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> NPC-(mod) NPC banters, finally understood how it works :)
jastey
post Nov 5 2004, 02:03 PM
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Joined: 22-August 04
From: Germany




Hi everyone,
I have somehow troubles to get a working script for banters between my mod-NPC and the ingame NPCs. Before I start scanning through the existing mod-NPCs (in the hope to identify the banter-triggering script), how is your banter script? Could you post it here for me? smile.gif Is there a tutorial somewhere? (There are some for writing the banters, but how are they called?) Do you have banters that are started by the BioWare NPCs, and how did you script those?
Thanks!

EDIT: I'm asking for BGII, btw.

This post has been edited by jastey: Nov 22 2004, 08:32 AM
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jastey
post Nov 7 2004, 09:37 PM
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Posts: 1366
Joined: 22-August 04
From: Germany




QUOTE
Look at it this way: do you really think I'd ship that code and have received no massive glaring bug reports over the past two years if it meant that you'd only see one participant talk during a banter?
...Er, good point. See, I *know* the code works, yet my problem was that I didn't understand why. I nearly did, now. One more question: I don't understand the meaning of the sentence: "It means that in the scrollback, the words "This is a good reply" will be assigned to whomever is inside the parenthesis." What does this mean for a NPC-NPC banter with included Player1 answers? The answers always appear under the character dialogue string it is assigned to, so what would be the consequences if the above mentioned code is used to call such a dialogue?
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Posts in this topic
jastey   NPC-(mod) NPC banters   Nov 5 2004, 02:03 PM
jcompton   NULL   Nov 5 2004, 06:37 PM
jastey   NULL   Nov 5 2004, 07:57 PM
jcompton   NULL   Nov 6 2004, 01:19 AM
jastey   NULL   Nov 7 2004, 12:03 AM
jcompton   NULL   Nov 7 2004, 05:01 PM
jastey   NULL   Nov 7 2004, 07:05 PM
jcompton   NULL   Nov 7 2004, 09:28 PM
jastey   NULL   Nov 7 2004, 09:37 PM
jcompton   NULL   Nov 7 2004, 09:49 PM
jastey   NULL   Nov 7 2004, 10:08 PM


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