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> "Philosophical" questions, What is a cheesy method? Bug or feature?
Vuki
post Aug 11 2008, 08:33 PM
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From: Budapest, Hungary




I created this topic to discuss the "philosophical" aspect of the game. We can discuss here questions like:

- is a modification really needed or not?
- is something cheesy or cheeting or just a clever trick?
- game balance
- is an actual gap a bug or a feature?
- and so on ...

This topic will be maybe a bit too theoretical but I do not think it is a problem. We need such a place - as the discussions from the last 2-3 weeks prove it. smile.gif

This post has been edited by Vuki: Aug 11 2008, 08:34 PM


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Baronius
post Aug 11 2008, 09:25 PM
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Let's stir the pot then... (just kidding biggrin.gif )

QUOTE
- is a modification really needed or not?
If you refer to a particular change of a mod, then it's a too general question IMO (unless it's applied to concrete things).

If you mean "mods" here, generally, then my answer is: to each his own. Several players play BG2 without any mods, because they believe mods spoil the feeling of the original game. Others are eager to play mods, as many mods as possible. Some are choosey, have standards or personal preferences (e.g. about difficulty or mod types), others install a lot of mods.

For example, I had a mod called "Volcano! Pack". (If you type "Improved Volcano Pack" or "BG2 Volcano Pack" without quotes to google, you can still find it.) I see it in the installations of many players, yet it's probably one of the most overpowered mods (yes, I tend to conceal that I made it grinteeth.gif ).

As I've said, it also matters much what preferences the player has. (This would probably require a whole topic itself.) A few important factors: free time, skills, preferences about the mod's type, what causes the most satisfiction when playing a mod (e.g. light play, no difficult battles or difficult riddles, just dialogues, quests, romances; or hardcore play, hard battles etc.) and so on.

QUOTE
- is something cheesy or cheeting or just a clever trick?

Again, if we examine the question generally, this is also something that depends on the individual player. There are some useful guidelines though:
1. Would this be doable in the reality? (No, I don't mean that a troll can be met and slain in the reality.) For example, is it possible to leave an area and rest 8 hours, and the powerful enemies would also wait 8 hours on the other side of the door when they know you're injured and weak... Of course, I know this "reality" approach cannot be applied completely, e.g. characters "don't have to eat" (this is what the official hint says, more precisely "while your character does not have to eat, remember that YOU do. We don't want to lose any dedicated players"), i.e. you don't have to feed your characters in the game. But this is different from the other "unreal" things: this is something that simplifies gaming and increases gaming experience (and it can simply be assumed that they eat when you are in a tavern or inn, or in the wilderness). On the other hand, exploits which would be unlikely or physically impossible in the world of the medieval age or mythology are a different question. Common sense can be used to realize such exploits (such as periodically unequipping and equipping an item that gives a bonus point to constitution in order to heal to maximum HP).
2. Would this be doable in the world of the game? This is what Ryel and many other players call roleplaying. Identifying with the world you're playing in, trying to be in the place of those people and creatures.
3. What does the exploit mean to me? This is strongly related to the question of player preferences. For example, a player who wants to enjoy the game without thinking much and planning does not prefer difficult battles, and either uninstalls the mod, cheats, or uses exploits ("cheese"). On the other hand, a player who wants to improve his or her tactical skills can be his or her own policeman (these are Sikret's words). It also matters how persistent the player is. If the player says "if those guys at BWL can do it, I WILL also do, because I'm not worse than they!".


QUOTE
- game balance

This is also a partially subjective matter. For example, some people believe that AD&D should be strictly applied to BG2 (despite the fact that BG2 has never meant to follow such a perfect implementation); others believe that AD&D rules must be considered as strict guidelines, so they don't like when they see "illegal stats" in a creature file with editors, or a mod which adds (perhaps balanced but) "illegal" elements to the game. And there are those who believe that total freedom is the best, they have no problems with obviously overpowered elements or irrelevant additions (i.e. additions which don't fit to the world of the game). I find it narrow-minded when people of these different groups start to debate with each other, because they don't realize that "balance" means something totally different for each group, in each viewpoint.

As far as my viewpoint is concerned, I always say that balance should mean relative balance in the world of the game or a mod. As everywhere, all things make sense in their context. So mods should (at least) make sense in their own context. For example, Improved Anvil is not overpowered and not imbalanced at all. On the other hand, a mod which adds one +6 item with 25 special abilities to the game can be considered as overpowered.

So I say that the limit is imagination, and mods should be balanced in their own context. For example, some players say that it's strange that my Grey Clan Episode One mod adds very powerful enemies to the world (enemies with "ToB-levels and powers"). And what's the problem with it? Is the mod doable? It is. For example, the mod's final battle was very easily won by thetruth (one of the most powerful of all tacticians of BG2 and Improved Anvil). Of course, this isn't surprising (it was obviously no match for thetruth's skills), but even those who don't have nearly as good skills as thetruth could won it.

To sum up my viewpoint, I think it doesn't matter what creature, item etc. files hold as long as the game is fun and balanced. I'm sure Bioware developers weren't always just negligent when they gave "illegal stats" to certain creatures; they are there because they are good for gaming experience (a player should normally never learn the values of those "stats"). So, for example, applying "fixes" to these things (and trying to convince everyone that those are bugfixes) is a very narrow-minded approach. And one more argument for "illegal stats"? Who dares to state that a particular powerful enemy didn't gain some special powers during his/her adventures in his or her past? Who are heros? Creatures with "legal stats"? Hardly. Someone could say that powerful creatures were lucky when their "abilities were rolled", but I don't agree with this. I don't really know AD&D and don't care about it (but if it has creatures such as Mind Flayers then it has already become an exclusively business-oriented "industry" like Magic the Gathering, losing all of its good and balanced features, its magic). I just think that imagination has no rules.


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Posts in this topic
Vuki   "Philosophical" questions   Aug 11 2008, 08:33 PM
Baronius   Let's stir the pot then... (just kidding :D )...   Aug 11 2008, 09:25 PM
Vuki   Baronius, I have read your post and it was really ...   Aug 11 2008, 11:07 PM
Vuki   Baronius, please wait to my real first post! I...   Aug 11 2008, 09:49 PM
Baronius   Oh, forgive me! It seems I was too quick, I ha...   Aug 11 2008, 09:55 PM
Vuki   No problem. I thought I would be faster. :D   Aug 11 2008, 10:19 PM
Vuki   First of all I would like to point out that I like...   Aug 11 2008, 10:31 PM
Kerkes   Very nice topic! Bravo! IMO =not the aps...   Aug 12 2008, 08:51 AM
Sikret   casting spells from off-screen - pure cheese. I wr...   Aug 12 2008, 09:19 AM
Vuki   Very true. This answer is valid for the case of ab...   Aug 12 2008, 11:10 AM
Vuki   Very nice topic! Bravo! Thanks. :) No, I ...   Aug 12 2008, 11:04 AM
Sikret   For example enemies can reduce your fire resistanc...   Aug 12 2008, 11:17 AM
Vuki   No humanoid enemy has such an ability. Actually, o...   Aug 12 2008, 11:41 AM
Sikret   No humanoid enemy has such an ability. Actually, o...   Aug 12 2008, 12:03 PM
Vuki   They don't do any such thing. It's an invi...   Aug 12 2008, 12:14 PM
Sikret   They don't do any such thing. It's an invi...   Aug 12 2008, 12:45 PM
Vuki   This is not true (except for vert particular monst...   Aug 12 2008, 11:49 AM
DavidW   Why the hell would it be not fair? This is a fair ...   Aug 12 2008, 11:41 AM
Vuki   It's basically a game-engine issue. The script...   Aug 12 2008, 11:53 AM
lroumen   I'll join in for some musing. I've read ...   Aug 12 2008, 09:26 AM
Vuki   Pt 2. Don't use game editors I use it sometime...   Aug 12 2008, 11:25 AM
Kerkes   A dwarven sorc has +5 to saves unlike human, elf ...   Aug 12 2008, 10:45 PM
Sikret   Don't you consider Time trap to be an "am...   Aug 13 2008, 09:14 AM
lroumen   Can this be added to the debate? Cheesy foes...   Aug 12 2008, 09:59 AM
Raven   Prebuffing foes (Forcespell) I don't fully fav...   Aug 12 2008, 10:27 AM
Sikret   Prebuffing foes (Forcespell) I don't fully fav...   Aug 12 2008, 10:59 AM
Vuki   Cheesy foes! Prebuffing foes (Forcespell) I d...   Aug 12 2008, 11:29 AM
Giden   Hi guys, I'm quite new to the boards but not n...   Aug 12 2008, 11:24 AM
Vuki   It is the previously promised post. I wanted to wr...   Aug 12 2008, 01:25 PM
Kerkes   @Vuki I REALLY am looking forward to your post on...   Aug 12 2008, 05:26 PM
Vuki   @Vuki I REALLY am looking forward to your post on...   Aug 12 2008, 07:36 PM
Kerkes   one other thing.. It is stated in IA readme that ...   Aug 12 2008, 06:02 PM
Raven   one other thing.. It is stated in IA readme that ...   Aug 12 2008, 07:38 PM
Sikret   [quote name='Kerkes' post='34482' date='Aug 12 200...   Aug 22 2008, 01:39 PM
Vuki   one other thing.. It is stated in IA readme that ...   Aug 12 2008, 07:43 PM
Raven   I do not know what you are talking about here. Can...   Aug 12 2008, 07:51 PM
Vuki   Small spoilers for this battle... Ok, I noticed it...   Aug 12 2008, 08:10 PM
Sikret   The thief "detect illusion" ability is a...   Aug 12 2008, 08:01 PM
Vuki   If the ability was a plain divination spell, we wo...   Aug 12 2008, 08:19 PM
Kerkes   @ Vuki well, I suppose Raven knows what I was aim...   Aug 12 2008, 08:42 PM
Kerkes   @Vuki just read your reply on ambushes and such H...   Aug 12 2008, 08:51 PM
Sikret   Enemies can set an ambush, because the arena is th...   Aug 12 2008, 09:11 PM
lroumen   lroumen, how much of the mod have you actually pla...   Aug 13 2008, 09:23 AM
Sikret   2. Stealing from shops (though of course selling i...   Aug 13 2008, 09:41 AM
Vuki   You cannot implement this because each character h...   Aug 13 2008, 10:51 AM
LZJ   Hi Iroumen! For your point on stealing quest ...   Aug 13 2008, 09:37 AM
lroumen   That's true. You have to put in a lot of effor...   Aug 13 2008, 09:50 AM
lroumen   Concerning area abuse. I'd like to hear more...   Aug 13 2008, 10:03 AM
Sikret   IA will never be "perfect" in the strict...   Aug 13 2008, 11:50 AM
Vuki   IA is progressing and becoming better and better w...   Aug 13 2008, 04:54 PM
Kerkes   @ Sikret I was referring to the fact that you...   Aug 13 2008, 11:59 AM
coaster   On the discussion re: time traps. Perhaps time tr...   Aug 14 2008, 10:07 AM
Kerkes   IMO, mages should be more powerful than any other ...   Aug 14 2008, 10:28 AM
SpellStorm   I've played this mod for some time now, and I ...   Aug 14 2008, 01:40 PM
Kerkes   I agree with that "wasted time on cheating...   Aug 22 2008, 02:53 PM
Kerkes   On the discussion about abusing area structure: I ...   Aug 26 2008, 07:59 PM
Vuki   As far as I know liches are immune to 1-5 level sp...   Sep 4 2008, 08:06 AM
LZJ   Hmmm... I don't know if it's the same as i...   Sep 6 2008, 10:23 AM
Sikret   Item no.10 in the "cheat and cheap" docu...   Jan 23 2009, 07:43 PM
matti   It's not a cheat at all. But giving creature r...   Jan 23 2009, 07:50 PM
Raven   It's not a cheat at all. But giving creature r...   Jan 26 2009, 10:34 AM
nataben1314   This is distressing indeed... I think that by the ...   Jan 23 2009, 10:42 PM
Sikret   Let me quote from my own post again: I think th...   Jan 23 2009, 11:11 PM
Baronius   This is distressing indeed... I think that by the ...   Jan 24 2009, 12:23 AM
Sikret   Their reasoning is usually the following: (1) ...   Jan 24 2009, 12:58 AM
nataben1314   nataben1314, thanks for keeping your criticism wit...   Jan 24 2009, 06:30 AM
Sikret   the idea that any ability that can even in princip...   Jan 24 2009, 02:02 PM
Baronius   It is interesting that when you justify your decis...   Jan 24 2009, 01:10 AM
Hoppy   Improved Anvil requires a lot of patience and time...   Jan 24 2009, 03:27 AM
Baronius   nataben1314: let's forget the past then, now y...   Jan 24 2009, 05:09 PM
lroumen   My condolences to all cheaters and cheesy players...   Jan 26 2009, 10:19 AM
DavidW   I've no idea whether the timestop trick counts...   Jan 26 2009, 11:58 AM
shadan   I dont't think Time Stop+melee is a cheat, so ...   Jan 26 2009, 01:28 PM
Shaitan   Yes I gotta agree with Sikret and others: TS reall...   Jan 26 2009, 01:29 PM
Sikret   My reasons for calling timestop-melee "a chea...   Jan 26 2009, 02:58 PM
Ardanis   Hi all. I believe TS differs from one edition to ...   Jan 26 2009, 07:39 PM
Daulmakan   BG2 spells are based on AD&D 2E... I'd s...   Jan 27 2009, 03:47 AM
Baronius   :) Considering the arguments against it, it is not...   Jan 27 2009, 04:02 AM
Sikret   Yeah, I'd say that the "act freely" ...   Jan 27 2009, 04:44 AM
nataben1314   I talk to sikret in PM and he says I am OK to stil...   Jan 27 2009, 03:36 PM
Zarathustra   IT just occurred to me that using missile weapons ...   Jan 27 2009, 06:24 PM
Sikret   Yes, Zarathustra! Once the timestop's dura...   Jan 27 2009, 07:05 PM
nataben1314   As you know I am against this change but I am curi...   Jan 28 2009, 12:05 AM
Sikret   As you know I am against this change but I am curi...   Jan 28 2009, 12:40 AM
nataben1314   The spell description says that you cannot even ta...   Jan 28 2009, 12:50 AM
Sikret   As I said, I don't think that spellcasting dur...   Jan 28 2009, 12:58 AM
nataben1314   I have read your posts, but I don't think they...   Jan 28 2009, 01:07 AM
Sikret   Yes, I haven't based my reasoning merely on th...   Jan 28 2009, 01:21 AM
nataben1314   So if your reasoning for this is conceptual, yet y...   Jan 28 2009, 03:15 PM
LZJ   Well, I think that Sikret's concept of Timesto...   Jan 28 2009, 03:31 PM
Sikret   Thanks, LZJ! @nataben1314 It seems that you ...   Jan 28 2009, 05:28 PM
Mohina   I think this is becoming a bit of a play on words,...   Jan 28 2009, 05:30 PM
Gorwath   I don't know if this could be implemented in t...   Jan 28 2009, 10:41 PM
Sikret   I don't know if this could be implemented in t...   Jan 28 2009, 10:58 PM
crunk   There's one thing that I do a lot, and I was w...   Feb 8 2009, 06:10 AM
Sikret   Yes, I'm afraid, "hit&run" (or r...   Feb 8 2009, 06:37 AM
crunk   Ok I'll stop running around just to waste mele...   Feb 11 2009, 09:36 PM
Sikret   Also, is it cheesy to cast SI:abj just to waste an...   Feb 11 2009, 10:13 PM
Kerkes   @ Crunk You're right about use of SI. From my...   Feb 11 2009, 10:04 PM
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