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> What way to go?, Choosing 3D software
Creepin
post Aug 1 2008, 10:30 PM
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Joined: 21-September 04
From: Moscow




Hi.

I decided finally to learn to make 3D art for the sake of my IE modding (yes I know none of my mods ever hit release but hey it's still great hobby for me biggrin.gif ). I'm interested in area art creation, from furniture to houses, from city buildings to caves... the thing is, I know nothing about 3D modelling so at this point I had to choose what software will I learn to use. There's that 3DMax stuff which is apparently used by majority here, and there's Lightwave, which might be harder to master but have a remarkable charm of a software vanilla BG was created with. Don't think I had a time to learn both of them so I'd like to ask you an advice - which utility should I stick with for IE area creation?
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Sir-Kill
post Aug 2 2008, 07:11 PM
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consiglieri
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Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




ah I see.
well the recommendation still stands, 3ds is a complete package, many tuts out there, speedtree the best* tree plugin works with 3ds, and we can help if you get stuck.

or
there is lightwave tongue.gif
actually if you go with something other than 3ds look at maya

*one of the better looking tree modeling programs with the fewest poly count.

This post has been edited by Sir-Kill: Aug 2 2008, 07:15 PM


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