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> UB bug still present in v16, [split by Baronius]
Baronius
post Mar 17 2008, 10:47 PM
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The bug was known for v15 already. Wouldn't it be easier to fix it in UB itself?

[This topic was split from this]


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Jarno Mikkola
post Aug 29 2008, 01:50 PM
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QUOTE(Sikret @ Aug 29 2008, 01:24 PM) *
At its current status, the Bg2 fixpack is best be called a "bugpack" rather than a "fixpack".
Yes, if it's installed with certain other mods. But the IA isn't so perfect either in the same respect. rolleyes.gif The TDD etc.

QUOTE(Baronius @ Aug 29 2008, 01:44 PM) *
QUOTE
it is NOT compulsory for anyone to use.
It isn't, but:
1. Thanks to their propaganda, most players believe it IS compulsory to use it...
Don't know about the IA, but it's compulsory for all the former BP megamod related mods, as one of the fixes is needed for the Worldmap mod which is needed for the BP megamods, yes, it's a mess...

Of course you Baronius are right that the G3BG2Fixpack's core fixes component needs overhaul, to separate the components as well as the modern WeiDU can, while still reserving the ultra compatibility with the Big World Project with the one button push... For this there the question must be ala: Would you like to 1) to install all components(ala BP megamod), 2) to install all components(ala XYZ megamod)... A) to ask for each component, N) for no, and Q) for quit.

For this to be realistically done, does anybody have:
1) The time and knowledge to code this. (or)
2) More precise documentation of the fix resources than the .tp2 and this, ps. I could see the blue headlines on the link to be the base for the different components.
3) A willing group tester.(this should be easy)
4) Additional components.

This post has been edited by Jarno Mikkola: Aug 29 2008, 01:52 PM
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Sikret
post Aug 30 2008, 10:33 PM
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QUOTE(Jarno Mikkola @ Aug 29 2008, 06:20 PM) *
QUOTE(Sikret @ Aug 29 2008, 01:24 PM) *
At its current status, the Bg2 fixpack is best be called a "bugpack" rather than a "fixpack".
Yes, if it's installed with certain other mods.


No, even if you install it alone, it will add lots of bugs to your game.

The so called BG2 fixpack has two types of bugs:

1- Plain bugs, which will affect your game even if you install it alone.
2- Hidden bugs, which will come to surface and show themselves only in presence of some other mods (and no, they are not simple compatibility issues; they are bugs in FP).

Also, what you quoted was only the last part of a paragraph. The missing part is this:

QUOTE
Moreover, since their mod is supposed to be a fixpack, they should give even a more serious attention to testing it than other mods. A fixpack should not add so many new bugs to the game.


Which says the same thing Baronius wrote in his reply to your post.


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DavidW
post Aug 30 2008, 10:40 PM
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QUOTE(Sikret @ Aug 30 2008, 11:33 PM) *
2- Hidden bugs, which will come to surface and show themselves only in presence of some other mods (and no, they are not simple compatibility issues; they are bugs in FP).


So I'm wondering what would make something a "hidden bug" and not an incompatibility issue. The kind of example that comes to mind is a .CRE file whose Effect index has been set to zero but which doesn't itself have any effects, so that anything which tries to add effects will corrupt the file (Baldurdash does this to TOMEGOL4, as I've recently discovered in debugging SCSII). I can see the case for calling that a bug even though it has no in-game effect (play with just Baldurdash installed and you'll notice nothing).

Is that what you mean by a "hidden bug" (in which case I'm surprised that there are many such in Fixpack, but I'm happy to be corrected), or do you mean something else?
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Sikret
post Aug 30 2008, 10:51 PM
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QUOTE(DavidW @ Aug 31 2008, 03:10 AM) *
So I'm wondering what would make something a "hidden bug" and not an incompatibility issue. The kind of example that comes to mind is a .CRE file whose Effect index has been set to zero but which doesn't itself have any effects, so that anything which tries to add effects will corrupt the file (Baldurdash does this to TOMEGOL4, as I've recently discovered in debugging SCSII). I can see the case for calling that a bug even though it has no in-game effect (play with just Baldurdash installed and you'll notice nothing).


Yes, this is a good example of a hidden bug (as an important note, it's the WeiDu version of Baldurdash which touches Tomegol4 -- not the original Baldurdash -- and I don't know what exactly it does with that file; Vlad should know the answer).

There are other sorts of such hidden bugs as well.

Bg2 fixpack has such bugs, but I hope you don't expect me to point them out here, because I'm not going to play the role of yet another free tester for those who don't test their own mods. smile.gif

EDIT: Using the term "Free" in 'free tester', I was not talking about money (as it should be already clear for those who don't want to intentionally misinterpret my words). Some people release mods by putting a bunch of codes into it without giving the least attention to testing and without giving any value to the players' time. Then they sit back waiting for the players' bug reports (expecting players to do what the mod's developers and their testing team should have done before releasing it). My point was that I was not going to fall in that trap by giving them the exact information they needed to fix the bugs in their mods. If they want to release a bugfree mod, they should work hard to acheive the goal (that's exactly what we do in developing IA. I don't say "what I do", I say "what we do". I have my own testing team for IA and I give them the biggest credit for IA's quality at every opportunity). Releasing high quality mods requires investing time and effort on it.

This post has been edited by Sikret: Aug 30 2008, 11:45 PM


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DavidW
post Aug 30 2008, 11:00 PM
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QUOTE(Sikret @ Aug 30 2008, 11:51 PM) *
QUOTE(DavidW @ Aug 31 2008, 03:10 AM) *
So I'm wondering what would make something a "hidden bug" and not an incompatibility issue. The kind of example that comes to mind is a .CRE file whose Effect index has been set to zero but which doesn't itself have any effects, so that anything which tries to add effects will corrupt the file (Baldurdash does this to TOMEGOL4, as I've recently discovered in debugging SCSII). I can see the case for calling that a bug even though it has no in-game effect (play with just Baldurdash installed and you'll notice nothing).


Yes, this is a good example of a hidden bug (as an important note, it's the WeiDu version of Baldurdash which touches Tomegol4 -- not the original Baldurdash -- and I don't know what exactly it does with that file; Vlad should know the answer).

There are other sorts of such hidden bugs as well.

Bg2 fixpack has such bugs, but I hope you don't expect me to point them out here, because I'm not going to play the role of yet another free tester for those who don't test their own mods. smile.gif


Well, it's not my problem how the mod is or isn't tested, but you (and Baronius) have been admirably strong on the importance, when criticising others' mods, of providing concrete evidence rather than just making comments, so yes, I guess I would like to see some examples. I don't think I've seen any mentioned in previous discussions of this kind (the reason I got involved in the previous discussion of hidden bugs on SP was that I thought that for those examples, "incompatibilities" was a better name than "hidden bugs"; those examples aren't bugs in the sense you and I are using it in these posts.)

PS Are there "non-free" testers - can we pay people to test our mods? I'd seriously consider it:)

This post has been edited by DavidW: Aug 30 2008, 11:02 PM
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Posts in this topic
Baronius   UB bug still present in v16   Mar 17 2008, 10:47 PM
kulyok   Naturally, and I do wish it were fixed, as well as...   Mar 18 2008, 07:46 AM
Sikret   Naturally, and I do wish it were fixed, as well as...   Mar 19 2008, 08:20 AM
Jab   UB and QP have been severely bugged for years. The...   Mar 19 2008, 04:26 PM
Moongaze   I agree about stability. ....and likely writing i...   Mar 19 2008, 08:29 AM
Sikret   "Stability" is not the only criterion, b...   Mar 19 2008, 09:54 AM
Sikret   @Jab It's funny that you quoted a paragraph w...   Mar 19 2008, 04:56 PM
Jab   Misreading my name for Vlad's is the simplest ...   Mar 19 2008, 05:16 PM
Sikret   No flamewar is in progress in this thread; it...   Mar 19 2008, 06:58 PM
Jab   No flamewar is in progress in this thread; it...   Mar 19 2008, 07:20 PM
Sikret   No flamewar is in progress in this thread; it...   Mar 19 2008, 08:08 PM
Baronius   1) Some people consider this as a competition (or ...   Mar 19 2008, 08:58 PM
The Bigg   I was going to post about how backwards compatibil...   Mar 19 2008, 09:14 PM
Baronius   Accidents and problems always happen, but: 1) It ...   Mar 19 2008, 09:48 PM
DavidW   I'm deeply reluctant (as a newish observer of ...   Mar 20 2008, 02:07 AM
Valiant   Exaggerating you say? Well, not at all. I believe ...   Mar 20 2008, 08:44 AM
Baronius   First of all, it's important to note that the ...   Mar 20 2008, 09:01 PM
SimDing0   The is pretty good work, guys. You're actually...   Mar 22 2008, 01:08 PM
Valiant   The is pretty good work, guys. You're actually...   Mar 22 2008, 01:37 PM
SimDing0   Because this is all daft and I don't care?   Mar 22 2008, 01:50 PM
Valiant   If you don´t care and all is daft, then just simp...   Mar 22 2008, 01:53 PM
SimDing0   Expressing my contempt for the proceedings is a pe...   Mar 22 2008, 01:57 PM
Valiant   If you say so...   Mar 22 2008, 02:01 PM
DavidW   Replying rather late (I've been away). I'm...   Mar 25 2008, 01:05 PM
Sikret   UB has many other serious bugs even if we put asid...   Mar 25 2008, 02:50 PM
Baronius   They are interrelated to a certain extent (depende...   Mar 25 2008, 02:51 PM
DavidW   Almost forgot: It's a specific case, indeed. ...   Mar 25 2008, 03:50 PM
DavidW   Okay, so I seriously don't want to get into di...   Mar 25 2008, 03:47 PM
Baronius   Then the coupling of SCS2 is stronger than I thoug...   Mar 25 2008, 04:06 PM
plainab   I recently came across this issue as I was working...   Aug 27 2008, 11:23 PM
Baronius   Nice solution, plainab. :thumb: It's "int...   Aug 28 2008, 02:51 AM
plainab   He likes the code and that makes me happy. :D ...   Aug 28 2008, 08:02 AM
Baronius   @plainab: This is exactly why I gave up any attem...   Aug 28 2008, 05:05 PM
Sir_Carnifex   I haven't said anything in these fixpack, etc....   Aug 28 2008, 05:39 PM
Sikret   the G3FP developers have defined a new way of tria...   Aug 28 2008, 10:21 PM
DavidW   the G3FP developers have defined a new way of tria...   Aug 28 2008, 10:33 PM
plainab   I need to calm down. 10...9...8...7...6...5...4.....   Aug 28 2008, 10:06 PM
Sikret   The fact that the developers of BG2 fixpack don...   Aug 28 2008, 10:47 PM
DavidW   And the last point: if you are ready to object aga...   Aug 28 2008, 10:57 PM
Baronius   DavidW, I'm sure Sikret has even less hope tha...   Aug 28 2008, 11:18 PM
Ancalagon_UK   Theres something I still dont get though, Baronius...   Aug 29 2008, 09:53 AM
Sikret   Theres something I still dont get though, Baronius...   Aug 29 2008, 10:24 AM
Ancalagon_UK   Ba ha ha ha ha! Yes, you are attacking it. You...   Aug 29 2008, 10:40 AM
Sikret   Actually no, players who use free mods have no rig...   Aug 29 2008, 11:16 AM
Baronius   Ancalagon_UK, I would suggest to you to study the ...   Aug 29 2008, 10:44 AM
DavidW   3. They blackmail mod developers to use the G3 Fix...   Aug 29 2008, 11:20 AM
The Bigg   proper testing IS possible, if they allocate time ...   Aug 29 2008, 11:57 AM
Ancalagon_UK   hey I'm a professional software developer wi...   Aug 29 2008, 11:19 AM
Baronius   They're still manipulating, and the practice h...   Aug 29 2008, 11:38 AM
DavidW   Is this partly the issue? I don't and didn...   Aug 29 2008, 11:45 AM
Baronius   Well, I do. They have succeeded to advertise it e...   Aug 29 2008, 11:55 AM
DavidW   Well, I do. Okay, so since I don't really ...   Aug 29 2008, 12:06 PM
Baronius   As I've said, it's a question of definiti...   Aug 29 2008, 12:06 PM
coaster   A player's perspective - I am not even going t...   Aug 29 2008, 01:08 PM
Jarno Mikkola   At its current status, the Bg2 fixpack is best be ...   Aug 29 2008, 01:50 PM
Sikret   At its current status, the Bg2 fixpack is best be ...   Aug 30 2008, 10:33 PM
DavidW   2- Hidden bugs, which will come to surface and sho...   Aug 30 2008, 10:40 PM
Sikret   So I'm wondering what would make something a ...   Aug 30 2008, 10:51 PM
DavidW   So I'm wondering what would make something a ...   Aug 30 2008, 11:00 PM
Jarno Mikkola   No, even if you install it alone, it will add lots...   Sep 1 2008, 11:25 AM
Sikret   Like what? If we are talking about the key items t...   Sep 1 2008, 02:30 PM
Lorph Halys   See my edit to this post for the reason I'm no...   Sep 1 2008, 02:51 PM
Baronius   If this has been your impression, then I must have...   Aug 29 2008, 04:32 PM
Sir_Carnifex   Even if you are right, if you resort to posting li...   Aug 29 2008, 05:18 PM
The Bigg   This from a person who actively participates in th...   Aug 29 2008, 05:26 PM
Sir_Carnifex   Under the name Proteus_Za or something like that. ...   Aug 29 2008, 05:35 PM
The Bigg   Shows how much attention I have for details (and t...   Aug 29 2008, 05:37 PM
Ardanis   I could just sign under this statement. I wonder ...   Aug 29 2008, 09:15 PM
Sir_Carnifex   I wonder if anyone posting there is actually being...   Aug 29 2008, 11:22 PM
Baronius   The anonymity of the internet and the lack of need...   Aug 30 2008, 12:34 AM
DavidW   It usually reflects a weak character, a weak perso...   Aug 30 2008, 10:17 AM
Ardanis   I was as serious as possible about blackmailing. I...   Aug 30 2008, 01:28 AM
Baronius   I suspect it's also about different forum po...   Aug 30 2008, 02:25 PM
Lorph Halys   Having at least made an attempt to read your enorm...   Aug 30 2008, 05:04 PM
Baronius   They indeed consider it a big popularity contest, ...   Aug 30 2008, 05:37 PM
Lorph Halys   On the other hand, we've never cared if many p...   Aug 30 2008, 06:23 PM
Baronius   Two different things. As everyone else, I believe...   Aug 30 2008, 06:46 PM
Lorph Halys   And I still believe you're strongly influenced...   Aug 30 2008, 07:06 PM
Jab   These threads are just hatcheries for trolls. Give...   Aug 30 2008, 06:50 PM
Baronius   Thanks Jab, I'm not trying to convince G3 FP d...   Aug 30 2008, 06:52 PM
Sir_Carnifex   But it takes fire and acid to kill them. So... :)   Aug 30 2008, 06:54 PM
Baronius   @Jab: I hope that's some fine Czech beer in yo...   Aug 30 2008, 06:59 PM
Jab   Baronius: I must say, that I don't consider ot...   Aug 30 2008, 07:07 PM
Baronius   True. Sometimes one unintentionally generalizes i...   Aug 30 2008, 07:15 PM
DavidW   Okay, so two quick points: 1) I think it would be...   Aug 30 2008, 08:21 PM
Baronius   As I've emphasized earlier, it's a matter ...   Aug 30 2008, 11:12 PM
DavidW   Well, to be fair, it's my terminology to call ...   Aug 30 2008, 11:22 PM
Ardanis   BTW, this indeed might have something to do with h...   Aug 30 2008, 11:45 PM
Baronius   You don't need to thank anything, but I'm ...   Aug 30 2008, 11:47 PM
DavidW   I know I've quoted it already, but I like it s...   Aug 31 2008, 10:36 AM
Baronius   I forgot to emphasize that I was interpreting your...   Aug 31 2008, 11:46 AM
DavidW   I agree that discussing definitions can get tireso...   Aug 31 2008, 11:29 PM
Baronius   For Sikret and me, it doesn't. There is no ne...   Sep 1 2008, 12:37 AM
plainab   This is true. However, may I bring up something t...   Sep 1 2008, 05:25 AM
The Bigg   I think it's pretty poor of a program's de...   Sep 1 2008, 10:30 AM
DavidW   To avoid getting enmeshed in a philosophy-of-langu...   Sep 1 2008, 09:25 AM
coaster   Unfortunately there are a few bugs outstanding in ...   Sep 1 2008, 01:50 PM
The Bigg   TBH I wonder whether the "suck it and see...   Sep 1 2008, 02:00 PM
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