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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
are you using raytrace for the reflections? if not tell me how you are doing it, if so that uses a lot of comp power, once you have the glass set to how you want it you can uncheck the raytrace until final render, that will save a lot of time rendering.
hehe there is a lot of stuff in3d and a lot more. I use a lot of those maps because I am not an artist, if I were, all I would use is bitmaps. I do generally stick to bitmaps, noise maps, and maybe smoke or cellular, jsut for some randomness. oh and in almost every scene I use multi sub-object. tut to follow. -------------------- |
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Lo-Fi Version | Time is now: 29th August 2025 - 06:38 PM |