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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Anything that stood out to you? How do some of the other mods bode with SpellPack?
In B4, I have included a cutscenized spell, Deathbolt. It is meant to be a controversial component to see how people react to something that doesn't necessarily fit within the bounds of BGII. So far, considering there are almost 1000 downloads from B4 since January, I haven't heard anything good or bad about Deathbolt. -Galactygon -------------------- |
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#2
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Forum Member Posts: 4 Joined: 12-October 08 ![]() |
Hello Galactygon.
Your Spell-Pack-Mod is great,I am looking forward for new or a finished version of your Lost Crossroad/Spell pack mod,so I gonna tell you my expierence I had with the mod thus far in hope you gain any helpful information for you further work on the mod. Here my issues with the content.. After installing the Core files of the mod you start missing some bams/animations or whatever they are,probably because they got moved around or something(dunno,note I am not a great modder,I just know how to do this and that in most games ![]() wich caused the damage animations of cold/electric and fire animation when hitting a monster with a weapon that causes that damage type to vanish (an animation for an nme suffering acid damage aint shown neither,but no clue if there is even one). Another set of animations that vanish from installing the core files of the spell pack are spelltrap and the cloak of mirroring effect. (some people like that,i also like that the spelltrap effect vanished,though i like the effect that appears under your avatar when wearing baldurans shield for example >_>'' it makes him look more powerful and less like a "gimp of bhaal") Now to my "atm" few ingame experience with the mod.. While some spells like fairy fire seem to make no sense,others re plain overpowered. Theres a spell that has no name and no desctription on the cleric spellbook lvl6 wich has the symbole of a hammer and actually is the same spell than the wine ranks but does extremly overpowered damage for a spell like that,its an AE with can hit 30-50's for about 10rounds or so (i cant read how long it lasts),i went solo to Firkraag the red dragon with a 10fighter 11cleric and totally owned him with that,and also with normal melee when i was buffed up and i didnt lose 1hp,with avrage equipment. And theres another wierd spell,its not in english like the other spells from you so i am not sure if its altered or if its from you mod,its the summon animal spell in the cleric spellbook lvl6 wich someones "bigger werebears". I used that spell 2 times wich caused 4 bears to be summoned who than totally raped Firkraag aswell wich seemed abit wrong lol.They also rape him 2vs1 and probably even 1vs1.They regenerate so fast that he cant kill them etc. And about the Deathbolt spell.. it appears to be a quite balanced spell 10d6 damage and instant death if you fail rolling a -4 for a lvl 8 spell (if i aint wrong?) i think it fits into BG2 and magic can actually have any form in D&D and is not limited to a liniar direction,you can probably form anything out of magic in D&D and as Mystra the mother of all magic says herself.. shes the second strongest god directly beneath Ao the overgod ^^. |
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Post
#3
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
After installing the Core files of the mod you start missing some bams/animations or whatever they are,probably because they got moved around or something(dunno,note I am not a great modder,I just know how to do this and that in most games ![]() wich caused the damage animations of cold/electric and fire animation when hitting a monster with a weapon that causes that damage type to vanish (an animation for an nme suffering acid damage aint shown neither,but no clue if there is even one). This is intentional; I removed them because I find them distracting when a lot of creatures get hit. I find it unrealistic that cold sparks appear when the characters suffer frozen damage. This is something minor, and I might change it if people start complaining or I change my mind. Another set of animations that vanish from installing the core files of the spell pack are spelltrap and the cloak of mirroring effect. (some people like that,i also like that the spelltrap effect vanished,though i like the effect that appears under your avatar when wearing baldurans shield for example >_>'' it makes him look more powerful and less like a "gimp of bhaal") This one is accidental. I have them removed from Lost Crossroads because it's more important there, and somehow they got into SpellPack. Thanks for pointing that out. While some spells like fairy fire seem to make no sense,others re plain overpowered. Faerie Fire lowers AC and renders invisible creatures visible. Theres a spell that has no name and no desctription on the cleric spellbook lvl6 wich has the symbole of a hammer and actually is the same spell than the wine ranks but does extremly overpowered damage for a spell like that,its an AE with can hit 30-50's for about 10rounds or so (i cant read how long it lasts),i went solo to Firkraag the red dragon with a 10fighter 11cleric and totally owned him with that,and also with normal melee when i was buffed up and i didnt lose 1hp,with avrage equipment. That is not supposed to happen, the damage is supposed to happen only once. I will look into this. And theres another wierd spell,its not in english like the other spells from you so i am not sure if its altered or if its from you mod,its the summon animal spell in the cleric spellbook lvl6 wich someones "bigger werebears". I used that spell 2 times wich caused 4 bears to be summoned who than totally raped Firkraag aswell wich seemed abit wrong lol.They also rape him 2vs1 and probably even 1vs1.They regenerate so fast that he cant kill them etc. That is not my spell, for sure. And about the Deathbolt spell.. it appears to be a quite balanced spell 10d6 damage and instant death if you fail rolling a -4 for a lvl 8 spell (if i aint wrong?) i think it fits into BG2 and magic can actually have any form in D&D and is not limited to a liniar direction,you can probably form anything out of magic in D&D and as Mystra the mother of all magic says herself.. shes the second strongest god directly beneath Ao the overgod ^^. Unlike Finger of Death, there is no penalty to the saving throw and characters may be raised by a raise dead or a resurrection. What makes it a level 8 spell is the 10D6 points of damage you suffer if you succeed in your saving throw. Does the cutscene work? And if theres anyway to get my animations,like the mirror effect under me when wearing the shield of balduran for example without deinstalling the mod,please let me know. Delete the fire "SPMIRROI.bam" from your override directory. And tell me how the effect when casting unholy plague/holy smite is called please Sorry, I can't understand the question. Hope this information is any help. Yes, I am in great need for feedback. -Galactygon -------------------- |
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Lo-Fi Version | Time is now: 24th June 2025 - 08:24 PM |