links are easier to use btw) this is a great time to create a normal map and cut your poly count by a couple of 00's unless you are making a Hollywood movie you don't need a crazy poly count like that. you can find a max 3dsmax.chm or a tut in 3dsmax_t.chm to find out how. or in a vid but you don't really have to make a model smaller like they say. but if you dont mind rendering millions of polys forget what I suggest. ![]() -------------------- |
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