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Jul 20 2008, 09:42 AM
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#1
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![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Ever since I have my used version of Baldur's Gate II, I have been plagued by random crashes in BGII. They are too random to replicate and fix, but they happen pretty often so they are a pain.
Usually they happen when a creature is summoned (especially if you hit the pause key at that moment), but sometimes they just happen. I noticed they happen more often with creatures from mods, and when the override folder has more files. Is it just me or have other people experienced them as well? Do you think biffing the override folder would help? -Galactygon -------------------- |
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Jul 20 2008, 04:41 PM
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#2
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Master of energies ![]() Council Member Posts: 3330 Joined: 9-July 04 From: Magyarország |
Even though it may seem to be random, something regular could surely be observed.
Biffing Override can just improve performance in certain circumstances, though if the problem is somehow related to Override files, it might accidently help, but they are certainly unrelated. (For example, if you have a tis file in your Override folder but not with all the associated files for that area, and its owner bif file isn't in the Cache folder, the game crashes while loading the area that uses the tis.) Did you test it with a completely new, clean, "unmodded" BG2 installation? It might have to do with animations (problematic animations are known to cause crashes). -------------------- Mental harmony dispels the darkness.
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Galactygon Random Crashes Jul 20 2008, 09:42 AM
Galactygon In a vanilla installation, they happen less often,... Jul 21 2008, 07:56 AM
Baronius Did you test it on more computers? Jul 21 2008, 12:48 PM
Moongaze I've had them on rare occasions, not nearly ma... Jul 21 2008, 06:29 PM
Baronius There is no need for a debate anyway, since -- as ... Jul 21 2008, 07:55 PM
Tervadh Nonetheless, you're right, this thread shouldn... Jul 21 2008, 08:38 PM
Baronius The fact there are crashes in the original game to... Jul 21 2008, 09:37 PM
Tervadh As I said, the fixpack does nothing with animation... Jul 22 2008, 12:43 AM
Baronius Galactygon didn't say that all crashes happene... Jul 22 2008, 12:59 AM
Galactygon This has nothing to do with G3's fixpack, as t... Jul 22 2008, 11:57 AM
Tervadh So just because the fixpack does nothing with anim... Jul 22 2008, 12:10 PM
Galactygon I was able to catch one right now. The error signa... Jul 22 2008, 12:46 PM
Galactygon I doubt this will help, but here is a snippet of a... Jul 22 2008, 02:21 PM
Baronius It seems to be an incompatibility with your system... Jul 22 2008, 04:08 PM![]() ![]() |
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