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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Everything works, except for the SpeedTree (failed to install properly)
After running the first (.exe) file, the second one (or the CAB folder) doesn't appear. n/p Doing trees manually, the difference between 1st and 2nd take gives me hope! (as I understand so far, the leaves can't be in shape of leaves to scatter well...?) ![]() QUOTE detached the polys that made the window grates to its own object How do you do it? By choosing all the polygons, or there is an easier way?After removing the chunk from the wall, I should cap it and put texture over again, right? Thanks, everybody, for your help and SK for all the fixes in the bulding! |
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Lo-Fi Version | Time is now: 29th August 2025 - 06:35 PM |