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Jul 20 2008, 09:42 AM
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#1
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![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Ever since I have my used version of Baldur's Gate II, I have been plagued by random crashes in BGII. They are too random to replicate and fix, but they happen pretty often so they are a pain.
Usually they happen when a creature is summoned (especially if you hit the pause key at that moment), but sometimes they just happen. I noticed they happen more often with creatures from mods, and when the override folder has more files. Is it just me or have other people experienced them as well? Do you think biffing the override folder would help? -Galactygon -------------------- |
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Jul 21 2008, 09:37 PM
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#2
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Master of energies ![]() Council Member Posts: 3330 Joined: 9-July 04 From: Magyarország |
The fact there are crashes in the original game too doesn't exclude the possibility that G3 Fixpack also introduces crashes (hence the increased number of crashes). As far as I know, Galactygon often has it installed, and Moongaze's experience also seemed to confirm the assumption. Of course, G3 fixpack's primary threat isn't that it might cause crashes for very few players (provided the assumption is correct), but rather the unnoticeable bugs it introduces, which may negate the features of other mods (and break complex mods due to dependency violations). The latter things have been proved both theoretically and practically (unlike the crashes which haven't been researched).
-------------------- Mental harmony dispels the darkness.
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Galactygon Random Crashes Jul 20 2008, 09:42 AM
Baronius Even though it may seem to be random, something re... Jul 20 2008, 04:41 PM
Galactygon In a vanilla installation, they happen less often,... Jul 21 2008, 07:56 AM
Baronius Did you test it on more computers? Jul 21 2008, 12:48 PM
Moongaze I've had them on rare occasions, not nearly ma... Jul 21 2008, 06:29 PM
Baronius There is no need for a debate anyway, since -- as ... Jul 21 2008, 07:55 PM
Tervadh Nonetheless, you're right, this thread shouldn... Jul 21 2008, 08:38 PM
Tervadh As I said, the fixpack does nothing with animation... Jul 22 2008, 12:43 AM
Baronius Galactygon didn't say that all crashes happene... Jul 22 2008, 12:59 AM
Galactygon This has nothing to do with G3's fixpack, as t... Jul 22 2008, 11:57 AM
Tervadh So just because the fixpack does nothing with anim... Jul 22 2008, 12:10 PM
Galactygon I was able to catch one right now. The error signa... Jul 22 2008, 12:46 PM
Galactygon I doubt this will help, but here is a snippet of a... Jul 22 2008, 02:21 PM
Baronius It seems to be an incompatibility with your system... Jul 22 2008, 04:08 PM![]() ![]() |
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