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#1
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
Hi everyone,
I have somehow troubles to get a working script for banters between my mod-NPC and the ingame NPCs. Before I start scanning through the existing mod-NPCs (in the hope to identify the banter-triggering script), how is your banter script? Could you post it here for me? ![]() Thanks! EDIT: I'm asking for BGII, btw. This post has been edited by jastey: Nov 22 2004, 08:32 AM |
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#2
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Forum Member Posts: 28 Joined: 22-July 04 ![]() |
QUOTE(jastey @ Nov 7 2004, 07:05 PM) QUOTE The value in parenthesis does two things: That's what I don't understand: Doesn't that mean that "ActionOverride(Player2,Interact(Player2))" makes Player2 do all the talking? With the portrait of player2 for every text? 1. Dictates whose name appears in the scrollback as saying the REPLY lines No. It ONLY. ONLY. ONLY. affects REPLY lines. Those things that appear and say 1. This is a good reply. 2. This is an evil reply. etc. It means that in the scrollback, the words "This is a good reply" will be assigned to whomever is inside the parenthesis. Look at it this way: do you really think I'd ship that code and have received no massive glaring bug reports over the past two years if it meant that you'd only see one participant talk during a banter? -------------------- "[I]t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." - PC Gamer UK
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