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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
addendum:
here is 2 sets of noise and they get progressively more detailed just to demonstrate that you can do this. the left column has one more step than the right (sorry backwards) just using a noise map in first row changing the coordinates in second row third row adding more procedural textures but keeping the general theme of stacking procedural textures but you can use a bit map anywhere in this process. edit: messed up on the 3ds file the last map I did not copy the bump map to the last row left block pattern. also note in the tiles map I made the grout gap bump a 1 instead of the diffuse being at .5 to kind of round over the rocks This post has been edited by Sir-Kill: Oct 4 2008, 02:53 PM -------------------- |
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Lo-Fi Version | Time is now: 29th August 2025 - 06:36 PM |