The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Your reactions to SpellPack
Galactygon
post Aug 6 2008, 04:07 PM
Post #1



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Anything that stood out to you? How do some of the other mods bode with SpellPack?

In B4, I have included a cutscenized spell, Deathbolt. It is meant to be a controversial component to see how people react to something that doesn't necessarily fit within the bounds of BGII. So far, considering there are almost 1000 downloads from B4 since January, I haven't heard anything good or bad about Deathbolt.

-Galactygon


--------------------
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Hollow
post Oct 13 2008, 03:02 AM
Post #2





Forum Member
Posts: 4
Joined: 12-October 08




Hello Galactygon.
Your Spell-Pack-Mod is great,I am looking forward for new or a finished version of your Lost Crossroad/Spell pack mod,so I gonna tell you my expierence I had with the mod thus far in hope you gain any helpful information for you further work on the mod.

Here my issues with the content..
After installing the Core files of the mod you start missing some bams/animations or whatever they are,probably because they got moved around or something(dunno,note I am not a great modder,I just know how to do this and that in most games tongue.gif)
wich caused the damage animations of cold/electric and fire animation when hitting a monster with a weapon that causes that damage type to vanish (an animation for an nme suffering acid damage aint shown neither,but no clue if there is even one).

Another set of animations that vanish from installing the core files of the spell pack are spelltrap and the cloak of mirroring effect. (some people like that,i also like that the spelltrap effect vanished,though i like the effect that appears under your avatar when wearing baldurans shield for example >_>'' it makes him look more powerful and less like a "gimp of bhaal")

Now to my "atm" few ingame experience with the mod..
While some spells like fairy fire seem to make no sense,others re plain overpowered.
Theres a spell that has no name and no desctription on the cleric spellbook lvl6 wich has the symbole of a hammer and actually is the same spell than the wine ranks but does extremly overpowered damage for a spell like that,its an AE with can hit 30-50's for about 10rounds or so (i cant read how long it lasts),i went solo to Firkraag the red dragon with a 10fighter 11cleric and totally owned him with that,and also with normal melee when i was buffed up and i didnt lose 1hp,with avrage equipment.

And theres another wierd spell,its not in english like the other spells from you so i am not sure if its altered or if its from you mod,its the summon animal spell in the cleric spellbook lvl6 wich someones "bigger werebears".
I used that spell 2 times wich caused 4 bears to be summoned who than totally raped Firkraag aswell wich seemed abit wrong lol.They also rape him 2vs1 and probably even 1vs1.They regenerate so fast that he cant kill them etc.

And about the Deathbolt spell.. it appears to be a quite balanced spell 10d6 damage and instant death if you fail rolling a -4 for a lvl 8 spell (if i aint wrong?) i think it fits into BG2 and magic can actually have any form in D&D and is not limited to a liniar direction,you can probably form anything out of magic in D&D and as Mystra the mother of all magic says herself.. shes the second strongest god directly beneath Ao the overgod ^^.
Go to the top of the page
 
Quote Post
Galactygon
post Oct 13 2008, 01:25 PM
Post #3



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




QUOTE(Hollow @ Oct 13 2008, 05:02 AM) *
After installing the Core files of the mod you start missing some bams/animations or whatever they are,probably because they got moved around or something(dunno,note I am not a great modder,I just know how to do this and that in most games tongue.gif)
wich caused the damage animations of cold/electric and fire animation when hitting a monster with a weapon that causes that damage type to vanish (an animation for an nme suffering acid damage aint shown neither,but no clue if there is even one).


This is intentional; I removed them because I find them distracting when a lot of creatures get hit. I find it unrealistic that cold sparks appear when the characters suffer frozen damage. This is something minor, and I might change it if people start complaining or I change my mind.

QUOTE(Hollow @ Oct 13 2008, 05:02 AM) *
Another set of animations that vanish from installing the core files of the spell pack are spelltrap and the cloak of mirroring effect. (some people like that,i also like that the spelltrap effect vanished,though i like the effect that appears under your avatar when wearing baldurans shield for example >_>'' it makes him look more powerful and less like a "gimp of bhaal")


This one is accidental. I have them removed from Lost Crossroads because it's more important there, and somehow they got into SpellPack. Thanks for pointing that out.

QUOTE(Hollow @ Oct 13 2008, 05:02 AM) *
While some spells like fairy fire seem to make no sense,others re plain overpowered.


Faerie Fire lowers AC and renders invisible creatures visible.

QUOTE(Hollow @ Oct 13 2008, 05:02 AM) *
Theres a spell that has no name and no desctription on the cleric spellbook lvl6 wich has the symbole of a hammer and actually is the same spell than the wine ranks but does extremly overpowered damage for a spell like that,its an AE with can hit 30-50's for about 10rounds or so (i cant read how long it lasts),i went solo to Firkraag the red dragon with a 10fighter 11cleric and totally owned him with that,and also with normal melee when i was buffed up and i didnt lose 1hp,with avrage equipment.


That is not supposed to happen, the damage is supposed to happen only once. I will look into this.

QUOTE(Hollow @ Oct 13 2008, 05:02 AM) *
And theres another wierd spell,its not in english like the other spells from you so i am not sure if its altered or if its from you mod,its the summon animal spell in the cleric spellbook lvl6 wich someones "bigger werebears".
I used that spell 2 times wich caused 4 bears to be summoned who than totally raped Firkraag aswell wich seemed abit wrong lol.They also rape him 2vs1 and probably even 1vs1.They regenerate so fast that he cant kill them etc.


That is not my spell, for sure.

QUOTE(Hollow @ Oct 13 2008, 05:02 AM) *
And about the Deathbolt spell.. it appears to be a quite balanced spell 10d6 damage and instant death if you fail rolling a -4 for a lvl 8 spell (if i aint wrong?) i think it fits into BG2 and magic can actually have any form in D&D and is not limited to a liniar direction,you can probably form anything out of magic in D&D and as Mystra the mother of all magic says herself.. shes the second strongest god directly beneath Ao the overgod ^^.


Unlike Finger of Death, there is no penalty to the saving throw and characters may be raised by a raise dead or a resurrection. What makes it a level 8 spell is the 10D6 points of damage you suffer if you succeed in your saving throw.

Does the cutscene work?

QUOTE(Hollow @ Oct 13 2008, 05:07 AM) *
And if theres anyway to get my animations,like the mirror effect under me when wearing the shield of balduran for example without deinstalling the mod,please let me know.


Delete the fire "SPMIRROI.bam" from your override directory.

QUOTE(Hollow @ Oct 13 2008, 05:07 AM) *
And tell me how the effect when casting unholy plague/holy smite is called please

Sorry, I can't understand the question.

QUOTE(Hollow @ Oct 13 2008, 05:07 AM) *
Hope this information is any help.


Yes, I am in great need for feedback.

-Galactygon


--------------------
Go to the top of the page
 
Quote Post

Posts in this topic
Galactygon   Your reactions to SpellPack   Aug 6 2008, 04:07 PM
Eden   Hello Galactygon, I'm currently installing a ...   Aug 13 2008, 04:04 PM
Galactygon   Could you attatch SPWI524.SPL so I can replicate i...   Aug 13 2008, 04:34 PM
Eden   The spell is indeed added by NEJ2, and get and (no...   Aug 13 2008, 05:14 PM
Galactygon   I was able to replicate the error and correct it, ...   Aug 13 2008, 05:48 PM
Eden   Thanks, Ill take note of that.   Aug 13 2008, 06:07 PM
Hollow   Hello Galactygon. Your Spell-Pack-Mod is great,I a...   Oct 13 2008, 03:02 AM
Galactygon   After installing the Core files of the mod you sta...   Oct 13 2008, 01:25 PM
Hollow   After installing the Core files of the mod you sta...   Oct 14 2008, 09:03 PM
Galactygon   Well I bet people have diffrent opinions about tha...   Oct 19 2008, 06:22 AM
Hollow   Hope this information is any help. And if theres a...   Oct 13 2008, 03:07 AM
Hollow   I dont know about the cutscene yet since I dont ha...   Oct 14 2008, 03:24 AM
Exor   Really nifty, currently trying to see all new spel...   Dec 29 2008, 06:54 PM
Galactygon   Casting Otilukes Resilent Sphere on a really dead ...   Jan 29 2009, 01:51 PM
Maanape   Hello Galactygon. I'm trying your SpellPack 5 ...   Feb 25 2009, 12:43 AM
Galactygon   Hello Galactygon. I'm trying your SpellPack 5 ...   Mar 1 2009, 08:49 AM
Maanape   Web spell lasts a very long time, 2 turns/level II...   Mar 3 2009, 09:22 PM
Galactygon   Yeah, I know it, but I'm trying the BGT v1.07,...   Mar 7 2009, 07:37 AM
Maanape   Hey, I saw your answer in the SHS forum, and thoug...   Feb 6 2010, 12:09 AM
Galactygon   I was able to fix the problem with Web spell, dele...   Feb 6 2010, 06:53 PM
Maanape   I forgot to say it, but I also noticed Hammer of R...   Feb 6 2010, 10:50 PM
Galactygon   Reproduced and fixed on my local version, will pos...   Feb 7 2010, 06:57 AM
Belegur   I've run into a problem during the install, us...   Feb 10 2010, 04:06 AM
Galactygon   Yup, there is a line I forgot to delete in "S...   Feb 10 2010, 09:34 PM
Maanape   Hi again! I was intrigued why so few hobgoblin...   Feb 17 2010, 06:36 PM
Galactygon   I handle half damage saving throws in 3 effects, t...   Feb 17 2010, 08:47 PM
Maanape   Well, I did some changes in the effects, halving t...   Feb 17 2010, 09:32 PM
Galactygon   Sounds like a local issue, I doubt any mod that to...   Feb 18 2010, 05:42 PM
Marvin   Great to see you are still working on this great m...   Mar 20 2010, 11:06 AM
Galactygon   Great to see you are still working on this great m...   Apr 3 2010, 08:09 AM
Marvin   Hi Galactygon, Good to see u around. OK, since ...   Apr 10 2010, 08:18 AM
Galactygon   Good to see u around. Will be around more this sum...   Jul 4 2010, 08:30 PM
Galactygon   Hi Galactygon, Good to see u around. OK, since ...   Aug 17 2010, 08:46 PM
Hellcommander   Great mod keep up the good work :)   Aug 15 2010, 06:02 AM
Galactygon   Thanks! -Galactygon   Aug 16 2010, 03:59 PM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 24th June 2025 - 08:24 PM