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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
is that mine? if so I just made a 2d texture using layers and cutting out portions. but then I used normal map plugin to make it look like it is bumpy. then added the beams
you can have reflective glass in bg look at iron throne building your chamfers are looking much smoother much more realistic if you use repeating textures you might want to make sure that they are seamless, I know psp can make them easily so I'd guess that ph can too. This post has been edited by Sir-Kill: Oct 14 2008, 09:35 PM -------------------- |
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Lo-Fi Version | Time is now: 29th August 2025 - 06:34 PM |