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> Spellpack and SCS AI
DavidW
post Aug 9 2008, 06:35 PM
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I'm in the process of revising the AI in the original Sword Coast Stratagems, and I've probably got time to make some modest allowance for the possibility of Spellpack being installed. It would be helpful to know:

(i) some foolproof way of detecting if Spellpack is installed;
(ii) your advice on how clerics, druids and mages optimised for the old spellset ought to be rethinking their strategy and spell choices if Spellpack is installed (L1-5 spells only).

If this turns out to be viable, I'll extend it to SCSII in the fullness of time.
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DavidW
post Aug 19 2008, 11:06 PM
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Okay, so I'll be making these changes to SCS, conditional on Spell Pack components being installed. As I warned, these are modest: I don't really have time, unfortunately, to test and play with the more exciting options SP allows. Often I'm just avoiding a certain spell, because it looks as if coding for it would just be too much work... sorry.

- avoid using Insect Plague.
- prebuff with Armour
- use Colour Spray
- don't use Mental Domination
- use Flame Strike at a distance
- use Shillelagh
- use Alicorn Lance
- use Thorn Spray

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Galactygon
post Aug 20 2008, 06:51 AM
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QUOTE(DavidW @ Aug 20 2008, 01:06 AM) *
- use Alicorn Lance

This is a new spell, and the file you would be looking for is SPPR216.spl.

QUOTE(DavidW @ Aug 20 2008, 01:06 AM) *
- use Thorn Spray


I would watch out for this one, since it is not party-friendly as well (although it is safer to use due itsg cone-shape). I would opt for the safe-to-use-always-works-but-random Static Charge instead. It works like vanilla Call Lightning without the OUTDOOR restriction.

The main spell file for Thorn Spray is SPPR421.spl, and for Static Charge is SPPR426.spl.

-Galactygon


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