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Aug 11 2008, 08:33 PM
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#1
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![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
I created this topic to discuss the "philosophical" aspect of the game. We can discuss here questions like:
- is a modification really needed or not? - is something cheesy or cheeting or just a clever trick? - game balance - is an actual gap a bug or a feature? - and so on ... This topic will be maybe a bit too theoretical but I do not think it is a problem. We need such a place - as the discussions from the last 2-3 weeks prove it. This post has been edited by Vuki: Aug 11 2008, 08:34 PM -------------------- History of my party in IA can be seen here!
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Aug 12 2008, 08:51 AM
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#2
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Forum Member Tactical reputation: 1 Posts: 266 Joined: 15-July 08 |
Very nice topic! Bravo!
IMO =not the apsolute truth casting spells from off-screen - pure cheese. I wrote a post some while ago about this and how you'd do if enemies did that to you. I still remember Firkraag from vanilla game falling to wand of cloudkill without ever bothering to see who is using it. You can't expect computer AI to have a sript as smart as a real human player, no matter how good AI is it will probably always be exploitable. as for drow ambush, the thing that you cannot pre-buff actually makes the battle much more interesting than the usual. Besides, they don't cast spells immedialtely, you just get dispelled off-screen. It is insanely hard, usually forces a numer of reloads but is well made. I think it will be nerfed in IA6. abusing area - imagine this - 2 enemies (for example, take elemental golems) are standing on a narrow bridge. Behind them, thus out of your reach are 2 high level figh/mages beating the crap out of you. That wouldn't be fair. and that's how enemies usually fare when you do that. But, I do believe that in IA final battle it is completely justified to abuse it. It is used in strategy games, but IA is more of a tactical thing. Defeating hard battles usually is much more dependant on what you do in a round and not if your enemies can reach you or not. besides, if they can't reach you, you can't reach them also. I remember a line from "call of duty 4" which says "tracers work both ways":) . for surprises, I think backstab is a very nice surprise and is as such covered in BG stealing quest items - I too never use it, but it is probably a nice RPG aspect of the game prebuffing - remember that mage Edwin sends you to kill? (Rayic I believe). In vanilla game you needed something like this (with no mages in party, just cleric) - remove fear because he casts symbol fear, free action for symbol stun(or PW, don't remember), death ward for FOD and disin, prot fire for sunfire. After ALL THAT he'd cast remove magic (finaly!) and then try to charm you and start castin mm like there's no tomorrow. He usually died after his pfmw expired if you don't bother switching to normal wpns. well, if you know in advance what tactiscs/spells enemy uses you can buff up perfectly, and yeah, I agree that's perhaps cheese. But since your fighters and clerics usually get dispelled asap perhaps it's less cheese in IA, and is a thing (amongst others) which makes mages so powerful compared to any other class in the game. But I find that much neccesary for most of the battles, thus reducing the number of reloads greatly as you get to know the game better. I don't believe any IA player ever managed to defeat, for example, Twisted rune battle without at least one reload, and even I know the battle pretty well, it still forces reloads. You just don't know what's coming. But I do think that it's impossible and would ruin the game if enemies chose tactics and spells at random, due to the fact that some spell combos just work very good and enemies already do use them. IMO, clerics do as much they can offensively in IA, ther's really no going beyond that (well, maybe energy blades). as for non-buffed enemies (dracolich), I agree, it would be nice. But not for all battles. Draco is alone, and you're probably playing with a 6 persons party... you can buff some your chars, kill his protections and attack him phisically all in one round, making it a walk-over.. Again, a very interesting topic! Hope to see more interesting posts here soon. This post has been edited by Kerkes: Aug 12 2008, 08:53 AM |
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Aug 12 2008, 09:19 AM
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#3
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
casting spells from off-screen - pure cheese. I wrote a post some while ago about this and how you'd do if enemies did that to you. Very true. This answer is valid for the case of abusing area structure as well. The general short answer to the question why doing these things is cheesy is simple (as others have mentioned as well): Don't use such methods against the enemy, because the enemy doesn't use them against you. Play fair. QUOTE if they can't reach you, you can't reach them also. This part is not 100% accurate. As mentioned in the pdf file, there are cases in which the enemy has a large avatar/animation and can't follow you into a narrow passage; hence the cheesy player can hit-flee-heal-return-hit-flee continuously or just stand far and use ranged weapons. In such cases, abusing the area structure is a lot cheesier. But it's still cheesy even against enemies with small/normal avatar size. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Aug 12 2008, 11:10 AM
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#4
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![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
Very true. This answer is valid for the case of abusing area structure as well. The general short answer to the question why doing these things is cheesy is simple (as others have mentioned as well): Don't use such methods against the enemy, because the enemy doesn't use them against you. Play fair. The only problem that enemies have powers and abilities that you can never archieved. It is of course not a problem but your advantage is that you can do tactics that they do not use. BTW, enemy spellcasters do not renew their buffs and therefore you should not do it because it is not fair. I do not think it is really valid argument. QUOTE This part is not 100% accurate. As mentioned in the pdf file, there are cases in which the enemy has a large avatar/animation and can't follow you into a narrow passage; hence the cheesy player can hit-flee-heal-return-hit-flee continuously or just stand far and use ranged weapons. In such cases, abusing the area structure is a lot cheesier. But it's still cheesy even against enemies with small/normal avatar size. I do not remember too much cases like this. There is one well-known example in Nalia castle but I am pretty sure that it was the intention of the creators of the game to make this door so small. That is very clear I think. I do not use this trick in my IA game however. I cannot recall now any other cases but there could be more. -------------------- History of my party in IA can be seen here!
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Vuki "Philosophical" questions Aug 11 2008, 08:33 PM
Baronius Let's stir the pot then... (just kidding :D )... Aug 11 2008, 09:25 PM
Vuki Baronius, I have read your post and it was really ... Aug 11 2008, 11:07 PM
Vuki Baronius, please wait to my real first post! I... Aug 11 2008, 09:49 PM
Baronius Oh, forgive me! It seems I was too quick, I ha... Aug 11 2008, 09:55 PM
Vuki No problem. I thought I would be faster. :D Aug 11 2008, 10:19 PM
Vuki First of all I would like to point out that I like... Aug 11 2008, 10:31 PM
Vuki Very nice topic! Bravo!
Thanks. :)
No, I ... Aug 12 2008, 11:04 AM
Sikret For example enemies can reduce your fire resistanc... Aug 12 2008, 11:17 AM

Vuki No humanoid enemy has such an ability. Actually, o... Aug 12 2008, 11:41 AM


Sikret No humanoid enemy has such an ability. Actually, o... Aug 12 2008, 12:03 PM


Vuki They don't do any such thing. It's an invi... Aug 12 2008, 12:14 PM


Sikret They don't do any such thing. It's an invi... Aug 12 2008, 12:45 PM

Vuki This is not true (except for vert particular monst... Aug 12 2008, 11:49 AM
DavidW Why the hell would it be not fair? This is a fair ... Aug 12 2008, 11:41 AM
Vuki It's basically a game-engine issue. The script... Aug 12 2008, 11:53 AM
lroumen I'll join in for some musing.
I've read ... Aug 12 2008, 09:26 AM
Vuki Pt 2. Don't use game editors
I use it sometime... Aug 12 2008, 11:25 AM
Kerkes
A dwarven sorc has +5 to saves unlike human, elf ... Aug 12 2008, 10:45 PM
Sikret Don't you consider Time trap to be an "am... Aug 13 2008, 09:14 AM
lroumen Can this be added to the debate?
Cheesy foes... Aug 12 2008, 09:59 AM
Raven Prebuffing foes (Forcespell)
I don't fully fav... Aug 12 2008, 10:27 AM

Sikret Prebuffing foes (Forcespell)
I don't fully fav... Aug 12 2008, 10:59 AM
Vuki Cheesy foes!
Prebuffing foes (Forcespell)
I d... Aug 12 2008, 11:29 AM
Giden Hi guys, I'm quite new to the boards but not n... Aug 12 2008, 11:24 AM
Vuki It is the previously promised post. I wanted to wr... Aug 12 2008, 01:25 PM
Kerkes @Vuki
I REALLY am looking forward to your post on... Aug 12 2008, 05:26 PM
Vuki @Vuki
I REALLY am looking forward to your post on... Aug 12 2008, 07:36 PM
Kerkes one other thing.. It is stated in IA readme that ... Aug 12 2008, 06:02 PM
Raven one other thing.. It is stated in IA readme that ... Aug 12 2008, 07:38 PM

Sikret [quote name='Kerkes' post='34482' date='Aug 12 200... Aug 22 2008, 01:39 PM
Vuki one other thing.. It is stated in IA readme that ... Aug 12 2008, 07:43 PM
Raven I do not know what you are talking about here. Can... Aug 12 2008, 07:51 PM
Vuki Small spoilers for this battle...
Ok, I noticed it... Aug 12 2008, 08:10 PM
Sikret The thief "detect illusion" ability is a... Aug 12 2008, 08:01 PM
Vuki If the ability was a plain divination spell, we wo... Aug 12 2008, 08:19 PM
Kerkes @ Vuki
well, I suppose Raven knows what I was aim... Aug 12 2008, 08:42 PM
Kerkes @Vuki
just read your reply on ambushes and such
H... Aug 12 2008, 08:51 PM
Sikret Enemies can set an ambush, because the arena is th... Aug 12 2008, 09:11 PM
lroumen lroumen, how much of the mod have you actually pla... Aug 13 2008, 09:23 AM
Sikret 2. Stealing from shops (though of course selling i... Aug 13 2008, 09:41 AM
Vuki You cannot implement this because each character h... Aug 13 2008, 10:51 AM
LZJ Hi Iroumen!
For your point on stealing quest ... Aug 13 2008, 09:37 AM
lroumen That's true. You have to put in a lot of effor... Aug 13 2008, 09:50 AM
lroumen Concerning area abuse.
I'd like to hear more... Aug 13 2008, 10:03 AM
Sikret IA will never be "perfect" in the strict... Aug 13 2008, 11:50 AM
Vuki IA is progressing and becoming better and better w... Aug 13 2008, 04:54 PM
Kerkes @ Sikret
I was referring to the fact that you... Aug 13 2008, 11:59 AM
coaster On the discussion re: time traps.
Perhaps time tr... Aug 14 2008, 10:07 AM
Kerkes IMO, mages should be more powerful than any other ... Aug 14 2008, 10:28 AM
SpellStorm I've played this mod for some time now, and I ... Aug 14 2008, 01:40 PM
Kerkes I agree with that "wasted time on cheating... Aug 22 2008, 02:53 PM
Kerkes On the discussion about abusing area structure:
I ... Aug 26 2008, 07:59 PM
Vuki As far as I know liches are immune to 1-5 level sp... Sep 4 2008, 08:06 AM
LZJ Hmmm... I don't know if it's the same as i... Sep 6 2008, 10:23 AM
Sikret Item no.10 in the "cheat and cheap" docu... Jan 23 2009, 07:43 PM
matti It's not a cheat at all. But giving creature r... Jan 23 2009, 07:50 PM
Raven It's not a cheat at all. But giving creature r... Jan 26 2009, 10:34 AM
nataben1314 This is distressing indeed... I think that by the ... Jan 23 2009, 10:42 PM
Sikret Let me quote from my own post again:
I think th... Jan 23 2009, 11:11 PM
Baronius This is distressing indeed... I think that by the ... Jan 24 2009, 12:23 AM
Sikret Their reasoning is usually the following:
(1) ... Jan 24 2009, 12:58 AM
nataben1314 nataben1314, thanks for keeping your criticism wit... Jan 24 2009, 06:30 AM
Sikret the idea that any ability that can even in princip... Jan 24 2009, 02:02 PM
Baronius It is interesting that when you justify your decis... Jan 24 2009, 01:10 AM
Hoppy Improved Anvil requires a lot of patience and time... Jan 24 2009, 03:27 AM
Baronius nataben1314: let's forget the past then, now y... Jan 24 2009, 05:09 PM
lroumen My condolences to all cheaters and cheesy players... Jan 26 2009, 10:19 AM
DavidW I've no idea whether the timestop trick counts... Jan 26 2009, 11:58 AM
shadan I dont't think Time Stop+melee is a cheat, so ... Jan 26 2009, 01:28 PM
Shaitan Yes I gotta agree with Sikret and others: TS reall... Jan 26 2009, 01:29 PM
Sikret My reasons for calling timestop-melee "a chea... Jan 26 2009, 02:58 PM
Ardanis Hi all.
I believe TS differs from one edition to ... Jan 26 2009, 07:39 PM
Daulmakan BG2 spells are based on AD&D 2E...
I'd s... Jan 27 2009, 03:47 AM
Baronius :) Considering the arguments against it, it is not... Jan 27 2009, 04:02 AM
Sikret Yeah, I'd say that the "act freely" ... Jan 27 2009, 04:44 AM
nataben1314 I talk to sikret in PM and he says I am OK to stil... Jan 27 2009, 03:36 PM
Zarathustra IT just occurred to me that using missile weapons ... Jan 27 2009, 06:24 PM
Sikret Yes, Zarathustra! Once the timestop's dura... Jan 27 2009, 07:05 PM
nataben1314 As you know I am against this change but I am curi... Jan 28 2009, 12:05 AM
Sikret As you know I am against this change but I am curi... Jan 28 2009, 12:40 AM
nataben1314 The spell description says that you cannot even ta... Jan 28 2009, 12:50 AM
Sikret As I said, I don't think that spellcasting dur... Jan 28 2009, 12:58 AM
nataben1314 I have read your posts, but I don't think they... Jan 28 2009, 01:07 AM
Sikret Yes, I haven't based my reasoning merely on th... Jan 28 2009, 01:21 AM
nataben1314 So if your reasoning for this is conceptual, yet y... Jan 28 2009, 03:15 PM
LZJ Well, I think that Sikret's concept of Timesto... Jan 28 2009, 03:31 PM
Sikret Thanks, LZJ!
@nataben1314
It seems that you ... Jan 28 2009, 05:28 PM
Mohina I think this is becoming a bit of a play on words,... Jan 28 2009, 05:30 PM
Gorwath I don't know if this could be implemented in t... Jan 28 2009, 10:41 PM
Sikret I don't know if this could be implemented in t... Jan 28 2009, 10:58 PM
crunk There's one thing that I do a lot, and I was w... Feb 8 2009, 06:10 AM
Sikret Yes, I'm afraid, "hit&run" (or r... Feb 8 2009, 06:37 AM
crunk Ok I'll stop running around just to waste mele... Feb 11 2009, 09:36 PM
Sikret Also, is it cheesy to cast SI:abj just to waste an... Feb 11 2009, 10:13 PM
Kerkes @ Crunk
You're right about use of SI. From my... Feb 11 2009, 10:04 PM![]() ![]() |
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