![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
|
|
![]() |
![]()
Post
#2
|
|
![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Thanks!
Yes, I am using Raytrace (actually this is the material you made when we were making crystals) Will uncheck in the Map list. Q: Is it better to scale everything in max, or to do Image Size in photoshop? How many percent do you usually change model's size to match game size? |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 29th August 2025 - 06:39 PM |