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#1
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![]() The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY ![]() |
Instead of a nice girl like in tut, got Shaquille O'Neal.
![]() When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work) ![]() |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
yes merge is very powerful, unlike import it also takes textures and mapping coordinates and applies them. however the model you select to merge might not be to scale to what you are working on. but it is fairly easy to scale the difference, just make sure x,y,z are all scalling at the same time. but you will have to make a quick area file and try it out in game.
those plants are models that I scammed from oblivion remodeled them to lower poly but kept the textures, but as you can see they are too green, I ll need to revamp. again if val reads this: did you try that BG scaling thing we talked about? -------------------- |
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Lo-Fi Version | Time is now: 29th August 2025 - 06:37 PM |