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Aug 11 2008, 08:33 PM
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#1
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![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
I created this topic to discuss the "philosophical" aspect of the game. We can discuss here questions like:
- is a modification really needed or not? - is something cheesy or cheeting or just a clever trick? - game balance - is an actual gap a bug or a feature? - and so on ... This topic will be maybe a bit too theoretical but I do not think it is a problem. We need such a place - as the discussions from the last 2-3 weeks prove it. This post has been edited by Vuki: Aug 11 2008, 08:34 PM -------------------- History of my party in IA can be seen here!
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Aug 13 2008, 09:23 AM
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#2
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Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands |
lroumen, how much of the mod have you actually played? I find there is more variation in spell casting later on. I've finished earlier versions. There is some variation because foes are higher level than the earlier mages and have more at their disposal. However, for each "stage" I get the feeling that certain mages are scripted comparable to eachother. There're many spells that are not used very often (especially low level spells). I guess this is not just in IA though, but a problem in many mods. I guess that considering the content that IA adds, I agree that it doesn't need to be changed much. I'll let this rest.The thief "detect illusion" ability is a divination tool. It's not divination spell or magic, but it's still sort of divination tool. See the mod's readme about this tweak. I fully agree with this. It's a type of divination after all, so I can see the reasoning for it to be blocked.The tweak is fully justified in my book Theoretically high intelligence give protection against illusion spells, 19 protects against 1st level illusion spells, 20 against 2nd level and so on (in standard AD&D). I am not sure if it is implemented in the game or not (I think it is not) but the modified version of IA should protect against it also (based on your description). Do you think it is reasonable? You cannot implement this because each character has a different intelligence score. In PnP you can manage it (especially solo) or in NWN solo, but not in party play such as BG. It would mean that one character is able to see the foe, whereas another character cannot see that foe. You can envision that that character points it out to the others….. but they will simply not see it, so it must be dispelled by a proper spell, not by just having high intelligence. A dwarven sorc has +5 to saves unlike human, elf or half elf. That's a major bonus, I believe the game itself does'n allow it because of balance. As for Pt.10 - doesn't it mean you'll be killing them regardless of your aligment? Weird race/class choices are disabled because they weren't edition 2 if I recall that correctly. I still like to play those bits though Dependent on my alignment I sometimes actually reason with foes to talk them out of a fight. Den of 7 veils, sewers party… those fights can all be avoided, so I sometimes do (at the cost of some nice item drops though). General remark. I'm a roleplaying person through and through. Because I like a challenge I've come to play IA and I've finished v2, and I've gotten halfway through the TOB part in v4.2 after which I stopped to play the new v5. My roleplaying style is somewhat disabled in IA, since several options are disabled because Sikret thought them not proper. The following are already discussed above: 1. Stealing quest items (I don't really mind this, but from a roleplayer point of view I think it ought to be possible with alternate quest endings, such as lower quest rewards, NPCs or foes leaving the site and hence not dropping their items, or spawning different cre files for the same NPC, one with droppable loot, one with less droppable loot). My opinion. I don't mind this, but I'd rather see extension rather than blocking. 2. Stealing from shops (though of course selling it to the same shop owner should be disabled. I even feel that Stealing from Ribald should be possible as a result of the Ribald Amnish Guard locking you up in prison or putting you in front of the Amnish Court, followed by Ribald prices going up a 200%… that'd be an interesting implementation). My opinion. I don't mind this, but I'd rather see extension rather than blocking. 3a. Info gathering through sneaking (I also use detect evil to determine whether they are foes) (Sikret has foes casting True Sight when they think there's a hidden person, though I would make it an Oracle scroll since it wastes their True Sight) 3b. followed by surprise attacking. Up to a certain level he's correct. You cannot attack foes when they just stand there doing nothing or when they expect you but just haven't seen you due to fog of war. The Firkraag attack when you place traps in his area is a really good example for fixing this (there are more examples but I won't list them). However, in some cases when they don't expect it I think it ought to be allowed to get in the first hits without a big prebuff. 3c. Foes illogically prebuffing I agree that certain foes can prebuff if they know you're coming or if there is a good reasoning that they might have set a somewhat justifiable perimeter guard (such as spies or invisible wards that you cannot disable). It's just that many foes just aren't aware of your presence and hence should not prebuff or marginally through a contingency. Don't get me wrong, I do like it that you get a really challenging battle every single time, and in that division IA performs extremely well or I wouldn't replay it. It's just that sometimes I feel it's becoming a bit too common to forcespell each foe and it becomes a bit boring and I let my game rest a while before continuing..... that's my problem with IA. My opinion. I still don't agree the reasoning that "they can prebuff because you can do it too", because that assumes that you always prebuff and now it forces you to always prebuff. To me it sometimes becomes a drag to do so and I don't think it's the best solution to fix the problem. |
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Aug 13 2008, 09:41 AM
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#3
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
2. Stealing from shops (though of course selling it to the same shop owner should be disabled. I even feel that Stealing from Ribald should be possible as a result of the Ribald Amnish Guard locking you up in prison or putting you in front of the Amnish Court, followed by Ribald prices going up a 200%… that'd be an interesting implementation). My opinion. I don't mind this, but I'd rather see extension rather than blocking. The general problem with the types of solutions you suggest is that the player will simply reload the game after a failed stealing attempt and will continue doing this till he eventually manages to steal whatever he wants. I understand that each and every player gives me suggestions based on his own playing style and preferences, but I have to make the final decisions based on much more general considerations. I have to consider a lot more possible scenarios for every case than you or any other player uses or encounters in the game. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Vuki "Philosophical" questions Aug 11 2008, 08:33 PM
Baronius Let's stir the pot then... (just kidding :D )... Aug 11 2008, 09:25 PM
Vuki Baronius, I have read your post and it was really ... Aug 11 2008, 11:07 PM
Vuki Baronius, please wait to my real first post! I... Aug 11 2008, 09:49 PM
Baronius Oh, forgive me! It seems I was too quick, I ha... Aug 11 2008, 09:55 PM
Vuki No problem. I thought I would be faster. :D Aug 11 2008, 10:19 PM
Vuki First of all I would like to point out that I like... Aug 11 2008, 10:31 PM
Kerkes Very nice topic! Bravo!
IMO =not the aps... Aug 12 2008, 08:51 AM
Sikret casting spells from off-screen - pure cheese. I wr... Aug 12 2008, 09:19 AM

Vuki Very true. This answer is valid for the case of ab... Aug 12 2008, 11:10 AM
Vuki Very nice topic! Bravo!
Thanks. :)
No, I ... Aug 12 2008, 11:04 AM
Sikret For example enemies can reduce your fire resistanc... Aug 12 2008, 11:17 AM

Vuki No humanoid enemy has such an ability. Actually, o... Aug 12 2008, 11:41 AM


Sikret No humanoid enemy has such an ability. Actually, o... Aug 12 2008, 12:03 PM


Vuki They don't do any such thing. It's an invi... Aug 12 2008, 12:14 PM


Sikret They don't do any such thing. It's an invi... Aug 12 2008, 12:45 PM

Vuki This is not true (except for vert particular monst... Aug 12 2008, 11:49 AM
DavidW Why the hell would it be not fair? This is a fair ... Aug 12 2008, 11:41 AM
Vuki It's basically a game-engine issue. The script... Aug 12 2008, 11:53 AM
lroumen I'll join in for some musing.
I've read ... Aug 12 2008, 09:26 AM
Vuki Pt 2. Don't use game editors
I use it sometime... Aug 12 2008, 11:25 AM
Kerkes
A dwarven sorc has +5 to saves unlike human, elf ... Aug 12 2008, 10:45 PM
Sikret Don't you consider Time trap to be an "am... Aug 13 2008, 09:14 AM
lroumen Can this be added to the debate?
Cheesy foes... Aug 12 2008, 09:59 AM
Raven Prebuffing foes (Forcespell)
I don't fully fav... Aug 12 2008, 10:27 AM

Sikret Prebuffing foes (Forcespell)
I don't fully fav... Aug 12 2008, 10:59 AM
Vuki Cheesy foes!
Prebuffing foes (Forcespell)
I d... Aug 12 2008, 11:29 AM
Giden Hi guys, I'm quite new to the boards but not n... Aug 12 2008, 11:24 AM
Vuki It is the previously promised post. I wanted to wr... Aug 12 2008, 01:25 PM
Kerkes @Vuki
I REALLY am looking forward to your post on... Aug 12 2008, 05:26 PM
Vuki @Vuki
I REALLY am looking forward to your post on... Aug 12 2008, 07:36 PM
Kerkes one other thing.. It is stated in IA readme that ... Aug 12 2008, 06:02 PM
Raven one other thing.. It is stated in IA readme that ... Aug 12 2008, 07:38 PM

Sikret [quote name='Kerkes' post='34482' date='Aug 12 200... Aug 22 2008, 01:39 PM
Vuki one other thing.. It is stated in IA readme that ... Aug 12 2008, 07:43 PM
Raven I do not know what you are talking about here. Can... Aug 12 2008, 07:51 PM
Vuki Small spoilers for this battle...
Ok, I noticed it... Aug 12 2008, 08:10 PM
Sikret The thief "detect illusion" ability is a... Aug 12 2008, 08:01 PM
Vuki If the ability was a plain divination spell, we wo... Aug 12 2008, 08:19 PM
Kerkes @ Vuki
well, I suppose Raven knows what I was aim... Aug 12 2008, 08:42 PM
Kerkes @Vuki
just read your reply on ambushes and such
H... Aug 12 2008, 08:51 PM
Sikret Enemies can set an ambush, because the arena is th... Aug 12 2008, 09:11 PM
Vuki You cannot implement this because each character h... Aug 13 2008, 10:51 AM
LZJ Hi Iroumen!
For your point on stealing quest ... Aug 13 2008, 09:37 AM
lroumen That's true. You have to put in a lot of effor... Aug 13 2008, 09:50 AM
lroumen Concerning area abuse.
I'd like to hear more... Aug 13 2008, 10:03 AM
Sikret IA will never be "perfect" in the strict... Aug 13 2008, 11:50 AM
Vuki IA is progressing and becoming better and better w... Aug 13 2008, 04:54 PM
Kerkes @ Sikret
I was referring to the fact that you... Aug 13 2008, 11:59 AM
coaster On the discussion re: time traps.
Perhaps time tr... Aug 14 2008, 10:07 AM
Kerkes IMO, mages should be more powerful than any other ... Aug 14 2008, 10:28 AM
SpellStorm I've played this mod for some time now, and I ... Aug 14 2008, 01:40 PM
Kerkes I agree with that "wasted time on cheating... Aug 22 2008, 02:53 PM
Kerkes On the discussion about abusing area structure:
I ... Aug 26 2008, 07:59 PM
Vuki As far as I know liches are immune to 1-5 level sp... Sep 4 2008, 08:06 AM
LZJ Hmmm... I don't know if it's the same as i... Sep 6 2008, 10:23 AM
Sikret Item no.10 in the "cheat and cheap" docu... Jan 23 2009, 07:43 PM
matti It's not a cheat at all. But giving creature r... Jan 23 2009, 07:50 PM
Raven It's not a cheat at all. But giving creature r... Jan 26 2009, 10:34 AM
nataben1314 This is distressing indeed... I think that by the ... Jan 23 2009, 10:42 PM
Sikret Let me quote from my own post again:
I think th... Jan 23 2009, 11:11 PM
Baronius This is distressing indeed... I think that by the ... Jan 24 2009, 12:23 AM
Sikret Their reasoning is usually the following:
(1) ... Jan 24 2009, 12:58 AM
nataben1314 nataben1314, thanks for keeping your criticism wit... Jan 24 2009, 06:30 AM
Sikret the idea that any ability that can even in princip... Jan 24 2009, 02:02 PM
Baronius It is interesting that when you justify your decis... Jan 24 2009, 01:10 AM
Hoppy Improved Anvil requires a lot of patience and time... Jan 24 2009, 03:27 AM
Baronius nataben1314: let's forget the past then, now y... Jan 24 2009, 05:09 PM
lroumen My condolences to all cheaters and cheesy players... Jan 26 2009, 10:19 AM
DavidW I've no idea whether the timestop trick counts... Jan 26 2009, 11:58 AM
shadan I dont't think Time Stop+melee is a cheat, so ... Jan 26 2009, 01:28 PM
Shaitan Yes I gotta agree with Sikret and others: TS reall... Jan 26 2009, 01:29 PM
Sikret My reasons for calling timestop-melee "a chea... Jan 26 2009, 02:58 PM
Ardanis Hi all.
I believe TS differs from one edition to ... Jan 26 2009, 07:39 PM
Daulmakan BG2 spells are based on AD&D 2E...
I'd s... Jan 27 2009, 03:47 AM
Baronius :) Considering the arguments against it, it is not... Jan 27 2009, 04:02 AM
Sikret Yeah, I'd say that the "act freely" ... Jan 27 2009, 04:44 AM
nataben1314 I talk to sikret in PM and he says I am OK to stil... Jan 27 2009, 03:36 PM
Zarathustra IT just occurred to me that using missile weapons ... Jan 27 2009, 06:24 PM
Sikret Yes, Zarathustra! Once the timestop's dura... Jan 27 2009, 07:05 PM
nataben1314 As you know I am against this change but I am curi... Jan 28 2009, 12:05 AM
Sikret As you know I am against this change but I am curi... Jan 28 2009, 12:40 AM
nataben1314 The spell description says that you cannot even ta... Jan 28 2009, 12:50 AM
Sikret As I said, I don't think that spellcasting dur... Jan 28 2009, 12:58 AM
nataben1314 I have read your posts, but I don't think they... Jan 28 2009, 01:07 AM
Sikret Yes, I haven't based my reasoning merely on th... Jan 28 2009, 01:21 AM
nataben1314 So if your reasoning for this is conceptual, yet y... Jan 28 2009, 03:15 PM
LZJ Well, I think that Sikret's concept of Timesto... Jan 28 2009, 03:31 PM
Sikret Thanks, LZJ!
@nataben1314
It seems that you ... Jan 28 2009, 05:28 PM
Mohina I think this is becoming a bit of a play on words,... Jan 28 2009, 05:30 PM
Gorwath I don't know if this could be implemented in t... Jan 28 2009, 10:41 PM
Sikret I don't know if this could be implemented in t... Jan 28 2009, 10:58 PM
crunk There's one thing that I do a lot, and I was w... Feb 8 2009, 06:10 AM
Sikret Yes, I'm afraid, "hit&run" (or r... Feb 8 2009, 06:37 AM
crunk Ok I'll stop running around just to waste mele... Feb 11 2009, 09:36 PM
Sikret Also, is it cheesy to cast SI:abj just to waste an... Feb 11 2009, 10:13 PM
Kerkes @ Crunk
You're right about use of SI. From my... Feb 11 2009, 10:04 PM![]() ![]() |
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