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Sir_Carnifex
post May 18 2008, 01:21 AM
Post #1





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Posts: 490
Joined: 8-April 08
From: U.S.A




After about a month of off-and-on work, I have nearly enough banters (read: minimum amount with more to be added later) ready to start coding for my first test version. After that, it's on to the interjections. Maybe a BETA won't be too far off if I'm ambitious enough and can figure out everything without too much hassle.


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"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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Sir_Carnifex
post Jul 31 2008, 01:45 AM
Post #2





Retired team member
Posts: 490
Joined: 8-April 08
From: U.S.A




I was finally ambitious enough to finish looking through the dialogue files and select where interjections would be appropriate for Halbo. As of now, I'm working with nearly 100 possible interjections. That seems like a monumental task to code for a first version of my NPC, so I will probably pare that number down at least fifty percent. Even so, he'll be piping up fairly often. The good thing? He won't always be referring to turnips in his interjections. biggrin.gif


--------------------
"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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