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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
comming along real nice
![]() texture or model size? I use the door height at about 55-60 pixels. I render, zoom, and/or change the render size. however if you make the model out of proportion to the rest of your models you can use scale to change its size. either by x, y, or z or any combo or all 3 for the texture you might want to just change (I assume you used uvw box modifier) the sizes from say 10,10,10 (or whatever you used) to 8,8,8 then re-render. this will make the stone (texture) smaller. This post has been edited by Sir-Kill: Oct 3 2008, 09:36 PM -------------------- |
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