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#1
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Forum Member Posts: 105 Joined: 25-August 06 ![]() |
I'm in the process of revising the AI in the original Sword Coast Stratagems, and I've probably got time to make some modest allowance for the possibility of Spellpack being installed. It would be helpful to know:
(i) some foolproof way of detecting if Spellpack is installed; (ii) your advice on how clerics, druids and mages optimised for the old spellset ought to be rethinking their strategy and spell choices if Spellpack is installed (L1-5 spells only). If this turns out to be viable, I'll extend it to SCSII in the fullness of time. |
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#2
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
I'm in the process of revising the AI in the original Sword Coast Stratagems, and I've probably got time to make some modest allowance for the possibility of Spellpack being installed. Thanks, DavidW. That is quite a favour. ![]() Roughly, what scope do you have in mind? Would you be willing to account for only radically modified spells, slightly modified spells plus the previous, or new spells plus the previous two? In the latter case, we have quite a bit to talk about. (i) some foolproof way of detecting if Spellpack is installed; The zeroth component of SpellPack B5 installs the file "LCPACKB5.xxx", but that component only goes into to the graphics. What you would be looking for is a listing of each of the files for component that you are interested in. Just in case, try to include both the files "LCPACKB5.xxx" and whatever file that component installs into your ACTION_IFs and whatnot. Here is a list of components (up to lvl 5) and what files to look for:
(ii) your advice on how clerics, druids and mages optimised for the old spellset ought to be rethinking their strategy and spell choices if Spellpack is installed (L1-5 spells only). Well, this list I posted is quite a number. SpellPack's Readme has a section in it that goes through each spell. It might be easier to look through them and see what is important and what is not, since you have a realistic estimate of what is feasable to implement. I wish for an "Enable Dialogue with charmed NPCs" component. ![]() If this turns out to be viable, I'll extend it to SCSII in the fullness of time. Cool. -Galactygon -------------------- |
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