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> Random Crashes
Galactygon
post Jul 20 2008, 09:42 AM
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Ever since I have my used version of Baldur's Gate II, I have been plagued by random crashes in BGII. They are too random to replicate and fix, but they happen pretty often so they are a pain.

Usually they happen when a creature is summoned (especially if you hit the pause key at that moment), but sometimes they just happen. I noticed they happen more often with creatures from mods, and when the override folder has more files.

Is it just me or have other people experienced them as well? Do you think biffing the override folder would help?

-Galactygon


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Baronius
post Jul 22 2008, 12:59 AM
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QUOTE
As I said, the fixpack does nothing with animations. You're just getting further off the track from your original guess
Galactygon didn't say that all crashes happened during animations (that is, we can't state that crashes only happen during animations, though various animations are played all the time so they might be a possible reason). Moongaze didn't specifically mention it either. So just because the fixpack does nothing with animations (I haven't checked it, but I believe you), it doesn't mean it can't be responsible for a part of crashes experienced by Galc or Moonie.

QUOTE
So you can probably stop using it as a scapegoat for this example

I haven't used it a scapegoat. It's just a strong assumption (beyond animations), which may either prove true or false (but I have no time or intention to do any research regarding a mod such as G3 "Fixpack").

By the way, Galc, did you enable Debug Mode and check the content of baldur.err after the crash? Its content might be totally irrelevant/misleading (I experienced it once and can reproduce it), but it may also help (in fact, it should be relatively helpful in most cases).


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Galactygon
post Jul 22 2008, 11:57 AM
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This has nothing to do with G3's fixpack, as the only mod I have installed right now is SpellPack.

I still suspect this has to do with the number of files of the override folder.

QUOTE(Baronius @ Jul 22 2008, 02:59 AM) *
By the way, Galc, did you enable Debug Mode and check the content of baldur.err after the crash? Its content might be totally irrelevant/misleading (I experienced it once and can reproduce it), but it may also help (in fact, it should be relatively helpful in most cases).


I have set DebugMode=1, but baldur.err was always blank.

-Galactygon


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