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> Learning spells from scrolls
Should writing scrolls in spellbook grant xp?
Should writing scrolls in spellbook grant xp?
Yes, keep it as it is. [ 7 ] ** [58.33%]
No, remove the xp for learning spells [ 5 ] ** [41.67%]
Total Votes: 30
  
Sikret
post Oct 7 2008, 10:05 AM
Post #1


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Arguments and counter-arguments:

Arguments for option 1:

(I) We don't need to remove the xp granted by writing scrolls, because erasing spells from spellbook and writing them over and over again is a cheat and if a player intends to cheat, he will eventually use the console command or an editor to add xp to his characters when he sees that re-writing scrolls doesn't work for this purpose. So, why should we bother with removing the xp when there are other ways to cheat?

(II) The xp gained by learning spells from scrolls is a very nice and handy feature early in the game to help low level parties boost their xp to some extent (not by erasing and re-writing, of course). It's not the best choice to remove this handy feature just because some cheaters may abuse it. Blocking cheats is good, but only if it won't affect legitimate players' games in any way (in this case, it does).

Arguments for option 2:

(I) Players who play the game legitimately and do not practice erasing and rewriting scrolls won't notice any significant change in their game if we remove the xp granted by writing scrolls, because the total amount of xp a legitimate player gains from writing scrolls isn't that much in the entire game. He writes each spell only once and removing the xp won't affect his game. On the other hand, this change can appropriately block the xp exploit some players use. It's true that erasing spells and writing them over and over again is a cheat and doesn't actually have any difference with using the console command or editors to add xp to characters, but some misguided players do believe that there is a difference between these methods; as long as they can do something inside the game without using console commands or editors they think that it is fine. All in all, other players who don't abuse such exploits should not worry about this suggested tweak, because it won't affect their games in any noticeable way.

(II) Moreover, why should learning a spell grant thousands of xp at all (specially when even failing to learn it can be easily overcome by trying another scroll of the same spell again and again till success - not to mention the possibility to reload the game)?

(III) Since mages have an HLA to scribe scrolls, they have also unlimited number of scrolls in the game. In the progress report for IA v6, it is mentioned that scrolls gained via the HLA won't have any market price and can't be sold for infinite gold. When we block the exploits for infinite gold why should we not block it for infinite xp these scrolls can offer?

I hope that I have been fair in offering the arguments for both options. As for myself, I am honestly 50-50 and undecided. Both sides' arguments have merits. That's why I'm asking for your opinions.

Vote and send a reply containing your vote and your reasons as well (anonymous votes will be ignored).

Also, note that if you see the results before voting, you won't be able to vote afterwards.

Thanks.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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lroumen
post Oct 8 2008, 11:05 AM
Post #2





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I wonder why you feel that you would need to change this. It's not anti-cheating because this is really a non-issue. Cheaters will simply cheat anyway and people who legitimately dual-class or level up with scrolls are surely prepared to endure more hardship in battle if the scroll XP gain had not been there.
If you remove the XP then you probably don't achieve a goal such as anti-cheating, but at the same time you make it more difficult for new IA players to get started and get into the IA gameplay, since you made it slightly more difficult for them to gain XP early-game. And Suna Seni isn't that easy if you don't know how she has been buffed, you don't have the right spells memorised but you are stuck in a place such as the government district where you cannot easily get any scrolls, XP or rest. Leveling up a bit would probably help there (if only for the increase in saving throws, thac0, health and usage of higher level spells).


Regardless, I think it's not illogical for a mage to gain XP from writing spells. You cannot expect that every spell is written on paper in the common-language. Perhaps the scroll that the mage acquire was from an ogre-mage written in ogre language (if there is such a thing) or an elven mage who used elven runes. Your Gnome illusionist surely must first interpret the words into his own language and then translate it into his own spellbook. Should he misinterpret the text he should fail. Should he understand the text, then he should gain XP for the translation. I think it's more illogical that the mage knows which "level" a spell is, but that can be attributed to his own interpretation on how difficult the spell-casting "recipe" is and he writes it down as dead-easy, mediocre, advanced and whatnot. If a mage has two spell scrolls for the same spell than he may still misinterpret both since it may be one written by elves and one written by halflings, or both written by elves but he understands little of the language. Relearning spells is a similar practice. If the original spell was in an elven language and the new spell is in another language, then some experience gain can be understood (though gameplay wise rewriting is of course rather lame).
Mages writing scrolls also learn something new to use and maybe it makes them smarter for the next time when they have to decipher spell scrolls. That's an acceptable description of experience gain to me. In comparison, thieves get experience from disarming traps and opening locks. Seems similarly logical to me. Do something, learn something, gain something.
Sorceresses gaining spells from nothing on the other hand..... It's probably due to them practicing or experimenting with magic, but how on earth would you learn a spell that is 100% unrelated to the ones you already know? The only thing I can come up with is that they copy it from foes they met or they try out stuff in their spare time. Sorceresses are more illogical to me than mages.

Another example of illogical... stuff... but this one is related to experience gain.
The party gets experience every time they kill a creature. Whether it's the 1st kobold they slay or the 101st kobold they slay, the XP gain is always the same.
That's nice for the player, but much more illogical to me than the amount of experience gained by learning a new spell. After killing 10 kobolds, do you keep learning an equal amount from killing the next 10 or the next 10 or the next 10? Maybe yes, if you use different ways to kill them... fire damage, cold damage, slashing, piercing... but not if you always do it with a fireball spell. Now that's illogical XP gain again.


As for a concrete suggestion.
Is it possible to block the ability to erase spells from the spellbook? That may solve your hesitations all-round.
Of course remove any tips related to erasing spells and add tips to say that erasing isn't possible in IA and that the player needs to think about his spell book composition.

This post has been edited by lroumen: Oct 8 2008, 11:08 AM
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Zarathustra
post Oct 8 2008, 11:41 AM
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QUOTE(lroumen @ Oct 8 2008, 12:05 PM) *
As for a concrete suggestion.
Is it possible to block the ability to erase spells from the spellbook? That may solve your hesitations all-round.
Of course remove any tips related to erasing spells and add tips to say that erasing isn't possible in IA and that the player needs to think about his spell book composition.


I would prefer that solution (if it's possible at all) to removing XP gains; but it would not be preferable to leaving things as they are. There are very legitimate reasons for the ability to erase spells: in particular, some spells drastically decrease in usefulness as the game progresses, and a decent tactician keen to (legitimately) maximise his chances might well want to effect changes at various points in the game. It is very unlikely that one would want to delete a spell at one time, and then desperately need it at another, so even accidental 'abuse' (scribing the same spell twice) would be very rare.
All this applies even more forcefully for (1) mages imported from BG1, because spells which win the day in that game (Sleep, Hold Person, Web etc.) are of minor usefulness in BG2, let alone IA, and (2) mages with relatively low intelligence scores (i.e. Aerie or Jan), because both their maximum spells known per level and their chance to scribe scrolls are reduced in IA at Core difficulty or above.

This post has been edited by Zarathustra: Oct 8 2008, 11:43 AM
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Posts in this topic
Sikret   Learning spells from scrolls   Oct 7 2008, 10:05 AM
Gorwath   I voted for option 2. I don't see any major di...   Oct 7 2008, 10:52 AM
Vik   removing exp gained through scrolls then learning ...   Oct 7 2008, 10:55 AM
LZJ   I would vote to remove the XP for learning spells....   Oct 7 2008, 11:32 AM
shadan   I voted for option 1. If someone wants to cheat, t...   Oct 7 2008, 12:43 PM
Zarathustra   I also support option 1: (I) Cheaters will cheat ...   Oct 7 2008, 01:13 PM
Sikret   Thanks, everyone. Please keep introducing argumen...   Oct 7 2008, 01:53 PM
Zarathustra   The gold exploits have already been blocked in v...   Oct 7 2008, 02:10 PM
Nazar   I went for removing xp, but would also throw my ha...   Oct 7 2008, 02:12 PM
Arkain   Option 1 [...] if a player intends to cheat, he w...   Oct 7 2008, 06:26 PM
Sikret   Don't forget to consider Argument (II) for rem...   Oct 8 2008, 07:15 AM
Zarathustra   One could look at the XP as a reward for whatever ...   Oct 8 2008, 08:48 AM
lroumen   I wonder why you feel that you would need to chang...   Oct 8 2008, 11:05 AM
Zarathustra   As for a concrete suggestion. Is it possible to b...   Oct 8 2008, 11:41 AM
Sikret   Regardless, I think it's not illogical for a m...   Oct 8 2008, 11:50 AM
lroumen   Just to respond to this matter. Sorry for my late ...   Oct 10 2008, 06:03 PM
Sikret   If your mage clears a town of 1000 orcs. I don...   Oct 10 2008, 06:23 PM
Vuki   Sikret! For me it is very clear that you want...   Oct 8 2008, 12:06 PM
Sikret   For me it is very clear that you want to change it...   Oct 8 2008, 12:20 PM
Vuki   If it was so, why did I start this poll in the fir...   Oct 8 2008, 02:14 PM
Sikret   I hope that my vote was not deleted because I made...   Oct 8 2008, 02:34 PM
Vuki   How could it be that there are 16 votes but in som...   Oct 8 2008, 12:07 PM
DavidW   Posting to validate vote (my reasons aren't te...   Oct 8 2008, 10:01 PM
Ardanis   I always use Sim's DEFJAM to eliminate XP gain...   Oct 9 2008, 12:12 AM
Fillian   My vote is to leave it as it is, but I'd suppo...   Oct 9 2008, 03:36 AM
Sikret   Ok, thank you very much everyone for your input. W...   Oct 9 2008, 03:04 PM
Kerkes   ahm... I sell most of the scrolls... Money!...   Oct 21 2008, 09:28 AM
Raven   I voted to remove the xp for writing spells. I don...   Oct 25 2008, 10:06 AM


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