The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Random Crashes
Galactygon
post Jul 20 2008, 09:42 AM
Post #1



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Ever since I have my used version of Baldur's Gate II, I have been plagued by random crashes in BGII. They are too random to replicate and fix, but they happen pretty often so they are a pain.

Usually they happen when a creature is summoned (especially if you hit the pause key at that moment), but sometimes they just happen. I noticed they happen more often with creatures from mods, and when the override folder has more files.

Is it just me or have other people experienced them as well? Do you think biffing the override folder would help?

-Galactygon


--------------------
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Baronius
post Jul 22 2008, 12:59 AM
Post #2


Master of energies
Group Icon

Council Member
Posts: 3330
Joined: 9-July 04
From: Magyarország




QUOTE
As I said, the fixpack does nothing with animations. You're just getting further off the track from your original guess
Galactygon didn't say that all crashes happened during animations (that is, we can't state that crashes only happen during animations, though various animations are played all the time so they might be a possible reason). Moongaze didn't specifically mention it either. So just because the fixpack does nothing with animations (I haven't checked it, but I believe you), it doesn't mean it can't be responsible for a part of crashes experienced by Galc or Moonie.

QUOTE
So you can probably stop using it as a scapegoat for this example

I haven't used it a scapegoat. It's just a strong assumption (beyond animations), which may either prove true or false (but I have no time or intention to do any research regarding a mod such as G3 "Fixpack").

By the way, Galc, did you enable Debug Mode and check the content of baldur.err after the crash? Its content might be totally irrelevant/misleading (I experienced it once and can reproduce it), but it may also help (in fact, it should be relatively helpful in most cases).


--------------------
Mental harmony dispels the darkness.
Go to the top of the page
 
Quote Post
Tervadh
post Jul 22 2008, 12:10 PM
Post #3





Forum Member
Posts: 49
Joined: 20-October 06




QUOTE(Baronius @ Jul 21 2008, 08:59 PM) *
So just because the fixpack does nothing with animations (I haven't checked it, but I believe you)
Actually, I was wrong about that. It does have a "Corrected Demon Animations" component, and possibly similar ones. But these are existing ToB animations; what I meant was it doesn't introduce new ones.
QUOTE
it doesn't mean it can't be responsible for a part of crashes experienced by Galc or Moonie.
In the second case, he said it "goes for vanilla games as much as modded games." In the first, he hasn't got it installed, so I don't think the discussion is relevant anymore (if it ever was).
QUOTE
I still suspect this has to do with the number of files of the override folder.
Usually that would cause lagging rather than outright crashes. You could try biffing it, but if it's a buggy spell animation (for example) the only change would be that it's now a biffed buggy spell animation and there's little you can do to reverse it after biffing, short of restoring a backup.

You're not getting any pop-ups with assertion errors, just a CTD?


--------------------
"Humor is an affirmation of dignity, a declaration of man's superiority to all that befalls him." -Romain Gary, Promise at Dawn
Go to the top of the page
 
Quote Post

Posts in this topic


Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 20th March 2026 - 02:35 AM