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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
it is coming along nicely.
did you use a bump map on the windows to get that effect? looks cool on your brick layer in ph you can scuff up the brick add some paint slightly off topic you can assign bitmaps different channels. here is how: take a globe and assign a bitmap to it. under map channel you can assign 1 to 99 then just add uv coordinates (UVW Map) pick planar, box, what have you. then under channel of the modifier change that to whatever tou made it on the material editor. -------------------- |
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Lo-Fi Version | Time is now: 29th August 2025 - 06:32 PM |