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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 42 Joined: 6-June 08 ![]() |
I have to say i'm finding this to be the best mod of baldurs gate 2 i've ever played, the battles to me always feel fresh having to switching tactics and not using the same one every time like in the vanilla game till it became a chore to even complete it (congrats on the ai, its the best i've experienced). I have to say after beating torgal i have not had such a adrenaline pumping battle since ascension (and i'm eager for more as i go through the mod). I like how its all balanced and nothing seems overpowered in the game. Though i would make a criticism in that the most frustrating part was probably starting out since most battles were too difficult for low level parties and finding doable battles was hard so i would suggest you mod in some extra content for lower level parties (such as the slavers encounter at the beginning which was pretty good).
Oh i know that you've been bugged alot about this already but i would like some more evil content in the game ie. items and quests. For starters why not allow evil characters to work for firkraag. As i have never modded before and this is too much of a demand just ignore it but keep up the good work you've done an excellent job so far. |
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#2
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Forum Member Tactical reputation: 1 Posts: 266 Joined: 15-July 08 ![]() |
And a note about various weapons and resistaces your enemies have - in IA, you can have 85 percent resistace to ALL physical damage if you're playing a Vagrant. you can wield some of the most powerful weapons any mod ever introduced to BG. You can take Valygar and upgrade his katana to something insanely powerful. So, if you think something like stonskined mages with 50 percent damage reduction are a problem I would't reccomend to play this mod. I personaly killed that mage in one round, far before he could do anything and recast any more protections. By the way, you can also have (ok, not "unlimited", but still plenty) of stoneskins, just collect those scrolls. I now carry around 13 spellstrikes, 17 ruby rays, 14 apsolute immunities etc. That's far more than any enemy in IA has on him or can cast.
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#3
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![]() ![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary ![]() |
And a note about various weapons and resistaces your enemies have - in IA, you can have 85 percent resistace to ALL physical damage if you're playing a Vagrant. you can wield some of the most powerful weapons any mod ever introduced to BG. You can take Valygar and upgrade his katana to something insanely powerful. So, if you think something like stonskined mages with 50 percent damage reduction are a problem I would't reccomend to play this mod. I personaly killed that mage in one round, far before he could do anything and recast any more protections. By the way, you can also have (ok, not "unlimited", but still plenty) of stoneskins, just collect those scrolls. I now carry around 13 spellstrikes, 17 ruby rays, 14 apsolute immunities etc. That's far more than any enemy in IA has on him or can cast. I guess it was addressed to me. ![]() Yes, of course this mage can be killed in one round. It all depends on the levels of your characters. But if your party has a quite low level when you try then he could be a problem. But to be honest I was at that time a real beginner in IA. And IA should be learnt, no one is born as a master in it. I think every newcomer has the same problem but I definitely speak much more than others and that is the reason why I have written such a comments. Sometimes(?) I speak too much (for example in the Minor Globe case). ![]() -------------------- History of my party in IA can be seen here!
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#4
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
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Lo-Fi Version | Time is now: 10th September 2025 - 10:17 AM |