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Jul 20 2008, 09:42 AM
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#1
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![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Ever since I have my used version of Baldur's Gate II, I have been plagued by random crashes in BGII. They are too random to replicate and fix, but they happen pretty often so they are a pain.
Usually they happen when a creature is summoned (especially if you hit the pause key at that moment), but sometimes they just happen. I noticed they happen more often with creatures from mods, and when the override folder has more files. Is it just me or have other people experienced them as well? Do you think biffing the override folder would help? -Galactygon -------------------- |
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Jul 22 2008, 12:43 AM
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#2
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Forum Member Posts: 49 Joined: 20-October 06 |
As I said, the fixpack does nothing with animations. You're just getting further off the track from your original guess, which is probably the most likely one based on the symptoms described.
I don't advocate modding with the fixpack btw, or with any mods, as they can introduce false positives. So you can probably stop using it as a scapegoat for this example - unless it's definitively proven to be a culprit with this issue. It's been done to death in other threads anyhow. One thing that might help, Galactygon, is if you can replicate a crash on a particular creature or animation or even note one that happens with any frequency. And if you get an error message (such as an "Assertion error") it might be worth noting that too. We've had some success pinpointing these types of issues. It could be a defect in the original game, it could be a mod - any mod - but why not find out which before making assumptions without conclusive evidence. -------------------- "Humor is an affirmation of dignity, a declaration of man's superiority to all that befalls him." -Romain Gary, Promise at Dawn
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Galactygon Random Crashes Jul 20 2008, 09:42 AM
Baronius Even though it may seem to be random, something re... Jul 20 2008, 04:41 PM
Galactygon In a vanilla installation, they happen less often,... Jul 21 2008, 07:56 AM
Baronius Did you test it on more computers? Jul 21 2008, 12:48 PM
Moongaze I've had them on rare occasions, not nearly ma... Jul 21 2008, 06:29 PM
Baronius There is no need for a debate anyway, since -- as ... Jul 21 2008, 07:55 PM
Tervadh Nonetheless, you're right, this thread shouldn... Jul 21 2008, 08:38 PM
Baronius The fact there are crashes in the original game to... Jul 21 2008, 09:37 PM
Baronius Galactygon didn't say that all crashes happene... Jul 22 2008, 12:59 AM
Galactygon This has nothing to do with G3's fixpack, as t... Jul 22 2008, 11:57 AM
Tervadh So just because the fixpack does nothing with anim... Jul 22 2008, 12:10 PM
Galactygon I was able to catch one right now. The error signa... Jul 22 2008, 12:46 PM
Galactygon I doubt this will help, but here is a snippet of a... Jul 22 2008, 02:21 PM
Baronius It seems to be an incompatibility with your system... Jul 22 2008, 04:08 PM![]() ![]() |
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