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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
nice tomatoes, the plant part should not concern you so much since you are not close enough to really tell the difference. my thinking is make 3 plants rotate rotate them 33 degrees and then you have 9 fairly random enough then add or remove some fruit.
and if anyone can tell the difference tell them to learn 3d and do it better. however I would shrink the tomato plant in the house pic to about 40% of it current size I would not be the least bit surprised that your comp almost died. that model is totally not to be used as a model but to make maps with, with alpha channels, and other bits of trickery. it is a bit of 'faking' that is acceptable since the polygon count would kill even the best super computers if everything was 'exact'. but it looks good on the hight near the house but not on the main, since edging has not been perfected in the dark ages as it is today\ I like the mullions in the windows This post has been edited by Sir-Kill: Oct 13 2008, 11:45 PM -------------------- |
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