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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
there is a way to make the raytraced material a regular bitmap. just render the windows themselves and anything that gets reflected and make a map that way it is not as clear but old glass probably should not be but it is probably more of a pain in the ass than just unchecking the map.
well you can't scale up in photoshop (other 2d software) well. I try to make everything to scale the first time that way even when scaling down it still looks right. it kind of gets fuzzy when scaling down. edit: you can make everything in proportion to each other and just zoom in or out the camera to fit and /or change the render size This post has been edited by Sir-Kill: Oct 15 2008, 08:11 PM -------------------- |
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