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> NPC-(mod) NPC banters, finally understood how it works :)
jastey
post Nov 5 2004, 02:03 PM
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Hi everyone,
I have somehow troubles to get a working script for banters between my mod-NPC and the ingame NPCs. Before I start scanning through the existing mod-NPCs (in the hope to identify the banter-triggering script), how is your banter script? Could you post it here for me? smile.gif Is there a tutorial somewhere? (There are some for writing the banters, but how are they called?) Do you have banters that are started by the BioWare NPCs, and how did you script those?
Thanks!

EDIT: I'm asking for BGII, btw.

This post has been edited by jastey: Nov 22 2004, 08:32 AM
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jastey
post Nov 5 2004, 07:57 PM
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Posts: 1366
Joined: 22-August 04
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QUOTE(jcompton @ Nov 5 2004, 07:37 PM)
that's actually what you should be doing first.

Agreed. I had a look at Solaufein's and Kelsey's banter scripts (well, for Kelsey I'm not too sure, I think I looked at something else (it's the Banter Accelerator script, increasing the frequency of interparty banter both from Kelsey and other NPCs, but I didn't understand what's going on there.))

After reading your post I have the impression I didn't succeed in making clear what I'm looking for. I don't need any BXXX examples or any tips on how to write (and code) banters. What I'm looking for is exactly the "Do I see someone else I want to talk to here? And have we done this banter before?" as a script for my mod NPC. I thought someone might have a ready script he/she could post here, as most of the mod NPCs have banters with the BioWare NPCs.

QUOTE
There is a mechanism in the game which starts banters every so often. It is not fully understood how often or exactly when it runs, but the upshot is that it calls a DLG from INTERDIA, as though you had issued an Interact() scripting command.

When this "banter timer" fires, or Interact() is called on a DLG, it looks for a valid state trigger in that DLG. Which is why state triggers for banters tend to be of the sort that say "Do I see someone else I want to talk to here? And have we done this banter before?"
I have again the impression I didn't understand someting right here. This is for the NPC-NPC banters. But what if I want my mod-NPC to have banters with the BioWare NPCs? Is this covered here, too? So I'm actually only looking for the "Do I see someone else I want to talk to here? And have we done this banter before?" trigger in my Bxxxx-dialogue, and don't need an extra script to call the banters? confused.gif
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jastey   NPC-(mod) NPC banters   Nov 5 2004, 02:03 PM
jcompton   NULL   Nov 5 2004, 06:37 PM
jastey   NULL   Nov 5 2004, 07:57 PM
jcompton   NULL   Nov 6 2004, 01:19 AM
jastey   NULL   Nov 7 2004, 12:03 AM
jcompton   NULL   Nov 7 2004, 05:01 PM
jastey   NULL   Nov 7 2004, 07:05 PM
jcompton   NULL   Nov 7 2004, 09:28 PM
jastey   NULL   Nov 7 2004, 09:37 PM
jcompton   NULL   Nov 7 2004, 09:49 PM
jastey   NULL   Nov 7 2004, 10:08 PM


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