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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
QUOTE is that mine? if so I just made a 2d texture using layers and cutting out portions. but then I used normal map plugin to make it look like it is bumpy. Yes, will try QUOTE if you use repeating textures you might want to make sure that they are seamless, I know psp can make them easily so I'd guess that ph can too. Usualy I make sure they look good (was too lazy to fix it here, there is so much more interesting stuff in 3D), but I do it by hand. There is a tool? |
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Lo-Fi Version | Time is now: 29th August 2025 - 06:33 PM |