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Aug 11 2008, 08:33 PM
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#1
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![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
I created this topic to discuss the "philosophical" aspect of the game. We can discuss here questions like:
- is a modification really needed or not? - is something cheesy or cheeting or just a clever trick? - game balance - is an actual gap a bug or a feature? - and so on ... This topic will be maybe a bit too theoretical but I do not think it is a problem. We need such a place - as the discussions from the last 2-3 weeks prove it. This post has been edited by Vuki: Aug 11 2008, 08:34 PM -------------------- History of my party in IA can be seen here!
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Aug 11 2008, 10:31 PM
Post
#2
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![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
First of all I would like to point out that I like this game (I mean IA) very much. It gives new and exciting experience to me and I really enjoy playing it. The reason of the criticism here is there to make it even better - at least better to me. I am sure that a lot of people see the issues that I raise in this post in a different way: either they think these are not important or that I am not right. It is not a problem: this topic is here to discuss such questions and to convince each other.
I read Sikret pdf about cheesy and cheat methods and I was really happy to realize that I did not use these technics in my IA game. So, when I dispute some of them here the reason is not that I am not able to play the game without them. I used sometimes borderline solutions but I think they are ok even in the eyes of Sikret (like I withdraw my characters from the Dracolich when he was busy and casting a spell to get a couple of segments to cast healing magic on my characters). BTW, my opinion is that this pdf is well-written and almost all rules are acceptable and valid. In this post I will cover those 3 points that are questionable. I think BG2 is a role play game that has a tactical aspect because the fights are complicated enough to make it a tactical challenge. But the main priority is on the RPG in the vanilla game. Clearly Sikret intention was to make stronger the tactical side of the game. That is ok but in my opinion when he set up the rules he sometimes forgot the RPG side. Let's go through in this points! 1. Casting hostile spells from distance (offscreen): IMHO there are two cases here: first when enemy does not react to your spell(s) - then it is simple cheesy (it should not be used in this case), the other case when enemies react to your spells. I will discuss only the second case. In most fantasy books the Hero, the Leader of Good use this tactics: he/she jump to the orcs from behind, he/she attack the enemies from distance by arrows, ... It is even described in the Dungeon Master Guide and it is called surprise. This is part of every role play game (including of course AD&D). So, from RPG point of view it is absolutely ok, there is no reason against it in my opinion. I think you all played Warcraft or Starcraft or similar RTS. In for example Starcraft (but it is true for other games as well) there is the fog of war effect (similar to BG2) and it is possible to use the "offscreen" tactics against enemies (and they use it against you as well). So, it is used in tactical games. Other interesting thing in this tactics that it can be done in a bit different way. Your thief hides in shadow and go close to the enemy and your mage cast the spell (fg. emotion) to that area from disctance. In this case you see the enemy however your mage does not see it. It can be done also by a Farsight spell and there are other solutions as well. But I think it should be handledin the same way then the general case. I have read the argument that you should not use it because the enemies also do not use it. But it is not true: in some cases they use very similar tactics. For example the second drow ambush (when they dispel your pretection at the beginning of the battle) is a very good example: they affect you and you have no chance to avoid it (and also this is the reason why somebody use the offscreen tactics). This tactics could make some battles (but only a small portion of the battles) easier but that is not a reason to not use it. When your mage use Ruby Ray or when your tank character persuade the enemies to attack him instead of other weakers characters then it makes some battle also easier but no one calls it cheesy. Of course if somebody use this tactics without knowing the information that the enemies are there then it is cheesy. For example it is cheesy to use it in the first drow ambush because when you enter the onscreen area they notice you (even if you are invisible), so you are not able to spy them (however with a farsight spell it still can be useable, I have never tried it that way). 2. Abusing the area structure: Honestly speaking I have absolut no idea why it is cheesy. You can see a huge amount of examples in the fantasy literature, it is used in every wars in RL, it is implemented in most fantasy RPG games, it is used in RTS games as well. There are some questionable points in the first point (offscreen tactics) but not here. Yes, it makes some battle easier but again it is not a reason to abandon a tactics. I think every tactical school cover this issue in the most basic course. It is a very basic knowledge and every good tactician know it. Even the bad ones know it. 3. Stealing critical and quest-related items from enemies before they turn hostile: It depends on the situation in my opinion. For example it is really ok if someone steal the key from the Beastmaster in the Copper Coronet after he gets the info from Hendak. I have never done it but it is a nice solution. Then together with the rescued gladiators you can easily kill him or (even better) capture him - it is not possible in BG2 however but would be a nice solution in a normal fantasy paper-based game. Yes, the game does not allow it for you in several cases but in some - logical cases - it is a valid solution from an RPG viewpoint. You can gain XP without killing the enemies but first of all the XP for the quest is there to solve it and not because you killed everybody and secondly in the game there are cases when you get the XP without killing the enemies. For example the skinner quest can be solved legally in a way that you do not kill the assassins and ghouls in the basement and you still gets the whole XP. It is strange that a simple cheat is not mentioned in the pdf: 4. Prebuffing before a not known battle: It is simple cheating. I do it because the game force me to do but it is still cheating. When you (I mean your characters) do not know about a battle and still casts a lot of short-living prebuffing spells then you use an information that only you are aware and not the characters. Of course if somebody is prebuffing before every new area and then continously renew the spells then it is not cheating. But honestly speaking no one does it that way. I know that prebuffing gives possibilities to the players but it is not acceptable from role playing point of view. If we are strict in other cases then we should be strict here. The possible solution would be to remve every short-living protection from the characters before almost every battles and only allow prebuffing when the characters have a chance to be aware of the battle. Of course in most of these cases the enemies should not be prebuffed (except when they are aware of the battles). I have met only two such a battles up to now (second drow ambush and dracolich) and I think there should be much more. That would give the battles a new depth: defense or offense, protect the characters with some spells or concentrate on killing the enemies. That would be a really interesting tactical challenge! I ask everybody who wants to discuss these issues that please write arguments and not just revelations and statements! Thanks! -------------------- History of my party in IA can be seen here!
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Vuki "Philosophical" questions Aug 11 2008, 08:33 PM
Baronius Let's stir the pot then... (just kidding :D )... Aug 11 2008, 09:25 PM
Vuki Baronius, I have read your post and it was really ... Aug 11 2008, 11:07 PM
Vuki Baronius, please wait to my real first post! I... Aug 11 2008, 09:49 PM
Baronius Oh, forgive me! It seems I was too quick, I ha... Aug 11 2008, 09:55 PM
Vuki No problem. I thought I would be faster. :D Aug 11 2008, 10:19 PM
Kerkes Very nice topic! Bravo!
IMO =not the aps... Aug 12 2008, 08:51 AM
Sikret casting spells from off-screen - pure cheese. I wr... Aug 12 2008, 09:19 AM

Vuki Very true. This answer is valid for the case of ab... Aug 12 2008, 11:10 AM
Vuki Very nice topic! Bravo!
Thanks. :)
No, I ... Aug 12 2008, 11:04 AM
Sikret For example enemies can reduce your fire resistanc... Aug 12 2008, 11:17 AM

Vuki No humanoid enemy has such an ability. Actually, o... Aug 12 2008, 11:41 AM


Sikret No humanoid enemy has such an ability. Actually, o... Aug 12 2008, 12:03 PM


Vuki They don't do any such thing. It's an invi... Aug 12 2008, 12:14 PM


Sikret They don't do any such thing. It's an invi... Aug 12 2008, 12:45 PM

Vuki This is not true (except for vert particular monst... Aug 12 2008, 11:49 AM
DavidW Why the hell would it be not fair? This is a fair ... Aug 12 2008, 11:41 AM
Vuki It's basically a game-engine issue. The script... Aug 12 2008, 11:53 AM
lroumen I'll join in for some musing.
I've read ... Aug 12 2008, 09:26 AM
Vuki Pt 2. Don't use game editors
I use it sometime... Aug 12 2008, 11:25 AM
Kerkes
A dwarven sorc has +5 to saves unlike human, elf ... Aug 12 2008, 10:45 PM
Sikret Don't you consider Time trap to be an "am... Aug 13 2008, 09:14 AM
lroumen Can this be added to the debate?
Cheesy foes... Aug 12 2008, 09:59 AM
Raven Prebuffing foes (Forcespell)
I don't fully fav... Aug 12 2008, 10:27 AM

Sikret Prebuffing foes (Forcespell)
I don't fully fav... Aug 12 2008, 10:59 AM
Vuki Cheesy foes!
Prebuffing foes (Forcespell)
I d... Aug 12 2008, 11:29 AM
Giden Hi guys, I'm quite new to the boards but not n... Aug 12 2008, 11:24 AM
Vuki It is the previously promised post. I wanted to wr... Aug 12 2008, 01:25 PM
Kerkes @Vuki
I REALLY am looking forward to your post on... Aug 12 2008, 05:26 PM
Vuki @Vuki
I REALLY am looking forward to your post on... Aug 12 2008, 07:36 PM
Kerkes one other thing.. It is stated in IA readme that ... Aug 12 2008, 06:02 PM
Raven one other thing.. It is stated in IA readme that ... Aug 12 2008, 07:38 PM

Sikret [quote name='Kerkes' post='34482' date='Aug 12 200... Aug 22 2008, 01:39 PM
Vuki one other thing.. It is stated in IA readme that ... Aug 12 2008, 07:43 PM
Raven I do not know what you are talking about here. Can... Aug 12 2008, 07:51 PM
Vuki Small spoilers for this battle...
Ok, I noticed it... Aug 12 2008, 08:10 PM
Sikret The thief "detect illusion" ability is a... Aug 12 2008, 08:01 PM
Vuki If the ability was a plain divination spell, we wo... Aug 12 2008, 08:19 PM
Kerkes @ Vuki
well, I suppose Raven knows what I was aim... Aug 12 2008, 08:42 PM
Kerkes @Vuki
just read your reply on ambushes and such
H... Aug 12 2008, 08:51 PM
Sikret Enemies can set an ambush, because the arena is th... Aug 12 2008, 09:11 PM
lroumen lroumen, how much of the mod have you actually pla... Aug 13 2008, 09:23 AM
Sikret 2. Stealing from shops (though of course selling i... Aug 13 2008, 09:41 AM
Vuki You cannot implement this because each character h... Aug 13 2008, 10:51 AM
LZJ Hi Iroumen!
For your point on stealing quest ... Aug 13 2008, 09:37 AM
lroumen That's true. You have to put in a lot of effor... Aug 13 2008, 09:50 AM
lroumen Concerning area abuse.
I'd like to hear more... Aug 13 2008, 10:03 AM
Sikret IA will never be "perfect" in the strict... Aug 13 2008, 11:50 AM
Vuki IA is progressing and becoming better and better w... Aug 13 2008, 04:54 PM
Kerkes @ Sikret
I was referring to the fact that you... Aug 13 2008, 11:59 AM
coaster On the discussion re: time traps.
Perhaps time tr... Aug 14 2008, 10:07 AM
Kerkes IMO, mages should be more powerful than any other ... Aug 14 2008, 10:28 AM
SpellStorm I've played this mod for some time now, and I ... Aug 14 2008, 01:40 PM
Kerkes I agree with that "wasted time on cheating... Aug 22 2008, 02:53 PM
Kerkes On the discussion about abusing area structure:
I ... Aug 26 2008, 07:59 PM
Vuki As far as I know liches are immune to 1-5 level sp... Sep 4 2008, 08:06 AM
LZJ Hmmm... I don't know if it's the same as i... Sep 6 2008, 10:23 AM
Sikret Item no.10 in the "cheat and cheap" docu... Jan 23 2009, 07:43 PM
matti It's not a cheat at all. But giving creature r... Jan 23 2009, 07:50 PM
Raven It's not a cheat at all. But giving creature r... Jan 26 2009, 10:34 AM
nataben1314 This is distressing indeed... I think that by the ... Jan 23 2009, 10:42 PM
Sikret Let me quote from my own post again:
I think th... Jan 23 2009, 11:11 PM
Baronius This is distressing indeed... I think that by the ... Jan 24 2009, 12:23 AM
Sikret Their reasoning is usually the following:
(1) ... Jan 24 2009, 12:58 AM
nataben1314 nataben1314, thanks for keeping your criticism wit... Jan 24 2009, 06:30 AM
Sikret the idea that any ability that can even in princip... Jan 24 2009, 02:02 PM
Baronius It is interesting that when you justify your decis... Jan 24 2009, 01:10 AM
Hoppy Improved Anvil requires a lot of patience and time... Jan 24 2009, 03:27 AM
Baronius nataben1314: let's forget the past then, now y... Jan 24 2009, 05:09 PM
lroumen My condolences to all cheaters and cheesy players... Jan 26 2009, 10:19 AM
DavidW I've no idea whether the timestop trick counts... Jan 26 2009, 11:58 AM
shadan I dont't think Time Stop+melee is a cheat, so ... Jan 26 2009, 01:28 PM
Shaitan Yes I gotta agree with Sikret and others: TS reall... Jan 26 2009, 01:29 PM
Sikret My reasons for calling timestop-melee "a chea... Jan 26 2009, 02:58 PM
Ardanis Hi all.
I believe TS differs from one edition to ... Jan 26 2009, 07:39 PM
Daulmakan BG2 spells are based on AD&D 2E...
I'd s... Jan 27 2009, 03:47 AM
Baronius :) Considering the arguments against it, it is not... Jan 27 2009, 04:02 AM
Sikret Yeah, I'd say that the "act freely" ... Jan 27 2009, 04:44 AM
nataben1314 I talk to sikret in PM and he says I am OK to stil... Jan 27 2009, 03:36 PM
Zarathustra IT just occurred to me that using missile weapons ... Jan 27 2009, 06:24 PM
Sikret Yes, Zarathustra! Once the timestop's dura... Jan 27 2009, 07:05 PM
nataben1314 As you know I am against this change but I am curi... Jan 28 2009, 12:05 AM
Sikret As you know I am against this change but I am curi... Jan 28 2009, 12:40 AM
nataben1314 The spell description says that you cannot even ta... Jan 28 2009, 12:50 AM
Sikret As I said, I don't think that spellcasting dur... Jan 28 2009, 12:58 AM
nataben1314 I have read your posts, but I don't think they... Jan 28 2009, 01:07 AM
Sikret Yes, I haven't based my reasoning merely on th... Jan 28 2009, 01:21 AM
nataben1314 So if your reasoning for this is conceptual, yet y... Jan 28 2009, 03:15 PM
LZJ Well, I think that Sikret's concept of Timesto... Jan 28 2009, 03:31 PM
Sikret Thanks, LZJ!
@nataben1314
It seems that you ... Jan 28 2009, 05:28 PM
Mohina I think this is becoming a bit of a play on words,... Jan 28 2009, 05:30 PM
Gorwath I don't know if this could be implemented in t... Jan 28 2009, 10:41 PM
Sikret I don't know if this could be implemented in t... Jan 28 2009, 10:58 PM
crunk There's one thing that I do a lot, and I was w... Feb 8 2009, 06:10 AM
Sikret Yes, I'm afraid, "hit&run" (or r... Feb 8 2009, 06:37 AM
crunk Ok I'll stop running around just to waste mele... Feb 11 2009, 09:36 PM
Sikret Also, is it cheesy to cast SI:abj just to waste an... Feb 11 2009, 10:13 PM
Kerkes @ Crunk
You're right about use of SI. From my... Feb 11 2009, 10:04 PM![]() ![]() |
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