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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 42 Joined: 6-June 08 ![]() |
I have to say i'm finding this to be the best mod of baldurs gate 2 i've ever played, the battles to me always feel fresh having to switching tactics and not using the same one every time like in the vanilla game till it became a chore to even complete it (congrats on the ai, its the best i've experienced). I have to say after beating torgal i have not had such a adrenaline pumping battle since ascension (and i'm eager for more as i go through the mod). I like how its all balanced and nothing seems overpowered in the game. Though i would make a criticism in that the most frustrating part was probably starting out since most battles were too difficult for low level parties and finding doable battles was hard so i would suggest you mod in some extra content for lower level parties (such as the slavers encounter at the beginning which was pretty good).
Oh i know that you've been bugged alot about this already but i would like some more evil content in the game ie. items and quests. For starters why not allow evil characters to work for firkraag. As i have never modded before and this is too much of a demand just ignore it but keep up the good work you've done an excellent job so far. |
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#2
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Forum Member Posts: 23 Joined: 9-December 07 ![]() |
i really cant understand how u can compare vanila game and IA. because i my vanilla game it was enought for my fighter/mage or for my kensai/mage to cast only impr.haste and many prot. from magical weapons and it was enough for every battle except from the battle for the throne
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#3
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Forum Member Posts: 23 Joined: 9-December 07 ![]() |
for IA is much thinking required and many reloads doesnt spoil the fun , on the contruary it increases the value of your win ![]() if you mean this when you are wrong ![]() ![]() |
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Lo-Fi Version | Time is now: 10th September 2025 - 10:10 AM |