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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Anything that stood out to you? How do some of the other mods bode with SpellPack?
In B4, I have included a cutscenized spell, Deathbolt. It is meant to be a controversial component to see how people react to something that doesn't necessarily fit within the bounds of BGII. So far, considering there are almost 1000 downloads from B4 since January, I haven't heard anything good or bad about Deathbolt. -Galactygon -------------------- |
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#2
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Forum Member Posts: 4 Joined: 12-October 08 ![]() |
Hello Galactygon.
Your Spell-Pack-Mod is great,I am looking forward for new or a finished version of your Lost Crossroad/Spell pack mod,so I gonna tell you my expierence I had with the mod thus far in hope you gain any helpful information for you further work on the mod. Here my issues with the content.. After installing the Core files of the mod you start missing some bams/animations or whatever they are,probably because they got moved around or something(dunno,note I am not a great modder,I just know how to do this and that in most games ![]() wich caused the damage animations of cold/electric and fire animation when hitting a monster with a weapon that causes that damage type to vanish (an animation for an nme suffering acid damage aint shown neither,but no clue if there is even one). Another set of animations that vanish from installing the core files of the spell pack are spelltrap and the cloak of mirroring effect. (some people like that,i also like that the spelltrap effect vanished,though i like the effect that appears under your avatar when wearing baldurans shield for example >_>'' it makes him look more powerful and less like a "gimp of bhaal") Now to my "atm" few ingame experience with the mod.. While some spells like fairy fire seem to make no sense,others re plain overpowered. Theres a spell that has no name and no desctription on the cleric spellbook lvl6 wich has the symbole of a hammer and actually is the same spell than the wine ranks but does extremly overpowered damage for a spell like that,its an AE with can hit 30-50's for about 10rounds or so (i cant read how long it lasts),i went solo to Firkraag the red dragon with a 10fighter 11cleric and totally owned him with that,and also with normal melee when i was buffed up and i didnt lose 1hp,with avrage equipment. And theres another wierd spell,its not in english like the other spells from you so i am not sure if its altered or if its from you mod,its the summon animal spell in the cleric spellbook lvl6 wich someones "bigger werebears". I used that spell 2 times wich caused 4 bears to be summoned who than totally raped Firkraag aswell wich seemed abit wrong lol.They also rape him 2vs1 and probably even 1vs1.They regenerate so fast that he cant kill them etc. And about the Deathbolt spell.. it appears to be a quite balanced spell 10d6 damage and instant death if you fail rolling a -4 for a lvl 8 spell (if i aint wrong?) i think it fits into BG2 and magic can actually have any form in D&D and is not limited to a liniar direction,you can probably form anything out of magic in D&D and as Mystra the mother of all magic says herself.. shes the second strongest god directly beneath Ao the overgod ^^. |
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#3
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
After installing the Core files of the mod you start missing some bams/animations or whatever they are,probably because they got moved around or something(dunno,note I am not a great modder,I just know how to do this and that in most games ![]() wich caused the damage animations of cold/electric and fire animation when hitting a monster with a weapon that causes that damage type to vanish (an animation for an nme suffering acid damage aint shown neither,but no clue if there is even one). This is intentional; I removed them because I find them distracting when a lot of creatures get hit. I find it unrealistic that cold sparks appear when the characters suffer frozen damage. This is something minor, and I might change it if people start complaining or I change my mind. Another set of animations that vanish from installing the core files of the spell pack are spelltrap and the cloak of mirroring effect. (some people like that,i also like that the spelltrap effect vanished,though i like the effect that appears under your avatar when wearing baldurans shield for example >_>'' it makes him look more powerful and less like a "gimp of bhaal") This one is accidental. I have them removed from Lost Crossroads because it's more important there, and somehow they got into SpellPack. Thanks for pointing that out. While some spells like fairy fire seem to make no sense,others re plain overpowered. Faerie Fire lowers AC and renders invisible creatures visible. Theres a spell that has no name and no desctription on the cleric spellbook lvl6 wich has the symbole of a hammer and actually is the same spell than the wine ranks but does extremly overpowered damage for a spell like that,its an AE with can hit 30-50's for about 10rounds or so (i cant read how long it lasts),i went solo to Firkraag the red dragon with a 10fighter 11cleric and totally owned him with that,and also with normal melee when i was buffed up and i didnt lose 1hp,with avrage equipment. That is not supposed to happen, the damage is supposed to happen only once. I will look into this. And theres another wierd spell,its not in english like the other spells from you so i am not sure if its altered or if its from you mod,its the summon animal spell in the cleric spellbook lvl6 wich someones "bigger werebears". I used that spell 2 times wich caused 4 bears to be summoned who than totally raped Firkraag aswell wich seemed abit wrong lol.They also rape him 2vs1 and probably even 1vs1.They regenerate so fast that he cant kill them etc. That is not my spell, for sure. And about the Deathbolt spell.. it appears to be a quite balanced spell 10d6 damage and instant death if you fail rolling a -4 for a lvl 8 spell (if i aint wrong?) i think it fits into BG2 and magic can actually have any form in D&D and is not limited to a liniar direction,you can probably form anything out of magic in D&D and as Mystra the mother of all magic says herself.. shes the second strongest god directly beneath Ao the overgod ^^. Unlike Finger of Death, there is no penalty to the saving throw and characters may be raised by a raise dead or a resurrection. What makes it a level 8 spell is the 10D6 points of damage you suffer if you succeed in your saving throw. Does the cutscene work? And if theres anyway to get my animations,like the mirror effect under me when wearing the shield of balduran for example without deinstalling the mod,please let me know. Delete the fire "SPMIRROI.bam" from your override directory. And tell me how the effect when casting unholy plague/holy smite is called please Sorry, I can't understand the question. Hope this information is any help. Yes, I am in great need for feedback. -Galactygon -------------------- |
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#4
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Forum Member Posts: 4 Joined: 12-October 08 ![]() |
After installing the Core files of the mod you start missing some bams/animations or whatever they are,probably because they got moved around or something(dunno,note I am not a great modder,I just know how to do this and that in most games ![]() wich caused the damage animations of cold/electric and fire animation when hitting a monster with a weapon that causes that damage type to vanish (an animation for an nme suffering acid damage aint shown neither,but no clue if there is even one). This is intentional; I removed them because I find them distracting when a lot of creatures get hit. I find it unrealistic that cold sparks appear when the characters suffer frozen damage. This is something minor, and I might change it if people start complaining or I change my mind. Well I bet people have diffrent opinions about that,you could still make it so that someone is asked if he wants to install it or not so you dont have to take it out,some may find it a useful thing to have but I am an effects freak.. the more the better ![]() EDIT: And the Deathbolt cutscene works fine.Its quite funny.. I used Vhalors helm to make a clone but instead I got hit by the Deathbolt spell. This post has been edited by Hollow: Oct 15 2008, 12:30 AM |
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#5
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Well I bet people have diffrent opinions about that,you could still make it so that someone is asked if he wants to install it or not so you dont have to take it out,some may find it a useful thing to have but I am an effects freak.. the more the better ![]() This means I will have to make a seperate component that removes the elemental damage animation, and SpellPack already has at least 36. If I make a seperate component for each request that number will quickly grow and the components will become tedious to install. If many people request a feature to be separated into its own component, I am willing to talk. EDIT: And the Deathbolt cutscene works fine.Its quite funny.. I used Vhalors helm to make a clone but instead I got hit by the Deathbolt spell. That is not supposed to happen. I will fix. Ive removed the data "SPMIRROI",though I didnt get animation effect back,I also removed the data in the SpellPackB5\SpellsAndEffects\CommonAnimations folder wich had no succes in regaining the animation thats caused by the Spell: Bounce Projectile effect. Nevermind, you are supposed to remove 2 files from the override folder: SPTURNI2.bam, and SPTURNI2.vvc. But by removing SPMIRROI.bam, you restored the SpellTrap/SpellDeflection animation. Because there are existing mods that deal with this, I will remove both of these from SpellPack. I meant how the 3D effect/animation is called that appears after landing a hit with the spell holy smite and/or unholy blight,I planned to put it on a weapon since I am missing the effects when assaulting creatures in melee with my char. I am somehow starting to like the original two spell graphics better than mine. If people agree with me, I can revert the original graphics. I already put Graphics: Play 3D Effect:SPFLESHS and LCFLSRIN on a flail for some funky effects but my game started to have some probs with them or so and when I kill a foe with melee the game sometimes crashes so I want to change the effect. //EDIT nvm,its something else that crashes my game.. probably gotta reinstall my game for the 100th's time. I am sorry, but I am not responsible for, nor do not have the time to help people messing around with the stuff that comes with SpellPack. This sounds more of a generic "I need help with..." problem, so I recommend you ask this somewhere else. I will have more Infos about how the mod is doing soon I think,since you can progress really fast through the game with a one man party. And I apologise for my limited english,I am not the best at expressing myself in this language lol. My thanks. ![]() -Galactygon -------------------- |
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Lo-Fi Version | Time is now: 11th August 2025 - 08:53 PM |