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Aug 9 2008, 06:35 PM
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#1
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Forum Member Posts: 105 Joined: 25-August 06 |
I'm in the process of revising the AI in the original Sword Coast Stratagems, and I've probably got time to make some modest allowance for the possibility of Spellpack being installed. It would be helpful to know:
(i) some foolproof way of detecting if Spellpack is installed; (ii) your advice on how clerics, druids and mages optimised for the old spellset ought to be rethinking their strategy and spell choices if Spellpack is installed (L1-5 spells only). If this turns out to be viable, I'll extend it to SCSII in the fullness of time. |
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Aug 17 2008, 03:24 PM
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#2
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Forum Member Posts: 105 Joined: 25-August 06 |
Thanks. I'll give that lot some thought and see how much is conveniently implementable in SCS.
Regarding Call Lightning, I'm quite surprised those blocks work - have you tested them? (The game handles offscreen targetting pretty suboptimally). Regarding Invisibility, I do use it to buff. Does Summon Insects still work normally? |
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Aug 17 2008, 04:06 PM
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#3
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![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Regarding Call Lightning, I'm quite surprised those blocks work - have you tested them? (The game handles offscreen targetting pretty suboptimally). Yes, they work. You cannot really do elaborate checks unless you summon an invisible .cre offscreen that sets your LastSeenBy() for you and starts shouting. But in cases like this, a brute check does the intended job very well. Does Summon Insects still work normally? I forgot to cover this, so now I will. If you are speaking of the 3rd level spell, I haven't touched Summon Insects. Of the insect spells, I have so far only changed Insect Plague. It sets the same stat as vanilla's, so you will not have to worry about spellcasters attempting to pull of a spell in the middle of the swarm. Something I forgot to mention is that some of the enemies might start swinging at the insects, since they are pretty much invisible creatures with an overlay and some effects slapped on. There is nothing wrong with this, but more intelligent creatures (INT>7) should try and get out of the insects. The insects have their CLASS set to 63. So Detect([0.0.0.63]) and Range([0.0.0.63],15) should work. If you could, exclude the classes 41 and 63 from all your spellcasting blocks (with the exceptions below), because everyonce inawhile, the insects are subject to a not optimally placed chaos. I would allow for mages to cast Agannazar's Scorcher/Fireball/Dispel at the swarm if the battle is taking INDOORS. Outdoors, we can assume there is enough room to circumvent the swarm. Fireshield and such are always effective, but not flaming swords (as per the Spell Description). One more thing I forgot to mention from last time is that you can place permanent Webs in dungeons or forests; they look really nice and allows the party to rest. Place WEB.cres at your leisure, roughly 2 foot circles apart. -Galactygon -------------------- |
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DavidW Spellpack and SCS AI Aug 9 2008, 06:35 PM
Galactygon I'm in the process of revising the AI in the o... Aug 10 2008, 09:17 AM
The Bigg IF (MOD_IS_INSTALLED ~tp2name~ #componentnumber) T... Aug 10 2008, 10:06 AM
Galactygon It's well-hidden, but http://www.shsforums.net... Aug 10 2008, 11:00 AM
Galactygon I will keep the list as short as possible. In this... Aug 17 2008, 12:14 PM
DavidW Okay, this is starting to look pretty complicated.... Aug 18 2008, 08:39 AM
Galactygon Okay, this is starting to look pretty complicated.... Aug 18 2008, 04:51 PM
DavidW Neither of them are party-friendly which can cause... Aug 18 2008, 06:23 PM
Galactygon I sympathise, but it really is very fiddly to scri... Aug 18 2008, 07:52 PM
DavidW Okay, so I'll be making these changes to SCS, ... Aug 19 2008, 11:06 PM
Galactygon - use Alicorn Lance
This is a new spell, and the f... Aug 20 2008, 06:51 AM
SirLancelot
The "summon an invisible .cre" seems t... Aug 20 2008, 12:05 PM![]() ![]() |
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