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#1
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
Hi everyone,
I have somehow troubles to get a working script for banters between my mod-NPC and the ingame NPCs. Before I start scanning through the existing mod-NPCs (in the hope to identify the banter-triggering script), how is your banter script? Could you post it here for me? ![]() Thanks! EDIT: I'm asking for BGII, btw. This post has been edited by jastey: Nov 22 2004, 08:32 AM |
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Post
#2
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
QUOTE But for regular old anytime banters, you just put the DLG in INTERDIA, write up your banters, and away it goes. NOW it's clear! And I thought I had to code a NPC banter calling script... and was searching through the NPC mods but couldn't find any.. ![]() Thank you, jcompton! ![]() QUOTE Solaufein is actually a terrible example I'm beginning to realize that... (not using xxxD is another example) Still it's a great mod, of course. ![]() What I didn't understand in the Banter accelerating script is the "ActionOverride(Player2,Interact(Player2))", which, I presume, does not mean that Player2 should talk to himself, so I don't understand how this starts an NPC-NPC banter with the "correct" two NPCs. This post has been edited by jastey: Nov 7 2004, 12:12 AM |
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