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Sir_Carnifex
post May 18 2008, 01:21 AM
Post #1





Retired team member
Posts: 490
Joined: 8-April 08
From: U.S.A




After about a month of off-and-on work, I have nearly enough banters (read: minimum amount with more to be added later) ready to start coding for my first test version. After that, it's on to the interjections. Maybe a BETA won't be too far off if I'm ambitious enough and can figure out everything without too much hassle.


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"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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Sir_Carnifex
post Aug 1 2008, 11:17 PM
Post #2





Retired team member
Posts: 490
Joined: 8-April 08
From: U.S.A




Before I delved into coding again, I decided to write out the PC/Halbo dialogues -- both the PC initiated and the regular. Halbo will chat quite a bit with your PC provided you talk about what HE wants to talk about. Of course, options will be given to try to guide the conversation your way. Good luck with that!

It might take me a bit to work out this setup so it'll go smoothly, but once I finish it, most of the dialogue (banters, interjections, PC initiated, and joining/leaving) will be completed. After that I'll code it up.


--------------------
"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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